elderwitcher96
elderwitcher96
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At least it's primary effect. Now, I know many people will think this is ridiculous and I could understand why, at first at least, but the way swf could make this perk unfun is not that hard too see. If a survivor is in chase and the last gen pops, they could easily get downed near basement, and if they are with a sabo squad, they can sabo nearby hooks, either making you forced to hook in basemen8 comments 221 views last activity
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PC The Carburetor Tuning Guide gives more than 7.5 seconds of chainsaw sweep duration (which should be the maximum) anywhere up to 11 seconds of it (which is 3.5 seconds over the maximum possible sweep duration) Do a chainsaw sweep with the add-on and count the time Relatively consistent0 comments 11 views last activity
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While the relatively recent buffs for Trapper are nice, he still needs a rework imo. Here are my ideas for his basekit, not factoring in his current add-ons, some of which would probably need to be looked into and possibly changed. That said here are the changes I would make: - Start with and hold 6 traps basekit - Free to reset and move them around - Healthy survivors become injured when caug1 comments 331 views last activity
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Now that Huntress is getting some changes I think devs should look into a change for Iridescent Head add-on. My suggestion is instead of downing with one hatchet, now hatchets take one health state like before with the caveat that you can carry all your hatchets and use add-ons that give more. The main effect would be that once you down a survivor with a hatchet ,they get reloaded without going5 comments 251 views last activity
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I think these changes for Clown should be considered as well. Nerf Thick Cork Stopper to decrease reload time by 0.3 seconds and give the nerfed 0.2 seconds to his basekit, now the reload speed is 2.8 seconds (was 3 seconds) Nerf Smelly Inner Soles to 40% increased movement speed while reloading and give the nerfed 26% percent speed to basekit Change Redhead's Pinky Finger effect. My suggesti7 comments 91 views last activity
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Considering bhvr plans to do tweaks on Doctor in the upcoming few months according to the roadmap, I feel these 2 changes to his basekit would make him feel better to play. - Give Doctor 2 more meters of shock therapy basekit, now the range is 12 meters (was 10 meters) - Nerf the Moldy Electrode add-on to 1 meter (was 2 meters) - Nerf the Polished Electrode add-on to 2 meters (was 3 meters) -1 comments 333 views last activity
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I have all killers expect Chucky and Twins so I don't know if they can be played in this mode, but the fact that Freddy is the only killer I own that can't be played in this mode is very strange. My guess is it's because he can teleport to gens, and I would understand this if: 1 - The teleport couldn't only be done every 45 seconds or in slightly less time if survivors are asleep 2 - If it was9 comments 1,541 views last activity
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While I understand this is done for the sake of streamers so they don't get copyright strikes while streaming this should be tied to a separate option. You could call it streamer mode, since streamers aren't the only ones using anon mode.0 comments 21 views last activity
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While it's nice that devs acknowledged and are looking into how to deal with this combo, it needed to be nerfed like yesterday. In the upcoming hotfix after the patch on January 30th that is expected to revert some of the Onryo nerfs (poor Onryo lol) nerf ftp+buckle up as well. I think the reason people don't mention the combo as much is because of it's expected nerfs, but please devs be swift w9 comments 161 views last activity
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Epic Games/PC When Freddy does a successful basic attack the animation seems to last as long as it was before (3 seconds) instead of the current 2.7 seconds that it should be Hit a survivor with an m1 as Freddy The last few times I played him, so always for now0 comments 32 views last activity
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While there are many interesting parameters we could have the option to change in custom games (changing movement speeds, removing scratch marks, terror radius, chase music, changing cooldowns on various things) one change that wouldn't be too much work but would be very nice is to allow us to simply choose any killer or survivor and allow us to freely explore any map to practice loops or simply3 comments 61 views last activity
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While we know that devs mentioned they want to rework Freddy in the future (seems they might do that in 2nd part of 2024) I think one change that would make Freddy feel better to play and make him stronger would be giving him the ability to switch between dream snares and pallets basekit just like Clown can change his bottle type. Minimum 7 to maximum 10 tokens you can swap between snares and pa3 comments 41 views last activity
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Seriously, why is the collision still this bad? Why is Ormond shack considered butter and not a building you can slam into as Blight, also the weird snow piles around the map not being slammable. If you don't know how to do collision properly, which you obviously don't, maybe don't do objects that are more complicated. And the worst offender of them all, Nurse. I heard she even had her code rewr4 comments 161 views last activity
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Like come on bhvr, fix this already. It seems every few patches scratch mark generation doesn't work quite right, and let me tell you regardless if I win or lose it's often unpleasant getting there either way because scratch marks often spawn like everyone has basekit lightweight, and if someone actually has lightweight, it's like a few lines spawn then stop, then spawn again. Add to that the we26 comments 1,711 views last activity
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While survivors are identical and just skins for the most part, with female characters having a slightly easier time hiding because they are shorter, there is one thing that devs seemingly mentioned would be fixed over a year ago, but hasn't been yet and that's survivor audio. Some survivors are pretty quiet when injured even without iron will (Ada, Ace) and quite a few are just a bit too loud e21 comments 1,071 views last activity
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Pc/Epic Games When changing cosmetics on characters I don't own, if I change their default cosmetic, it will disappear, making me unable to switch back to their default cosmetics Go into the store, choose a character that's not owned, check show all cosmetics filter, change their cosmetics to something either from rifts or whatever else, the default cosmetics will disappear making you unable t0 comments 11 views last activity
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All it needs is to remove their synergy. On their own the perks have a useful effect that's fair, but together they become unfair and offer no counter play since you can get up a survivor and run off with 10 seconds of endurance before the killer weapon cooldown animation is done. I hope we won't have to wait around much longer for this nerf to happen.9 comments 241 views last activity
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I'm not an impatient person, but considering it's been like 4 months since the fov slider announcement and the fact that the biggest workload related to it is reworking shadowborn I feel they are being way too slow with the amount of work this would entail.43 comments 921 views last activity
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We should have an audio slider specific to survivor screams. You shouldn't be able to go down from 30% of the original audio volume, since while not something affecting balance all that much, you shouldn't be able to mute screams completely, and this would be enough for the screams to not be overbearingly loud. Another thing that should have a slider should be the bloodweb sfx. These should be a5 comments 61 views last activity
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Devs, can you please give us an ability to turn off aim assist/aim dressing? I understand it's only used to make hits that actually hit, appear visually more like one would imagine a hit would look like, but it sometimes simply doesn't work as intended and robs you of a hit. Simply make it a on/off toggle (since I imagine console players would be frustrated as all hell from missed hits without i3 comments 31 views last activity
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While in theory killer's collision box being a bit bigger that a survivor's, hence not allowing them to hug loops as tightly, should be countered by their faster speed, in practice the relatively small speed difference, along with haste perks making survivors faster can make for some ridiculous scenarios where you will need to go around a rock (not a loop with a rock and pallet, actual mid-sized13 comments 374 views last activity
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I think survivors having a limited ping system would bridge the gap between solo q and swf a bit more. Mostly just being able to let others know if you're going for an unhook or committing to a gen, needing a heal (being able to tell them to meet you in main building or shack for a heal would be good) Also being able to tell people if killer is camping or going away, or that you're gonna hit sta3 comments 21 views last activity