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pale_hispanic

pale_hispanic

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pale_hispanic
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  • This is for licenses that have next to no chance of actually being added, but something you personally really want anyway. Doesn’t matter if they are too silly or would be impossible to implement. I unironically think they should add the gang from Scooby Doo as survivors even if they are just skins. They’re all so iconic and the voicelines would be hilarious. I’ve also really wanted a killer fro
    32 comments 541 views last activity
  • Its feels like it’s been a year (or more?) since the last time we got a new scourge hook perk. I’m not entirely sure what the community’s consensus is on them, but I personally haven’t seen much complaining to justify not making any new ones. Have the devs ever given a reason to why we don’t see them anymore?
    8 comments 242 views last activity
  • Theres a lot of discussion right now's on the gen and STBFL changes I feel it’s overshadowing the great work BHVR did on Sadako and Billy. A lot of their problems are fixed and I’m definitely picking them up once the patch comes out.
    17 comments 292 views last activity
  • It’s a fun mechanic and I don’t want to see it entirely gone after the event is over. Make then a permanent part of Ormond. It fits the setting and adds a little variety to the maps.
    5 comments 81 views last activity
  • Pain Res is one of the most common perks for killer right now and I’d argue the healthiest and fairest gen regression perk this game has had in a while. The perk seems to be designed to reward killers for hooking multiple survivors and discourage tunneling. However, in the perk’s current state it is possible to tunnel out a survivor and still get full value out of this perk, ignoring the anti-tun
    9 comments 231 views last activity
  • Recently someone left a lengthy paragraph in ps4 messages because I let his “backstabbing pr-ck” teammate go through hatch. What’s the funniest thing someone sent you/said to you, in DBD or any other game.
    10 comments 123 views last activity
  • What nerfed perk do you want to see bring back into the meta. It doesn’t have to be completely reverted, just a perk you liked using before. I wish Ruin and Spine Chill were meta again. Looking for the totem was fun imo and spine chill just had so much value.
    28 comments 371 views last activity
  • Ive noticed a trend with a lot of killer designs where features that seem like they going to be/ should be basekit are locked behind add-ons. And i’m not talking about just things that make the killer better. Many killers feel clunky to play or like they have no power without these addons. Dredge is one of the best examples of this. His whole kit feels veryy clunky overall, especially with how sl
    4 comments 121 views last activity
  • I play a lot of Legion so i’m used to it but seriously it’s getting ridiculous. Had 5 different games last night where someone either DCed or killed themselves on hook over a minor inconvenience. I use Plot Twist mid-chase? Killer DCs. The killer is Wesker? Teammate kills themself on first hook. I bodyblock a pallet with Legion? Dwight kills himself. People giving up over literally anything on bo
    20 comments 381 views last activity
  • What perks do you personally have a gripe with? They don’t have to be “OP”, just something you hate facing. Personally I think Deadlock and NOED to be the worst. Truly braindead perks with insane value. Even after the nerf NOED still turns 1k games into easy wins. UW is also annoying but it’s still pretty manageable.
    17 comments 282 views last activity
  • This status is either next to useless against SWF or just straight up broken against solo queue. You can lump perks like Knock Out in here too. It robs solo of crucial game info and negates any aura perks to help your team like Kindred. Meanwhile in a SWF you can just tell your team where you’re at with no problem. The only somewhat balanced thing it’s used for is countering WoO, but really is th
    12 comments 211 views last activity
  • I feel like they are either a good timesaver or actually harmful for the killer. I can’t tell you how many times a cage has just spawned right next to me while I’m doing a gen so the killer gets like no slowdown from the hook. Also his cages are a tunneler’s dream. You can just hit them right off unhook. I don’t play Pyramid Head so I don’t know if it’s enough to warrant a change, but his cages s
    3 comments 91 views last activity
  • This is just some ideas I came up for fun that I think will spice the meta up a little bit. These perks are mainly survivor perks because I understand that role better and I feel like survivor has less perk variety. Bond: Now has an additional effect: When other survivors enter this perk’s radius, they can see the aura of the user. (gives value to the whole team and fits the theme of the perk
    0 comments 11 views last activity
  • I know it’s unlikely we’ll be getting any LTMs anytime soon, but seeing the 2v8 game mode in mobile has me thinking. Does anyone know if the devs have ever considered/ experimented with any LTMs? If they were to add any what would you like to see the most
    0 comments 51 views last activity
  • But I genuinely think that there is a problem in how a lot of people view solo queue and killer balance. It is not a valid reason to nerf a killer because your teammates don’t know how to play against them. I play solo queue almost exclusively, so I understand how frustrating it is to see your team go down in 5 seconds against a Wraith. But that is not a flaw in the game’s balance. Playing bad i
    34 comments 711 views last activity
  • I used to play a lot of Dredge and really enjoyed playing a hit-and-run style with him. But recently I find his power to feel very clunky and sometimes useless. On some maps there is just not nearly enough lockers and I cant teleport to entire sections of the map. I know Sadako has a similar power to him and I’m thinking about getting her. Is Sadako any better then Dredge? What can she do that Dr
    1 comments 51 views last activity
  • Before I start talking about gen times I should first give a little context. I’ve recently just got back into the game and I’m surprised to see how much the game has changed. Back when I stopped playing, some time before the Knight’s release, I would say that the game was in a somewhat healthy spot (at least from what it was before). The big perk rework update had nerfed generators to 80 seconds
    18 comments 421 views last activity