lethargicsauce
lethargicsauce
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SUMMARY OF THE ISSUE: There is a variant of the "Long-Wall Jungle Gym" called the "Impostor Long Wall" (or just "Impostor Jungle Gym") that is supposed to spawn its pallet on the smaller walls at the edge of the tile (near where "Short Wall Jungle Gyms" usually have their vault location). Unfortunately, this tile is seemingly bugged(?), and while the vault location does spawn on the appropriate l1 comments 41 views last activity
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SUMMARY OF THE ISSUE: Clean Break doesn't stay ready to proc if readied while it's active. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I got Clean Break ready to proc (healed another survivor). Then, I activated it some time later while getting healed by someone else to start the 60 seconds. Then, I healed another survivor to make it ready to use again later. When the 60s o1 comments 21 views last activity
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New General Perk Concept: Massacre Mastery: Gives each killer a different buff to their power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trapper: Upon downing a survivor, the last two traps to have been disarmed/ closed will reopen. Wraith: Survivors who see you cloak will scream and reveal their location. Hillbilly: After hitting a11 comments 162 views last activity
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As the title implies, this is less of a question for the community, and more of a question for BHVR devs (and IDK when the next Q+A stream is coming, so I'm not sure I wan't to wait and see if it gets patched or not til then. So, my question is this; Is the Trajectory-Flick on Wesker going to be patched? If so, why? In my personal opinion, I'd say it shouldn't be, as it takes practice, ex0 comments 31 views last activity
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Really short concept post here, but I think it would be really convenient if you could put bots into a custom game. Additionally, you could set them to flee, stand still, or to do other certain actions for testing. This way, people without friends (or at least people without friends who play DbD) could test killers and test their add-ons. For example, one could pick the same map to practice certa6 comments 111 views last activity
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As of the last 2-3 weeks, DbD's performance has drastically dropped in quality for me. I have a pretty good PC, and I used to get hundreds of FPS (as I do in all my games), but recently it's dropped down to a hard cap of 60-62, with framerates in the 50s-60s range. Not to mention the egregious amount of stuttering I'm experiencing. It comes in waves, where for about 30 seconds the game is co5 comments 151 views last activity
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Time in-game when I started this concept: 828 hours Time in-game when I finished this concept: 830 hours Chapter #??: Abyssal Throes The Breathless: Name: Mari Fusara Terror Radius: 32 meters Speed: 4.6 m/s (115% movement speed) Height: Tall Difficulty: Hard Weapon: Sparking Cord (a bladed steel cable with electricity flowing through) Successful Basic Attack Anim0 comments 41 views last activity
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I've now completed this archive challenge 4 times by finished a heal on teammates while using a Medkit and Botany Knowledge, including times where I healed two full health states from start to finish, and it hasn't registered as complete a single time. Not only is this challenge frustrating anyways, but now it's made even worse by the fact that the hours of effort I put in to do it are completely1 comments 21 views last activity
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So I've been noticing that, while using the Air Freshener add-on, I do get all four tokens for Reign of Darkness. However, when I teleport to my Remnant instead of a locker, I only have one token when my power recharges. Upon attempting to teleport, I'm limited to one locker hop, then must wait for my power to recharge a second time to use all four toke0 comments 32 views last activity
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I know it's been a very long time since I posted my last killer concept, but I genuinely had no other unique ideas for a new one. That is until about a week ago, when I thought up The Reclaimed, a weak chasing killer with a heavy presence map-wide. So, I hope you enjoy what I have in store for you here today. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time in-game when I started this co2 comments 131 views last activity
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So I've been playing with Renewal for a while now, as well as collecting data on it. This is because I felt that it wasn't up to snuff and wanted to be able to prove that to myself with some data, however anecdotal it may be. And my general experience with the perk is that it frequently does nothing at all. The most frequent scenario in my data collection is the perk not being ready to activate b6 comments 151 views last activity
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As someone who loved the previous version of this perk for its effect, I was really excited to hear that it was being buffed in the midchapter patch. However, when those patchnotes arrived, and when the PTB for them went live, I was less than pleased with what was chosen for the change. I personally do not feel like Endurance fits the theme of this perk, and it isn't balanced either, as show0 comments 41 views last activity
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These steps apply to both bugs, and I do have video evidence of both. I didn't get to record the thing that caused the camera-lock bug, but I can explain it still. Step 1: Boot up the game Step 2: Play as Jeff Johansen with Distortion, Off The Record, Renewal, and Kinship Step 3: Verse the Dredge on Midwich Step 4: Be a bozo like me and take a fat L by locking a locker the Dredge is about0 comments 11 views last activity
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Exactly what it says on the tin. It might prove really hard to replicate, but I've been experiencing an issue where the direction of Huntress' Lullaby's origin is inconsistent with where Huntress actually is. Sometimes it's reversed from where she is, other times it's random. I had two experiences in my last two matches against Huntresses today where it sounded like she was in the direction I was2 comments 22 views last activity
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While playing as Zarina, (since I just got her) I noticed that I was only getting a slight bit of Renewal's necessary healing for it to activate when using For The People, which I found odd since F.T.P. can be quite the risky perk and also fully heals a survivor you're healing. It happens on all the maps I play on every time I use F.T.P.. While I haven't seen if other characters have this problem6 comments 431 views last activity
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Time in-game when I started this concept: 242 hours Time in-game when I finished this concept: 367 hours (This one is (in my opinion) my most unique concept so far, and I like it a lot (even if it’s not balanced)) Chapter #??: What Goes Bump in the Night The Silhouette: Name: The Boogeyman Terror Radius: 0 meters Speed: N/A Height: N/A Difficulty: Hard Weapon: U0 comments 51 views last activity
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(A Hollow Knight crossover) Time in-game when I started this concept: 242 hours Time in-game when I finished this concept: 338 hours (This is one of my more in-depth concepts, and it almost has Add-ons that are Doctor-esque in that they seriously affect the core abilities of the killer in important ways) Paragraph #??: Hollow Knight The Vessel: Name: N/A Terror Radius: 240 comments 41 views last activity
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(Based on the scrapped concept for a teacher killer) Time in-game when I started this concept: 273 hours Time in-game when I finished this concept: 337 hours Chapter #??: Suspension The Teacher: Name: Edith Holsburry Terror Radius: 32 meters Speed: 4.6 m/s (115%) Height: Average (5 foot 8 inches) Difficulty: Easy Weapon: Razor Ruler (a crude, yet effect way to punish mistakes m2 comments 51 views last activity
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(A Homestuck crossover (hear me out)) Time in-game when I started this concept: 242 hours Time in-game when I finished this concept: 337 hours (This power took me the longest amount of time of any power I’ve designed so far.) Paragraph #??: Homestuck The Jack: Name: Jack Noir/ Spades Slick Terror Radius: 32 meters Speed: 4.6 m/s (115%) Height: Tall (6 foot 5 inch) Difficulty:0 comments 51 views last activity
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It's right in the title. Been queueing a good 10-15 minutes now as Quentin and haven't gotten a lobby yet, whereas I get a lobby in seconds as killer (yes, this is on Live).1 comments 11 views last activity
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So, I've been playing on the PTB over the past week because I really love the new killer, but, just today, it reset my rank early there, and I got 350,000 BP. I thought "yo, awesome!" in the moment, but quickly had the prospect of not getting those BP on live, which spooked me. So I de-updated the beta back to live, and, sure enough, I didn't get the rank reset BP. (also, side thing, you get 10,01 comments 171 views last activity
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I'll cut right to the chase here, (no pun intended). It's been very odd to me that, as a ranged killer, Slinger has no lullaby. And with the recent nerf to his terror radius, I wanted to offer up a solution to let him keep his 24m terror radius, and one that might be on that cowboy theme. Put simply, I think Slinger could whistle something as his lullaby. Could be the main DbD theme, or could be3 comments 31 views last activity
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(Based on Otz’ wish for a camera-using killer) Time in-game when I started this concept: 192 hours Time in-game when I finished this concept: 213 hours (Trigger Warning for anyone who may get affected by stalking and generally creepy behavior) Paragraph #??: Say Cheese! The Leerer: Terror Radius: 24 meters Speed: 4.4 m/s (110%) Difficulty: Intermediate Height:3 comments 182 views last activity
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(The Leech is based on the vampire from the tome lore) Time in-game when I started this concept: 145 hours Time in-game when I finished this concept: 178 hours Chapter #??: A Dark and Stormy Night The Leech: Terror Radius: 32 meters Speed: 4.6m/s (115%) Difficulty: Easy Height: Tall (6 foot 10 inches) Weapon: The Fang (a medium sized dagger with a snake-like blade) Mori: T0 comments 82 views last activity
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(Edit: Added a new, secondary power to his kit to mitigate the fact that he's like Clown; no map pressure whatsoever. Due to the meta favoring killers who can keep the pressure up, I feel as though Undertaker would suffer heavily, having a hard to use and relatively weak power, relegating him to being a low-tier pick. I also did an add-on pass, as many of his add-ons were utter trash (like one th12 comments 654 views last activity
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Time in-game when I started the concept: 37 hours Time in-game when I finished the concept: 47 hours Chapter #??: Familiar Faces The Thing: Name: (N/A) Terror Radius: 32 meters Speed: 4.6 m/s (115%) Height: Average (5 foot 10 inches) Difficulty: Intermediate Ambient Sounds: Whining, gurgling, and crying. Weapon: Spike Tentacle Successful Basic Hit Animation: The tentacle spl0 comments 125 views last activity
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(Time ingame at creation of Concept: 31 hours. Time ingame when concept was finished: 35 hours) Chapter #??: Set in Stone The Sculptor: Name: Medusa Terror Radius: 32 meters Speed: 4.6m/s (115%) Height: Tall Difficulty: Easy Ambient Sounds: Hissing and Snarling Weapon: The Flayer (an ornate kopis with a serpent-headed hilt) Successful Basic Hit Animation: The Sculptor runs a4 comments 132 views last activity
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(21st Edit: Fully reworked Pestilence and re-did his add-ons relating to it. I'm far happier with it now, as it's far more interesting than just the knock-off, weaker Doctor he was before.) Time in-game at the start of the concept: 5 hours Time in-game when I finished the concept: 145 hours (Ireful Hives added at 335 hours and Pestilence reworked at 354 hours) Chapter #??: Of Hunger and Hi4 comments 455 views last activity