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fucciflakes

fucciflakes

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fucciflakes
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  • Infinite loading screens. Literally just load into a match to tell you (hey someone disconnected) Characters have lines all over their bodies. Certain maps offerings you can't use.
    4 comments 42 views last activity
  • I main both killer and survivor and get my monthly rank one on each character, so I know what it's like Killer objective takes longer than a survivors 5 gen process, can be easier with toolboxes and medkits. Not to mention more than a dozen pallets, you have jungle gyms, and strong loops which only a good blight, nurse can really counter well. My issue is if killers win percentage is up to 50ish
    7 comments 71 views last activity
  • I main both killer and survivor. Killer can have very difficult and frustrating times dealing with survivor sided jungle gyms and maps littered with pallets. If you're a SWF group this is a MASSIVE winning advantage where the killer can literally do nothing but watch the survivor either dead hard to a pallet or vault or lithe or sprint burst away if a survivor is holding on to it waiting for the
    26 comments 381 views last activity
  • I both play killer and survivor pretty much on a regular basis and hold a steady rank one every month on both sides. But when it comes down to killer it’s pretty much a game over whenever Autohaven, McMillan estate is played. As long as you know how to loop properly on those maps with the multiple T-walls and jungle Jim’s literally being a foot across from one another it’s a gg no matter if you’r
    7 comments 131 views last activity
  • I for one would like to start off this subject by stating I've been a rank one killer and survivor so I've played on both ends of the stick. Survivor is WAY more powerful than killer ever would be. I sit there and laugh my ass off because "oH THiS StooPID KiLLER WiLL NevER GeT mE BeCAUSe I hAVE oVER pOWERED LooPS" and god pallets. Tee-hee fuuny right? T-bag that stupid killer at the exit gate! Wh
    3 comments 41 views last activity
  • First of all there shouldn't be like 20 pallets per map especially the stun time and time it takes to break them (which wastes time) without certain perks. Secondly the distance per pallet is placed. There shouldn't be one right next to each other. Seen this issue on The Game, Hawkins and a few maps I'm sure I haven't mentioned. People sit there and whine about how killer is this most overpowered
    5 comments 91 views last activity
  • Still gives you no points no matter how long you were alive for!!! There's literally no point of playing when you de-rank because of a bug. This needs to be a priority fix!
    1 comments 61 views last activity
  • Anyone notice when you die as a survivor you get a black pip no matter how long you stayed alive during the game? Is there any window when this bug will be fixed? I hate to loose all my hard work getting to Rank 1 because of a bug...
    Mod
    1 comments 111 views last activity