my_name_jeff_69
my_name_jeff_69
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Discussions
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Slugging isn't toxic, it's a strategy. In the current climate of the game, in order to get a 3k or 4k you will need to slug, hell sometimes in really hard matches you have to do this to try to get a 2k or a 1k. Slugging early game is fine, you shouldn't be getting slugged early game else you made a huge mistake and the killer jumped on it quickly. The only time slugging is a valid compla2 comments 121 views last activity
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Today marks a sad day in DBD history, for 3, almost 4 years, we've had the joys of playing with those toxic Steve and Nancy mains who could juice you for eternity. We've had the pleasure to loop the cutest killer to grace this game, the Demopuppy. And we've had the erm.. opportunity to experience Hawkins, whether that be good or bad. Now, today these characters leave the fog, and it is truly sa3 comments 81 views last activity
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So, DS is largely fine how it is, but these are just a few tweeks that I feel would make the perk be absolutely perfect. Blessing a totem doesn't disable DS, so, make blessing a totem disable DS. If you are actively blessing a totem, you're not being tunneled. Have DS disable when you touch the exit gates. If you have time to open the exit, you're not being tunneled. Have DS disable when som30 comments 421 views last activity
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I feel like MMR has drastically lowered the skill level for survivor, I main Billy, a 4k almost every game currently, and that pattern hasn't change whatsoever in the past 2 weeks. Survivors don't seem to be competent in loops anymore, their pathing is off, they make stupid decisions while in chase. It's usually pre drop or pallet camp rather than looping, and shift w. I feel like survivors25 comments 441 views last activity
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I see this more and more, people saying a Blight is exploiting when they have no idea what they're doing is just game mechanics? For example, people who say the hug tech is an exploit, I see it a lot surprisingly, this is just abusing collision in the game, it's not an exploit. This is like saying a Billy who can curve and not bump into a wall is exploiting for okaying around the collision of a50 comments 851 views last activity
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This just came to my mind randomly, so I'm just wanting to share my thoughts here. But how would you all feel about a new type of killer perk, like a boon, or a new type of hex, that within a 32 meter radius of a certain area you decide to place this new perk in, that area has a specific condition in it. For example, within a 32 meter radius, all survivors suffer from the oblivious status ef9 comments 181 views last activity
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So, let's go down the list. We've seen phyichal manifestations of guilt as a killer, interdimensional creatures as killers, super natural beings as killers, and regular crazy people as killers. I think the next step..is to bring artificial intelligence into the mix. Obviously something like the Terminator or something similar in the sense that artificial intelligence is now trying to kill human0 comments 41 views last activity
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When you load into a match as survivor, and see the killer for the first time, what killers make you happy to play against them?69 comments 1,031 views last activity
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As a killer main, I have never wanted to give up on this game until now. I wont, but I really want to. Killer is not fun anymore, survivors have their wins almost given to them on a silver platter. Currently every game I play now is so dull and boring, it's pre drop after pre drop after pre drop with no mind games, no looping, nothing. Just pre drop and hold w. And considering the killer I main16 comments 292 views last activity
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I, and many other people, think Billy is still super fun to go against and super fun to play. While his addons aren't the best and such, he is still somewhat viable and he still has some decent addons. So I was wondering if we got more people to play Billy. Maybe by doing this we can bring some much needed attention to potentially buffing Billy in a way, who knows? I just really want to see m31 comments 461 views last activity
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So, I wanted to take a break from just playing killer for a bit so I decided to deep dive in DBD lore and just relax, and honestly, it's all so cool. So I was wondering, what's your favorite thing about the lore in dbd?3 comments 192 views last activity
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As per usual, with the new killer being available to play, we have yet another chance to see BHVR apply their outdated killer design to another killer. Really oppressive 1v1, but is hard countered by holding W. This is an issue that has plagued almost every killer since Blight, Twins can be really oppressive in chase, but can be countered by holding W, Trickster suffers from the same problem, a17 comments 501 views last activity
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As a Blight main, with a good few hundred hours dipped into him, close to 1K, people who complain about Alchemist Ring don't seem to understand its only strong if you allow it to be. There is a simple way to counter Alchemist Ring, and its knowing how to play against Blight with more emphasis on playing around his rushes. You need good positioning to counter alchemist ring, that is it. Alchemist33 comments 881 views last activity
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So, I was wondering, since the community seems to deem NOED as a unbalanced perk, what changes would you suggest be made to the perk to make it more fair? Me personally I'd do a few things Remove it being a Hex Totem Since it is no longer a Hex perk, my idea is to add a timer, for 30/35/40 seconds after the last generator pops, you make all survivors exposed and you get 5% haste Have it auto11 comments 111 views last activity