leowt
leowt
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- leowt
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Simple as that. It's a very dumb mechanic.10 comments 151 views last activity
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There's a common sentiment expressed that survivors who used to like going against Billy and hate going against him now only liked going against him because he was easy to vs. There may be some merit to this argument, but I'd like to propose the converse. People who used to not play Billy and only played him after the buff like him now because he is now easy to play and no longer requires as much39 comments 891 views last activity
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Over 80% of the blights I go against run this combo. “The downside is they only get 3 rushes”, you say. if they regain all their tokens in 6 seconds instead of 10, is it REALLY a downside? Especially with that speed, any distance you’ve made by outplaying the Blight can be caught up almost immediately. I honestly do not understand how anyone can think that this is fine.7 comments 181 views last activity
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What I’m talking about is the random event where survivors let go of generators, get a skill check, and simply gets hit with a 10% gen regression out of dumb luck. This should have been removed a long time ago, but given the Jan 2024 patch notes: ”At least 5% of the Generator’s total charges must be repaired to stop regression, otherwise it will begin regressing again when the Survivor stops re3 comments 181 views last activity
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Make it so that survivors who run these perks get their auras shown to the whole team so that we can sandbag these terrible ratty teammates.1 comments 61 views last activity
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Deliverance deactivates in endgame Adrenaline does not heal survivors off hook Buckle Up no longer works with FTP Pop and Pain Res deactivates upon the death of any survivor Ruin does not deactivate upon the death of any survivor STBFL no longer gains stacks against endurance hits and next to hooks I am 100% certain that these simple tweaks would make this game so much more fun and health6 comments 152 views last activity
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This perk makes tunneling significantly easier and affects solo q way more than swf. Slap it on a killer like Wesker where you also have to deal with the infection, get healed AND do the totem, and you’ve got so much value out of a single perk slot. I get that the point of the perk is to add a slowdown and help in chase. Making it so that it inflicts Oblivious on a different survivor upon hooking7 comments 151 views last activity
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Respectfully, from one solo q survivor to another, I promise you that you'd win way more games if you started bringing Reassurance instead of your full-on chase build.15 comments 411 views last activity
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Among all the bugs that Pinhead has (such as Plot Twist and locker grabs bypassing Chain Hunt, etc.), the most glaring issue is the gateway camera bug that makes using his power super disorientating, rendering him borderline unplayable in his current state. I've seen multiple people report this bug to the devs, many of which have been dismissed for duplicates, saying that the bug is under review0 comments 61 views last activity
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My heart aches every time I fast vault now, especially when I play female survivors. Idk if it’s psychological, but the fast vaults somehow feel like they give you less distance than before they got buffed. I’m no Olympian, but I’m pretty sure if I fast vaulted a window irl, I would get more distance than survivors do in-game. In my opinion, the previously buffed female fast vaults look and feel1 comments 171 views last activity
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When I try to use my gateway, it just seems jankier than usual. When I flick before opening the gateway, the camera seems to rotate as well, which didn’t seem to happen before. Am I going crazy?5 comments 111 views last activity
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Survivors who try to kobe when I’ve traversed across the map to try to unhook them. These aren’t people who are trying to go next, these are people who want to 4% even though I’m 5m away from the hook and there is absolutely no need to attempt. I might have We’ll Make It or Deliverance or some other unhooking perk. I just don’t get it. And if you do kobe successfully, don’t expect me to heal you3 comments 51 views last activity
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Full disclosure: I've really tried to keep an open mind about her before reaching my conclusions. I've been following the community discourse surrounding her and I've tried to implement the counterplays that many people have kindly suggested. I've also given it time and played many matches against her and as her (using multiple add-ons). But I have come to the conclusion that her design is proble17 comments 961 views last activity
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I’m not qualified to comment on whether she has been made stronger or weaker, but speaking from personal experience, every single match versing her today has been an absolute chore. Before the rework, the condemn Sluggako was absolutely miserable to go against whereas the non-condemn Sadakos were fun. Now, every single Sadako match is consistently a pain in the ass. I don’t think there’s anoth6 comments 232 views last activity
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I’ve noticed that most of the discourse around map design is centered around reworking problematic “Survivor-sided” maps such as Garden of Joy, Mother’s Dwelling, old Eyrie, Cowshed, Badham, etc. It’s pretty difficult to defend these maps in good faith balance-wise. However, in my observation, I don’t really see people in the community advocating for changes to “Killer-sided” maps like Midwich,33 comments 711 views last activity
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Reducing the Killer Instinct range from 4m to 3m allows Spirits to be more precise when getting out of her phase walk.8 comments 341 views last activity
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I’m talking about the scenario where your bear trap is activated and she sees you, but instead of chasing you off the box, she simply crouches and follows you. When she does this, you won’t be in chase so the timer still ticks. She’ll let you do the box but then down you right before you finish. She can either hook you again or carry you until you wiggle off, and then she can repeat it until you2 comments 122 views last activity
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81 comments 2,132 views last activity
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Why or why not?23 comments 881 views last activity
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Ruin & Undying: Having to traverse the map to find and cleanse the hex totems acts as a secondary objective and is a slowdown in and of itself In the process of running around to find the totems, there is a higher chance that survivors run into the killer, and that the survivors are out of position Ruin only gets value if killers go away from hooked survivors, giving them an incentive to7 comments 221 views last activity
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I personally think that the biggest impediment to game health is map design. Though I understand the good intentions behind many of the changes in the upcoming patch, my impression is that either BHVR does not understand how map design holds back game health or They know, but the task of rebalancing maps is too resource-consuming compared to slapping on a band-aid solution. For instance, ta1 comments 31 views last activity
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I predict that there will be a healing regression meta that will be way more oppressive than any meta we've ever had. This will be enabled with the Hemorrhage status remaining as it is, all heals in general being lengthened to 24 seconds and the loss of Boon COH. Having 20+ seconds worth of healing progress on your teammate be instantly wiped out in a manner of seconds due to the killer harassi4 comments 171 views last activity
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With the increase in basekit altruistic heals and the ensuing sloppy butcher meta, each free hit you give to protect the tunneled survivor is equivalent to 48s (24s x 2) of gen progress and 60s (30s x 2) of gen progress with sloppy butcher (assuming uninterrupted healing). I might as well sit on gens the whole game and let my teammate get tunneled. Say goodbye to altruism.1 comments 91 views last activity
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The issue with healing has always been with self-healing with medkits and boon COH, and it is a great thing that they are trying to address this. However, the increase in healing time from 16 to 24s should not apply to altruistic healing. To understand why, I think it is helpful to think of health states in terms of forgone generator progress and risk. As of now:40 comments 1,051 views last activity
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Do you ever spawn in and immediately know the outcome of the match? As a solo survivor, when I spawn in on Haddonfield/RPD/Suffo Pit/Azarov's (and other maps that spawn easily defensible 3/4/5 gens) and find out I'm playing against Knight/Skull Merchant, I know that it'll be a 30+ min war of attrition where we solo survivors are guaranteed to lose. Even if we somehow win, I'm not sure if it'll b1 comments 71 views last activity
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After 90% of all my solo queue survivor games today being killers running Call of Brine + Eruption + Overcharge/Pain Res and tunneling the first survivor out asap, I've come to realize this game is just not worth it anymore. No more getting upset over the many killers winning games that they have no business of winning. No more waiting for BHVR to break the radio silence. No more waiting for the40 comments 1,591 views last activity
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So by now, I think it’s reasonable to assume that most players who genuinely care about game balance would have been convinced that Eruption is an unhealthy perk in its current state. My intention with this post is to make an original suggestion in order to make the perk healthier. That being said, I don’t want to make the perk completely lose its stopping power, which will end up robbing it of i6 comments 151 views last activity
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A Nemesis brought us (a solo queue team) to Dead Dawg Saloon with Brutal Strength, Overcharge, Call of Brine and Eruption. From the start of the match, he did not leave his 3 gens around main (which were spitting distance from each other). He kept kicking the gens and did not commit to any chase. Eventually, all the pallets in the area were used up and even a god-tier looper will go down. To make27 comments 651 views last activity
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Theory: BHVR delays improving the solo queue experience because they want to incentivize survivors to play swf which would generate more profit. A miserable solo q player wants to swf and so introduces the game to their friends, bringing in more sales, etc.. This wouldn’t happen if they made solo queue viable and fun to play. What do you guys think? Is this plausible?37 comments 812 views last activity