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  • For a killer with such a powerful projectile, she's very poor at alerting survivors what far away from her about her attack. In pursuit, her extremely fast beam is balanced by the fact that a survivor can see where the beam is coming from, but a survivor who sit on long distance from killer won't see the circle because the beam will be called far away,which makes it difficult or almost impossibl
    8 comments 360 views last activity
  • -Scrap piles no longer spawn near hooks. -The minimum distance between scrap piles must be 10 meters. It will be better for everyone if the distance between the places from which he can take his spears is more or less the same and there there be no situations where he is very weak or too strong -The speed boost following the jumpscare ends upon performing any offensive action (it vanishes i
    9 comments 332 views last activity
  • Why did the Bhvr nerf Senobite and a couple of Adons that deal a deep wound as part of the anti-tunnel system, but choose to ignore others that deal a deep wound and can keep a survivor in plWhy did the BHB nerf Senobite and a couple of Adons that deal a deep wound as part of the anti-tunnel system, but choose to ignore others that deal a deep wound and can keep a survivor in place like Senobit
    2 comments 81 views last activity
  • More pallets, which is why most of the killers in DBD have become much worse, pretty good anti-tunnel buffs, an increase in the anti-camp distance, which will now really start to interfere, an anti-triangle that makes any prolonged match a 100% victory for the survivors, especially if we are talking about a genrush. 
 There are many nerfs, unpleasant moments for surv, and not a single nerf,
    10 comments 261 views last activity
  • Let's start by looking at what this beaten-up dude has come up with for generators. There are fewer generators, and fewer work in both directions – for survivors, searching for generators in the dark is going to become something significant, excluding hard triangles, which, in this mode, should give players an experience that is incomparable to a conventional DBD, perhaps even opposite it.But a
    0 comments 41 views last activity
  • nerf:no longer grants haste, but simply increases the speed of movement Removed endurance after healing an ally It is activated only after you have been taken off the hook Turns off under the same conditions as dc The working time of the park is limited to 30 seconds Buffs for compensation: Extends the endurance time after the survivor is taken off the hook for 20 seconds Movement speed bo
    8 comments 143 views last activity
  • I understand that most people adore this killer, but he can't be perfect and he will definitely have 1 thing that you either don't like or makes you hate him
    16 comments 401 views last activity
  • SKULL MERCHANT Now the claw trap tokens are missing (1 token)if the survivor neutralizes the drone (I think this is a good compromise between disappearing from time to time and the permanent existence of these tokens in the survivor) Now claw trap and drones don't give a haste The survivor of the claw trap no longer gets injured, but gets exposed for
    0 comments 71 views last activity
  • I mean, should the killers add a deep wound analog that works + - in the same way, but is not a deep wound? In fact, this was done solely to deprive the killers of the opportunity to beat endurance perks with their abilities, and perks that depend on a deep wound (which are most often created for an anti-tunnel) worked only in one specific script and make the situation with a deep wound more sta
    0 comments 21 views last activity
  • https://www.youtube.com/watch?v=bsY7NahDlZM https://www.youtube.com/watch?v=zWvv3bpqzDQ Did you know that the music of the demogorgon chase, which you hear now playing as him, used to be the music of the chase for survivors? At least that's what I remember...
    1 comments 71 views last activity
  • Survivors: Features: These are the forces of murderers, only for survivors in fact. And since some of the features of the survivors may be too strong in combination with the capabilities of the survivors available in the game, there are several negative ones here, mainly these The entity hates you and the entity hates you very much. These two effects affect how quickly and for how long the
    0 comments 2 views last activity
  • For example, I hate a Trickster not only because of his power, but because he is strange (although in fact I hate him with a huge amount of irony)..i think And I also dislike Frank because I find him too bad a person (for a long time I basically did not play for this legion skin) And I just wondered if there are still people here who are able to dislike killers not because of their power but be
    24 comments 371 views last activity
  • Every killer has some limitations in his ability, sometimes they are appropriate, but sometimes they are not, and one could safely do without them (for example, I will call Michael with his limited evil). What do you think without which limitations / elements restraining the mechanic (for example, the fact that the protection from re-sleeping that a survivor receives after using an alarm cloc
    12 comments 371 views last activity
  • Yes, let me tell you point by point why I personally think this is so. 1. Almost no effort was made on his power this brazen Asian fashionista, whom, frankly, I would not ironically like to see in the grave, as fashionable as he is. Has one of the worst abilities in the game, not weak, but bad (yes, in my opinion....but I don't care about yours, because this is my performance). And yes, w
    12 comments 411 views last activity
  • It's boring to play against those who don't really know how your power works. Playing against survivors who don't know that hiding in a closet with a deep wound is a bad idea-boring. It's boring to play with such extinct ones. At the moment, a lot of basic information (such as a deep wound) is quite easy to miss, and the principle of operation of most killers, players can only learn from guide
    0 comments 31 views last activity
  • you can run, you can resist, but you will still face eternal darkness. The new killer: babyface a monster whose body is covered with blood-red bioliscent boils, as if from a deadly disease from which he somehow did not die. All that reminds of who he was once and who he could become is his face...which is a kind of cruel satire on the human
    2 comments 41 views last activity
  • 1 comments 81 views last activity
  • 28 comments 693 views last activity
  • Title. It just became very interesting to me to see the pure opinion of people and normal arguments, it's just that for the most part I see something one-sided from people who are perhaps even too committed to their side (which annoys me a little)well here. And you can also write how you would change it, it's so optional
    12 comments 171 views last activity
  • Turrets Now they are going to be assembled immediately, and not forced to open the case separately, but the time needed to open the case will be added to the animation of taking the turret (a separate opening to it literally does not make sense) The radius required for the installation of turrets has been reduced to 3 meters (there were 6) 48 seconds are restored (it seems 1 minute is too much
    5 comments 71 views last activity
  • Here we Go! Customization system A new kind of skins: Jewelry These are skins that can be superimposed on other skins...Yes, it sounds creative. it could be a headdress that could be worn on any skin and they would have a beautiful animation when put on? For example, headphones dear to the heart, when wearing which the survivor would turn on his favorite music when he put them on Well, o
    0 comments 21 views last activity
  • TVs Nerf: Now a survivor can take a cassette from a disconnected TV There is only 1 tape in the TV if there is no cassette in the TV, the following message will appear on the TV screen: there is no cassette. Like in old TVs, and the cassette player will be open A TV without a cassette makes a sound signal audible within a radius of 18 meters The TV will remain in this state until it is tur
    4 comments 62 views last activity
  • Previously, bans for discounts were, albeit non-working and questionable, but a way to take the problem of discounts under control. But at the moment we have a situation where this mechanics only harms because bots have appeared, which means that the disconnect will be the best way out of the match, the bans should leave. And developers, please show the players their mmr, make a bonus to hp for
    0 comments 31 views last activity
  • Training within the match. Inside match training, this is the sadako nerf I was talking about, because in order to solve the sadaku problem, you only need to teach the survivors to resist it, nothing more. How I see it: In the first match against Sadako, the survivor is shown a message: find the cassette and the aura of the nearest TV is highlighted, the survivor takes it, and then writes: c
    0 comments 31 views last activity
  • Add the ability for survivors to surrender when they are in the memento animation (just a skip) and when all 4 survivors are on the ground or half of the survivors are on hooks and the other half on the ground. This will fix some of the annoying things associated with long kill methods, allowing survivors to skip them. Show the aura of the last survivor lying on the ground. A survivor lying
    0 comments 21 views last activity
  • singularity - removed height limit (The singularity height limit is not needed and the main reason for this is the fact that EMPs do not have it, which means that the killer does not need it either) -Soma Family Photo is now default (after teleporting, the survivor will have about 10 meters to move or shift + w anyway, which makes his teleportation not so useful, it just makes the ch
    0 comments 21 views last activity
  • BLIGHT Alchemist's Ring now it works according to the formula: n-2 where n is the number of charges in the pestilence increases the time needed to restore the token to 3 seconds (15 seconds if from scratch) the main problem with the alchemist's ring is that in experienced hands it gives the player an absolutely infinite ability, which he can use literally without stopping and at the same t
    0 comments 31 views last activity
  • Why? YES, BECAUSE THIS TIN CAN IS LITERALLY MADE SO AS NOT TO BE ABLE TO DO ANYTHING by controlling the biopod, you see a fully illuminated survivor model, but it does not shoot because the survivor is in low grass You caught a survivor in the loop and infected him with your camera, but he uses a fairly long animation of exiting the cameras and the time needed to shoot at the survivor by force
    9 comments 1,091 views last activity
  • power: singularity The height limit has been removed (EMPs can deactivate biopods at any height, which means that the singularity does not need a height limit) Removed the mechanics in which the biopod shot slower when it was next to a suspended survivor (EMP is not so limited as not to be the main way to conter the camp
    0 comments 41 views last activity
  • Freddy -Survived microsleep immunity from Alarm Clock does not apply to basic attacks. -sleeping survivors receive a 4% penalty to the speed of repair, sabotage, and healing actions (it was a bad idea to completely remove the slowdown from him, and since there are no more slowdown addons, the slowdown cannot get out of contro
    0 comments 31 views last activity
  • to be honest, I don't understand why the developers didn't nerf these two addons when they decided to change the addons of these two killers
    36 comments 1,001 views last activity
  • Эффект панический страх -выживший с этим эффектом видет мир искажённым -слышит музыку которая медленно переходит в радиус террора убийцы когда тот находится в 20метрах от выжившего -ауры искажены(меняют цвет или просто хуже видны(эффект может различаются у разных убийц))(наприме у комедианта они будут менять свой цвет,а у доктора ну хуже видны потому-что они по сути будут является обводкой)
    0 comments 61 views last activity
  • DREAM DEMON -addon outdoor rope default -awake survivors don't see Freddy using his power -on time the placement of the sleep snape, Freddy's speed is 4.2m / s ADDONS. blocks now change the dream world or apply additional debuffs to survivors while they sleep addon block "z" replaced with "rusty syringe": "the empty rusty syringe from Quentin's home" replaces the alarm clock with a syr
    9 comments 101 views last activity
  • Добивание -после удара с выпадам исчезает эффект от жетона,но не жетон -при 5 жетонах убийце открывается возможность убить своими руками здорового,раненого,лежачего выжившего -после убийства жетоны пропадут это просто сделает навык более фановым Фредди -мир снов я не знаю как вы,но я хочу видеть его мир таикм же как и его печь в детском саду Кубы они бесполезны я бы хотел чтобы их сде
    0 comments 21 views last activity
  • Эвент. аддоны Моровая сыворотка -активируется на е -можно делать удар после столкновения с стеной Очищенная сыворотка -аддон действует 20сек -при использовании скорость будет увеличена до 5.3м/сна 4сек дальше скорость будет уменьшаться до 4.4м/с Перки Порча не смерть -подсветка ауры сурва теперь будет идти 4сек и только на 3 уровне перка -появляется только после поломки проклятого
    0 comments 21 views last activity
  • I would like to see new perks reworked or improved Desperate measures Option 1 -When you unhook a Survivor, the speed of recovery, healing is increased by 4/5/9% for 60/40/30 seconds. Option 2 - the speed of repair, sabotage, healing increases by 4/5/9% for each wounded survivor within a radius of 60/30/20 meters from you This is literally the only perk that needs to be reworked (for no
    1 comments 11 views last activity
  • Мне лично было б скучно видеть одни и те же стены я б хотел больше вариаций на примере каменные ломающийся стены у которых были б разные особенности в зависимости от степени их разрушаемости,то есть более целые каменные стены будут разрушаться дольше чем порушенные или деревянные..я думаю что они бы лучше подошли для некоторых карт на пример для макмиллана,конечно они будут мгновенно разрушаться
    4 comments 51 views last activity
  • Просто этот вопрос появился из за того что я начал искать просьбы о нерфе..определённых убийц..даже просьбу о нерфе призрака и ведьмы нашёл....просто хочу знать ваше мнение
    Mod
    15 comments 241 views last activity
  • new effect"fear" a survivor with a "fear" effect receive a penalty 4/5/6% to repairs.sabotage, but with this effect, the penalty for the speed of repair, sabotage can not exceed 12% Pain effect or damage slowdown - a survivor with the effect of pain gradually takes damage (see the damage scale next to the survivor icon) -Killer also sees a damage scale - after filling the damage scale, the s
    0 comments 31 views last activity
  • Я думаю что с пасивки у убийц способны не плохо так сбалансировать их и развязать разрабам руки,ну вот какие пасивки я предлагаю сделать Ведьма -увеличена скорость поломки на 2% -можно оглушить фонариком с аддонами на яркость Трапер -слегка увеличена скорость поломки(лучше всего сделать эту пассивку присущей всем или почти всем майнером) Майкл 1 фаза -увеличено время которое майкл провод
    0 comments 22 views last activity
  • Я увидев пару предложений насчёт мистера Кэндимена в дбд решил пофантазировать на его счёт Кэндимэн характеристики -радиус террора 32 метра -скорость 4.6м/с -рост высокий
    0 comments 51 views last activity
  • первая идея новые существа "председатели "и эффекты "преследователя" Преследователи это существа охотящиеся за жертвой помеченной эффектом преследователя у каждого преследователя своя иконка эффекта и способ вашего убийства кто-то будет незаметно подкрадываться к жертве,а кто-то скрываться в собственной тьме конечно помеченная жертва сможет избежать смерти соблюдая определённые условия при
    3 comments 71 views last activity
  • не знаю как вы но я считаю что его нет он не стороне выживших или манов его просто нет из за того что сторона выживших слишком рандомна от того и поломана ведь даже на высоких рангах соло игрокам сложно найти нормальных 3 не смотря на то что это должно быть очень легко да в скоре добавят систему рейтингов вместо бесполезных рангов и это корей всего улучшить ситуацию но остались ещё и карты снач
    3 comments 21 views last activity
  • Баптизм пилы -таймер будет сокращаться на 15 сек с каждым генератором заведённым после его активации -может взорвать голову сурву пытающимся сбежать в ворота не в активном состоянии -коллапс будет замедляться когда двоя выживших с надетым капканом на голове если троя и более то он останавливается -теперь эффект от адд
    3 comments 91 views last activity
  • не знаю как по вашему, но по моему ливеры один из самых мерзких видов сурвов и вот ,что я предлагаю сделать против них) что будет если выживший ливнет -маньяк получит бп за 3 повешения -у сурвов будет 2х бп (за каждого ливера) ели маньяк или выживший вылетит -они не получат каплю -сурв п
    0 comments 22 views last activity
  • Маньяк:Джиперс криперс или зверь Характеристики -скорость 4,6 -рост средний -рад
    6 comments 166 views last activity
  • за 20,19,18,17 ранги даются 50000 бп награду за 20 ранг можно получить один раз в одном аккаунте а награду за 19,18,17 ранги раз за сезон за 16,15,14,13 ранги даётся 60000бп. Награду можно получить один раз за сезон за 12,11,10,9 ранги даётся 70000 бп можно получить один раз за сезон за 8,7,6,5 ранги лаётся 80000 бп награду можно получить раз за сезон за 4,3,2 ранги даётся 100000бп
    6 comments 3,492 views last activity