Where are the nerfs for other Deep Wound killers and killer that can hold survivors in place?
Why did the Bhvr nerf Senobite and a couple of Adons that deal a deep wound as part of the anti-tunnel system, but choose to ignore others that deal a deep wound and can keep a survivor in plWhy did the BHB nerf Senobite and a couple of Adons that deal a deep wound as part of the anti-tunnel system, but choose to ignore others that deal a deep wound and can keep a survivor in place like Senobite?
I don't understand their logic. They nerfed the Deep Wound addons as part of the anti-tunnel, but decided to nerf killers whose ability relies on "Deep Wound"(as if Legion couldn't quickly catch up to a Survivor, bodyblock them, and kill them). I'm just curious. If Deep Wound is a problem for them, why not remove it from killer's and replace it with a similar new effect? I don't understand their logic....
By this logic, the following deserve a nerf: Deathslinger, Ghoul, Houndmaster, Trapper (his traps negate any benefit from the new mechanics if a survivor gets caught), Legion, Dredge (quick teleport to the victim for tunneling) etc.
I'm just saying that we should expect some funny unnecessary nerfs in the near future.
Comments
From your list it would make sense for Ghoul and maybe Houndmaster.
Rest is not even close strong enough to receive strict nerfs.
Could it be changed to prevent/reduce their ability to tunnel? Sure, but they would need some buffs to compensate.
If Legion hitting you with his power is no different than if he hit you with an M1. Not really a case to nerf.
Also we want to nerf Trapper?