wurffl
wurffl
About
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- wurffl
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Discussions
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Hello, People of the Fog! There are a lot of Perks I'd love to use but they're ultimatly not worth it. This is where the rework comes in. So I have been playing Hunt Showdown recently and I've noticed that the game handles Perks in a different way than dbd does. Every Perk has an revisited Rarity depending on how much they're used by the players. Ultra Rare Very Rare Rare Un0 comments 24 views last activity
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Since DbD matches are now running on the games own dedicated servers and continue to play as a group got implemented I don't see a problem with implementing a System that shows solo survivors the killers loadout if they die. Just change it so only the people in a SWF party can't see it unless they're all dead. Since there are tally screen bugs right now you're probably working on exact that par0 comments 11 views last activity
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Since the beginning of Dead by Daylight the main problem relating to the game's balance is the combined strength of a survivor team using the same perk. Wich lead to the dev-team implementing perks that sound like fun but aren't that usefull. Let's take Any Means Necessery as an example: Being able to reset dropped pallets sounds incredibly fun to a survivor and horrifing to a killer, so the3 comments 32 views last activity
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Charms were a good Idea but they could improve the game A LOT if they changed a bit. I had this idea while thinking about the crown head cosmetics. How about charms get their XZY values from the item itself instead of the hard coded position on the hips. (if item has xyz values use those, if not use the default hip placement) Something like the event crown would be an addon to your chosen cos0 comments 11 views last activity