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chezpizza

chezpizza

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chezpizza
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  • I love the need nautilus suit and it's got me thinking, why cant we just fully customize the character. Pick out head, torso and other appeal. I feel this will give players something to unlock and it will just be cosmetic anyway. For build picking purposes simply explain we are uploading a "chip" into out brain... like Johnny mnemonic, and unlocking or uploading different modes.
    0 comments 1 views last activity
  • So I'm noticing a new outpost build that I'm not entirely sure I like and that's the one where hrvs path is just sentinel floors. Prior to the update I didn't see this build and I mostly play brutal. I encountered my share of sentinel hell with killbox walls stuffed with the evil eyes however with hrv to walk over sentinel traps the outposts feel border-line impossible.
    1 comments 31 views last activity
  • So should the 2nd wave augment be removed from corresive cubes until the bug/exploit is fixed? If you are not already aware - some builders are putting traps behind Corrosive cubes with 2nd wave augment however these traps are being triggered even if they do not have line of sight. Personally I haven't seen many outposts that utilize this augment unl
    6 comments 81 views last activity
  • So the way the game is laid out it kinda forces you to make killboxes however some folks just jump off when they encounter them or get disconnected regardless this unsuccesful attempt affects your kill ratio. Which would be fine but these attempts typically only register one or two deaths and drastically lowers my kill ratio. Which feels like im being punished for building in the manner the game
    7 comments 111 views last activity
  • Trying to submit a report on an outpost however the submit button remained unselectable unless I hit the escape key.
    3 comments 11 views last activity
  • So how do I get a obtain a new set of outposts? I just hit a point where it seems like the 5 brutal outposts I have to raid are all using the 2nd wave corresive cube exploit, you know where the traps are behind a 2nd wave corresive cube but triggers because of the transition anyway. I have reported them because they used the exploit but they seem stuck in my selection screen, is there a way to b
    1 comments 31 views last activity
  • BHVR's next update to this game needs to be additional features to social raids; i.e. features like high rated outposts, new poutposts, etc. Once folks are forced to retire thier Outposts, there is no way for me to discover other retired outposts that never popped up on my feed unless I post join a social forum or discord server.
    0 comments 11 views last activity
  • I hope the devs release another industrial skin soon cause it's hard to see the traps those in skin blocks.
    0 comments 11 views last activity
  • The cost to prestige a base is pretty high, especially if you consider the fact they last about 12 hours and sometimes barely produce enough to sustain itself. With the limited time I had in the beta, I didn't pay anything cause I only had a limited time to play before the game was taken offline. Now though, I'm noticing two things, the grind and the "disappoint". First lets start with the "dis
    1 comments 41 views last activity
  • So after playing a base I'm presented with the accolades, and then I need to decide what to vote. I'm usually a straight forward person if I was fun I select fun, if it was artistic then I select artistic and so on. However there are a few that are...meh. they are not bad bases, if they were i do not vote, but these are just mid level. Sometimes I default them to just voting fun. So im curious
    2 comments 41 views last activity
  • So I pre-purchased the game (twice, actually. One for me and another for a friend) however we don't see the pre-purchase skins. So i wanna know were there 2 verisons of game on pre-purchase sale on steam?
    2 comments 21 views last activity
  • So this thought is coming up because I had to quit a raid after realizing I did not buy the shield weapon. The base had your standard overloaded killbox, thus needing the shield. It got me thinking though as we get more bases, most likely with killbox setups, I'm starting to feel that perhaps all weapons options should be available to players from the start aka not having to buy them. This may
    0 comments 41 views last activity
  • This poll is anonymous. Simple yes or no. The demo quickly showed a sort of meta level design that showed promise for lots of kills, which have been phrased as cheese builds. Many consider these builds to be very hard, if not impossible, to beat. As the game currently allows a builder to put as many traps in a single area, the question that many MyMer's ask is should builders have to beat thi
    25 comments 381 views last activity
  • So based on the few back and forth topics regarding the harvey system. I pulled together a poll with the most common responses. This poll is anonymous. Please note: This does not include whether builders should beat thier own levels before publishing because that's is something exist parallel to having the harvey system, probably make another poll for that. "The last one should read the harvey
    6 comments 131 views last activity
  • So im just going to say it, the chimera got annoying. Genmat this, genmat that! You must this, you must that. Please, Chimera, i just spent 30 minutes in a cheese outpost and died like 40 times, i dont want to it hear right now. Joke aside. I felt the game could simplify down to just using the advisors be the last remnants of humanity and you were the clone they were able to create. Afterwards,
    2 comments 21 views last activity
  • So I only got to play the game for like 3 days before the demo was pulled and from what I played it was awesome. It reminded alot of old school quake. I tried to divide my time equally between raiding and building. Looking back on raiding; it was quick and full of action. I felt has I had quick access to a variety of tools to combat various base builds, including what many might consider cheese
    0 comments 11 views last activity
  • So could we get toggle between first and second wave when building our bases? I ask because traps remain hidden during first wave however you as the builder have to remember its a second wave, unless constantly jump into and out of testing. This is time consuming only cause of the loading screen and the fact you just trigger all the other traps in that locations. I feel being able to toggle betw
    0 comments 11 views last activity
  • 1. Game crash - after exiting multi-player outpost builder. 2. issues when testing and editing outpost, The host's character model would appear in t-pose instead of camera builder 3. issue - when using test in position feature, sometimes the gane would randomly start either host or guest near genmat objective, unless both members were several meters away and not starting on same tile.
    0 comments 1 views last activity
  • So what I have gathered base is ranked based on the number of defenses you have set up. Not sure anything else like player up votes or kills add to the base ranking. That said, I wonder if the devs will allow us to add additional objectives. For instance I try to add the forsaken tomb within Harvey's path as opposed to closing it off or having the player search for the tomb separately, perhaps
    0 comments 11 views last activity