lindechene
lindechene
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Three players are dead on hook. The hatch is closed. And still some Killers finds it necessary to let the last survivor bleed out on the floor. Arguments for slugging: The last Survivor could still somehow manage to get free, and find the hatch. The last Survivor could still somehow manage to get out of sight, escape the chase and open an exit gate. If the last Survivor manage17 comments 221 views last activity
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tldr: Without the public pre match lobby both matchmaking and game loading times could be reduced. With dedicated servers a host is not needed anymore and the lobby could be skipped. . . . Currently the matchmaking and loading steps work like this: You click on the ready button to start matchmaking The game is searching for a host and possible teammates. When a possible match is found14 comments 262 views last activity
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The goal of this thread is to find ideas how to solve the · waiting times · balancing of matchmaking in a 4 vs 1 game. ... tldr: · Option A: Introduce a role specific quickplay option for both survivors and killers who want the fastest queue times possible and do not mind facing other players of any skill level. · Option B: Introduce a Random queue that igno4 comments 62 views last activity
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tldr Version: Please replace the Public Test Realm with closed beta testing under a NDA and only reveal information about new content when it is ready to be played by everyone. . . . Whenever upcoming changes to DbD are revealed the same pattern seems to repeat itself: Some people have very specific concerns how new changes might affect the game after reading a written description The7 comments 172 views last activity
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Do any of you remember that 80s arcade game where a knight looses his armor whenever he is hit? Killer power suggestion: Fan Service When the killer hits a Survivor for the first time the Survivor looses his equipped shirt. When the killer hits a Survivor for the 2nd time the Survivor looses his equipped pants the Survivor gains the Status Effect "Embarrassed" Status6 comments 112 views last activity
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Suggestion for alternative matchmaking criteria that consider Perks, Items & Offerings Players both killers and survivors select their Perks, Items, Addons & Offerings before the match and they are locked in. No more last second loadout adjustments in the lobby Players are matched based on the Perks, Items, Addons & Offerings that they have equipped in addition to their3 comments 32 views last activity
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The way rank reset currently works the only thing that happens is that players loose some progress in the Killer or Survivor rank. All Perks, Offerings, Addons & Items remain. . . . What is the point of the rank reset? Based on the available information it seems that the idea is to reset the progress of Killer and Survivor rank back a few levels so the game experience can be mor8 comments 143 views last activity
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As a solo survivor currently it seems impossible to ever finish the achievement "Where did they go". You need to complete five generators. (doable) find the hatch. (challenging but doable) communicate to other survivors that you have a key to escape trough the hatch and you found the hatch (impossible for solo surivors) To give solo players a better chance to finish this achievement5 comments 1,211 views last activity
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In this thread I will point out the mistakes I made to loose one pip five to six games in a row and how I learned from them to start getting one or two pips in a round. My mistakes I used the Frenzy power to quickly get across the map and ended up not having it ready when I found a group of survivors at a generator. I fully used up the Frenzy power gauge when chasing after a survivor.13 comments 222 views last activity
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The idea is to explain to friends why DbD is fun to play with many different survivors and killers. Do you know any videos that meet the following requirements: both survivor and killer gameplay is shown the basic game mechanics and goals for both sides are explained video length is between 5-15 minutes footage from chapter IX Shattered Bloodline or newer is included Assume that th0 comments 31 views last activity
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For me a part of the fun is to customize characters with unique outfit combinations. I put together some custom combinations of head, shirt, pants, weapons for most survivors and killers. What if there was an offering called " Wardrobe change" that would transform clothing of both killers and survivors to those options the user has defined in his own character customisations? Fun side2 comments 31 views last activity
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Opening the exit gates could become a strategic choice with a risk & reward system. When survivors open an exit gate the entity will start to consume the map starting from the gate that was opened. The ground around the exit gate will become tainted by the entity. Standing in the tainted ground will slowly start to taint survivors. After around 30 seconds of standing in tainted grou40 comments 671 views last activity
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I keep reading on this forum that one way to balance this game is to add voice communication for everyone. it is impossible to remove SWF at this point because this would hurt the player base. But how big is actually the player base who does enjoy queuing up as solo players for a quick, casual and hopefully fun game that does not require you to talk to strangers.? Personally aft61 comments 592 views last activity
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How could the game be balanced to make Killers more effective against SWF teams without overly punishing solo queue survivors? SWF teams strategically use the limitation that many killers do not have abilities that allow them to quickly deal with multiple targets running around them. This leads to situations in which solo survivors would simply run away but SWF team members can perform certain a0 comments 51 views last activity