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xIx_ZeNo_xIx

xIx_ZeNo_xIx

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xIx_ZeNo_xIx
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  • Why does the perk Deliverance still light/charge up after you've been hooked first and then save someone after? For newer players, this is a very unnecessary action that gives off a lot of false hope and shouldn't be a thing if it doesn't work in the first place… Devs, please change this.
    0 comments 42 views last activity
  • Does this include being able to interrupt unhooking survivors via killer hitting survivor from unhooking?
    2 comments 31 views last activity
  • I hope that for the future of this game that it be released onto the Nintendo Switch to broaden their audience platforms. I don't see any reason yet on why it couldn't be. Behavior, if/and when you read this, please consider.
    1 comments 11 views last activity
  • Plain and simple, I just want a trap that launches the raider at an uncontrollable speed that would require a grapple hook to save you or just kills you on impact and launches your corpse lol. I imagine this trap be shaped like a boxing glove 🥊thats spring loaded from the wall/ceiling/floor hidden by holo cube. This is not for qol changes I just think it would be hilarious to watch in a replay
    3 comments 51 views last activity
  • I've noticed out of almost all the traps the impalers when they activate normally have a huge window of time to get out of the traps vicinity. I'd suggest that they replace the burning effect mod with a much faster reaction mod. I barely ever get killed by these traps let alone even be killed by rubbing against them when they're already extended. Same thing goes for when ppl raid my outposts. I'v
    7 comments 111 views last activity
  • I kind of wish this game had a clan to work together raiding and building. Could open up a whole new page on the command center. I could imagine clan battles as in how much better each clan does raiding vs building by totalling scores at the end of each raid. Idk how they'd calculate the differences besides comparing scores but, if this game gets enough popularity I believe they could make someth
    2 comments 51 views last activity
  • I've just begun to think of sweet weapon ideas and stuff like: (Weapon)Devastator: Fires an explosive devise in a straight line that destroys traps and guards on impact within a large radius +upgrades. (Uses ammo, 1 shot +upgrades, ammo does not replenish) (Weapon)Spread Shot: Fires 4 projectiles that spread out in horizontal/vertical lines via switch and can destroy multiple traps and guards.
    0 comments 11 views last activity
  • Idk if I'm the only one who feels this way but when I want to harvest from a sacred tomb a lot of the time it is completely sealed by blocks and I find it very frustrating that I can't reap the benefits from something screaming at me behind a block that you can't get past. Please fix this Behavior if it is something that needs fixed.
    4 comments 41 views last activity
  • What if we could create an outpost that in order to collect the Genmats at the end, you had to unlock it by destroying or defeating a certain guard or trap? Maybe even up to 2 for 20 units each on outpost capacity limit. These raids are fun and I love being able to zip thru and get the Genmats no problem. I just wish that a challenge could arise to where we would find ourselves getting all the w
    3 comments 31 views last activity
  • Heyo, just and idea for the future development of this game. I wish there could eventually be an app invented to be able to check up your outposts progress while you weren't home? Nothing more than that, just be able to log in on your associated platform account and check up on the amount of kills your outposts has got, time or genmat depleted, amd maybe if you have enough synthite, recharge or
    2 comments 21 views last activity
  • Heyo, I'm new to the forum here and a lvl 24 - 27 custodian and I've got a couple ideas that might make the game more interesting. For example, why not limit the amount of lives one gets for attempting a raid on champion outposts that could otherwise be placed in their own category on the board in the headquarters? If they run out of lives the champion outposts goes away and is replaced by a ne
    4 comments 51 views last activity