notJustDante
notJustDante
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- notJustDante
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I have been playing with only Myers since the latest buff he got, playing many hours every day, testing different add-ons and builds. Here's a few things that I believe should be changed in his kit (I'm already considering the fact that the camera movement will no longer be restricted in mind, which will be a buff). Basekit: -Change the stalking sound to be played when Evil Incarnate is fully19 comments 493 views last activity
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I have played a lot as the Unknown since its release and holy f this killer is fun to play as. BUT, not everything is perfect, and there are some unfun aspects for both the survivors and the killer that I want to point out. My biggest concern is the huge unfun aspect of playing against this killer: It is too easy to tunnel a survivor with this guy right after they get unhooked since body blocki0 comments 81 views last activity
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Just a disclaimer: I don't consider myself a Hillbilly main (yet) because I know most of the Billy mains have been dedicating their time to Billy and only Billy for a long time before the buff was even announced, and although for over a year Billy was the second killer that I played the most, I didn't start playing him and only him until he was buffed. Adapting to the new Billy as someone who al0 comments 31 views last activity
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I love Dredge's concept, when they were released it was the first time in years of playing the game that I genuinely got jump scared in this game. Still, Dredge has some flaws in their design that make them unfun for both the killer and the survivors. I will offer solutions for both problems, but not gonna lie, one of those changes will probably sound weird to most people, but if you give it enou0 comments 21 views last activity
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A long time has passed since Legion's latest rework and they haven't received any more changes since then. Legion still has a few problems with their kit and also needs a few QOL changes, I would really like to see these being addressed. I will list the changes that I would like to see followed by an explanation of why they need it. The Legion can now see pools of blood while using Feral Frenz3 comments 421 views last activity
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It took me a while to define my opinion on this, but here we are. Against a normal killer like Hillbilly, Chucky, etc, I think the system is ok and is doing its job. When I play with those killers I can kinda try to hold a trigen, but it won't last forever. The problem is with the killers that were already extremely good with holding trigens before the update. On my tests, I still managed to ho0 comments 81 views last activity
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Devs have already declared in the past that the "crouch tech" is a bug and should be removed in the future, but that was months ago. We all forgot about it for some time since none of the affected killers were popular at the time (except for Blight, but from all the killers that are affected by this bug, he is affected the least) and now we are once again reminded of how dumb this bug is. For an12 comments 764 views last activity
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So I think most people already noticed that the text for The Thompsons' Mix and Greased Throttle have been changed although their effects in-game are still the same, devs haven't said anything but we assume the effects are changing in the next patch. So, now, those add-ons won't work in Overdrive. I think that's an okay change, Billy was nerfed back then for having similar add-ons that were way0 comments 21 views last activity
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In the latest update, the anti-trigen system was implemented, and a new "gen state" has been added that fits perfectly for Repressed Alliance. This new "unkickable" state made for this system brings a possibility to rework Repressed Alliance into an "anti-meta" perk. Killers have multiple slowdown perks, and NOT ALL of them are regression perks. With the new Grim Embrace, the slowdown meta is di2 comments 282 views last activity
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Some people quit games all the time, for whatever are their personal reasons, and because of that when they would get a very long DC penalty for DC'ing they will just start harassing the killer asking to be killed and ruining the fun for everyone. The bots are a way to avoid prejudicing the survivors and putting them in an unwinnable game just because one of them didn't want to play anymore. Pla6 comments 82 views last activity
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I have 4.5k hours in the game, and I have invested a lot of time and effort in my main, Legion, to the point that I can do well even against really good survivors. I do play more killers than only Legion. Recently I have been spending a lot of hours trying to learn how to curve with Hillbilly, and I also spend a decent time on Huntress, Nurse, Blight, Oni, Wesker, etc. While playing with any ot2 comments 101 views last activity
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Last update the strongest tools for the Skull Merchant tri-gen strategy were nerfed (Call of Brine and Overcharge) and many thought that this would fix the issue, but it didn't. The biggest problems are still there: -Dealing with the drones and gens without communication is infinitely harder to the point where a full solo queue lobby will never win against a Skull Merchant doing this strategy p33 comments 482 views last activity
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So uhhhh... Video: https://youtu.be/6wS6xmvPMcs Also attaching a screenshot of my skin because I don't know if it is related to the bug or not.0 comments 72 views last activity
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Now that both sides are losing access to their most broken tools, map offerings are being used more than ever. Not every map is completely balanced for both sides, which isn't exactly a problem IMO because when you get a survivor-sided map or a killer-sided map by pure RNG, it's not that frustrating and that's also one of the characteristics that make the game not feel repetitive. The problem i7 comments 131 views last activity
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I'm in love with this perk now, really. I'm slapping Agitation + Pain Res in most of my killers now and it feels great. 25% of a gen without having to go to it or kick it is insane regression, but the fact that you need to spread hooks to get that value and you also need to worry about scourge hook placement makes it incredibly balanced, and it feels extremely rewarding for me when I play as kil0 comments 51 views last activity
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No one forced a map in any of these situations. Ever since the update I had a map repeat happen 3 times. Is the map repeat prevention feature off now? Does anyone know anything about that? It's really frustrating to play 2 games in a row on a bad map because you just had no luck at all, I was in love with that feature.7 comments 161 views last activity
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Before anyone comes here and says "you are just an entitled survivor main", I'm a killer, but I also play survivor. Dead Hard nerf was absolutely necessary, it got the exact two factors that made Dead Hard extremely annoying to play against: The first chase, and having to give up a chase after that survivor has used Dead Hard. Medkits nerf were amazing, I'm now seeing a whole bunch of players br0 comments 21 views last activity
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We have been in the same situation for years now, it's past time to fix the issues that we have with the SA servers, and I know a lot of the SA players had the same complaint being posted in either this forum or social media and it feels like we are being ignored. Issues: -Players on the West side of South America have a much higher ping, sometimes going up to 150ms because the server is too0 comments 1 views last activity
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Just in case anyone doesn't know what a black bubble is, it appears when any loud notification plays, like unhooking, a gen popping, a survivor screaming, etc. I can't count how many times I've lost a chase while playing a ranged killer like Huntress because some random notification played and for some unknown reason it blocks my view from the survivor. I've also lost value from many aura perks2 comments 41 views last activity
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I have no idea if it has anything to do with the map or whatever. At first, I thought I was dumb and it had something to do with the borders of the map, but then I noticed no matter where I was, if I had one drone up I could not place the other 3. Thank god I recorded it and I'm including the clip in this post. You can see in the video I don't get the prompt to place drones in situations I should0 comments 41 views last activity
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Here's the clip for the bugged hook. An object spawned under it preventing the killer from hooking. https://clips.twitch.tv/NeighborlySuaveCodFreakinStinkin-izvIvi3bZEraPqFl0 comments 31 views last activity
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After the hotfix, although I didn't lose any progress in terms of level and prestige, I noticed some of my killers lost perk tiers that they already had, not much since I have most killers p3 already but I don't have the Skull Merchant and Knight p3 yet so those were the perks appearing again in killers that I had already got both of those killers' teachables in tier 3. Not only that but also ran0 comments 11 views last activity
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When I saw the new perk, I immediately thought about making a combo with Renewal to have a sort of "anti-tunnel" build, and if you put it in theory, this combo can be very strong while also taking some skill to pull it off. Scenario: You get unhooked from your second hook, and the killer is a very dedicated Nemesis main that decides to run in your direction immediately after hearing the unho4 comments 81 views last activity
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I was playing against a Cenobite with Deadlock. The perk blocked a generator that was already regressing in front of me, it didn't have much progress, about 5~10%, and I was waiting for it to be unblocked to start working on it. While it was blocked, it regressed to 0%. As far as I know, generators stop regressing while being blocked, so I believe that is a bug. He did have a regression-related1 comments 61 views last activity
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So, according to the Developer Update, Better Than New will now grant the survivor 16% extra speed until they are injured again and doesn't affect gen speeds anymore. Understandable, yes, but the perk doesn't affect that many actions, so I have an idea. Old Spine Chill was very famous for its combo with Resilience, creating the "Vault Build". It was a fun build, as a killer main I never had a pr4 comments 101 views last activity
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Before anything, I'm a Legion main, I play mostly killer, and I hate Thanatophobia. Thanatophobia does not add any gameplay elements to the game and rewards the killer for playing the game as normal. Not only that, for some reason, it's way more oppressive on some killers than others, which in my opinion breaks the balance of the game. I was trying to think of a way to make Thanatophobia useful9 comments 261 views last activity
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I don't know why I don't see anyone talking about this. Because no one was talking about that, I thought it was not a thing and there was something that prevented this strategy from working until I finally decided to try doing it. If you use Sadako's "Tape Editing Deck" add-on and use the perk Lethal Pursuer, you can have an idea of what TVs the survivors need to take their tape to. It doesn't m3 comments 141 views last activity
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Deadlock right now is kind of a problem perk - There is no requirement for the slowdown that it gives, it's just a free slowdown, and that allows really mean and unfun strategies, and also rewards killers that play poorly for no reason. I think we need more perks like No Way Out. No Way Out rewards a killer that avoids tunneling by giving them an extra minute during the endgame. That extra minut0 comments 31 views last activity
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Okay, I know Deliverance is a really strong perk. If the survivor manages to activate it while using it together with an anti-tunnel perk, the killer loses all the pressure they would've gained from that hook. I have seen good SWFs using that perk in really nasty ways that gained the entire team a lot of advantage. HOWEVER, realistically, nobody uses Deliverance. The reason is really obvious, th1 comments 31 views last activity
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If you continue to heal yourself with Circle of Healing after your medkit is over, it will display the self-heal information as if you are healing with the perk Self-Care.0 comments 22 views last activity
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The upcoming 6.1.0 update has some really good changes to the game, I think most players would agree with that, but BHVR did not do anything about camping. I don't judge the devs, it's a big update, they can't change everything at once and I'm sure they know the impact that camping has in the game. What I want is to simply suggest a change that would only have an impact on "unfun" strategies that14 comments 311 views last activity
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There's been a lot of reports about this bug already, but I have some more detailed info and a video simulating the bug. Bug: If during your Feral Frenzy, you lunge and hit a survivor, but the timer depletes before you land the hit, it will reset your chain hits, making it so not only do you lose the speed boost, but also if you get the 5th hit you won't down the survivor and your Feral Frenzy w1 comments 61 views last activity
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This week I've experienced in some matches (not all of them) some weird bugs, including things that only happened from the survivor's perspective. I'm going to list a few of these. I've experienced all of these bugs happened while I had the Iridescent Button addon, but I'm not sure if the first one I'm going to list has something to do with the addon. 1- Vaulting animation is mostly skipped, som1 comments 31 views last activity
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While installing the most recent patch and waiting excitedly for the new Legion, I remembered that, before the update, there were weird but rare bugs that would happen when hitting a survivor that is currently being unhooked (the most remarkable one being the one where the survivor being unhooked end up in the dying state after being hit in that situation, which is really rare and hard to execute2 comments 101 views last activity