Where are the nerfs for other Deep Wound killers and killer that can hold survivors in place?

Why did the Bhvr nerf Senobite and a couple of Adons that deal a deep wound as part of the anti-tunnel system, but choose to ignore others that deal a deep wound and can keep a survivor in plWhy did the BHB nerf Senobite and a couple of Adons that deal a deep wound as part of the anti-tunnel system, but choose to ignore others that deal a deep wound and can keep a survivor in place like Senobite?

I don't understand their logic. They nerfed the Deep Wound addons as part of the anti-tunnel, but decided to nerf killers whose ability relies on "Deep Wound"(as if Legion couldn't quickly catch up to a Survivor, bodyblock them, and kill them). I'm just curious. If Deep Wound is a problem for them, why not remove it from killer's and replace it with a similar new effect? I don't understand their logic....

By this logic, the following deserve a nerf: Deathslinger, Ghoul, Houndmaster, Trapper (his traps negate any benefit from the new mechanics if a survivor gets caught), Legion, Dredge (quick teleport to the victim for tunneling) etc.

I'm just saying that we should expect some funny unnecessary nerfs in the near future.

Comments

  • From your list it would make sense for Ghoul and maybe Houndmaster.

    Rest is not even close strong enough to receive strict nerfs.
    Could it be changed to prevent/reduce their ability to tunnel? Sure, but they would need some buffs to compensate.

  • If Legion hitting you with his power is no different than if he hit you with an M1. Not really a case to nerf.

    Also we want to nerf Trapper?