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brunohvs

brunohvs

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brunohvs
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  • Let me tell you guys who i am beforehand. I am starting as a brazilian content creator mainly on DBD, i personally prefer the killer gameplay since i mostly play alone and i had such great hopes for the 10th anniversary. I was looking at changes like diminishing returns and pallet density, a lot of friends and viewers saying it was bad and even though i agreed, i could see it as a chance of chang
    41 comments 821 views last activity
  • I understand that the changes coming to ptb, are because sluggin and tunneling are boring playstyles to the receiving end, because they reduce their interation with the game, therefore i can agree with making the game more frenetic, but wouldnt that have to include immersing and gen rush? Both reduce the interaction the killer has with the game, are just boring ways of gameplay that are simply
    22 comments 381 views last activity
  • Well nowadays we have a lot of perks, many of them with activation and recharge requirements. If we focus on killers, the most common requirement is hooking and kicking gens, sometimes both of them(i am looking at you poppy goes the weasel). There is a big problem with this requirements: Gen kicking: its a time consuming action that normally either waste too much time for the bottom tier kille
    13 comments 121 views last activity
  • I ve gotta congratulate Behaviour for this update, i ve been having extremely competitive matches with very commom unexpected twists happening. It seens like survivors got buffed 3 times in this patch and its only because behaviour grabbed them by the cheeks and screamed at their faces "shut up and play godamit". Its so nice to see that not even tunneling, slugging and camping are being as eff
    0 comments 31 views last activity
  • Well, nowadays luck is a very subused aspect of the game, it's very meme and basically has a zero effect on the game, right now it does two things if I am right informed. 1- increase chances of unhooking yourself, what is extremely unlike for you to try 2- increase chances of high tier loot on chests, that are random Both this mechanics are underused by players and weak as themse
    0 comments 1 views last activity
  • Well, nowadays luck is a very subused aspect of the game, it's very meme and basically has a zero effect on the game, right now it does two things if I am right informed. 1- increase chances of unhooking yourself, what is extremely unlike for you to try 2- increase chances of high tier loot on chests, that are random Both this mechanics are underused by players and weak as themse
    0 comments 1 views last activity
  • Well, nowadays luck is a very subused aspect of the game, it's very meme and basically has a zero effect on the game, right now it does two things if I am right informed. 1- increase chances of unhooking yourself, what is extremely unlike for you to try 2- increase chances of high tier loot on chests, that are random Both this mechanics are underused by players and weak as themse
    0 comments 11 views last activity
  • Well, nowadays luck is a very subused aspect of the game, it's very meme and basically has a zero effect on the game, right now it does two things if I am right informed. 1- increase chances of unhooking yourself, what is extremely unlike for you to try 2- increase chances of high tier loot on chests, that are random Both this mechanics are underused by players and weak as themse
    0 comments 1 views last activity
  • Well, nowadays luck is a very subused aspect of the game, it's very meme and basically has a zero effect on the game, right now it does two things if I am right informed. 1- increase chances of unhooking yourself, what is extremely unlike for you to try 2- increase chances of high tier loot on chests, that are random Both this mechanics are underused by players and weak as themse
    0 comments 1 views last activity
  • Well, nowadays luck is a very subused aspect of the game, it's very meme and basically has a zero effect on the game, right now it does two things if I am right informed. 1- increase chances of unhooking yourself, what is extremely unlike for you to try 2- increase chances of high tier loot on chests, that are random Both this mechanics are underused by players and weak as themse
    0 comments 2 views last activity
  • Well, to begin with i am a killer main and i see a lot of problems on the role, but i can see its not that unbalanced, it gets good kills, wins most of the time and the only REAL problem are the SWFs that prefer bullying to playing. Then, why killers feel so weak? i ve been taking a look and i think its all because killers lack variety, damn even survivors lack variety, addons normally just ad
    0 comments 32 views last activity
  • As someone who primarily plays Killer, studies game development, and has a strong interest in game theory, I’d like to explore the current prevalence of tunneling in gameplay. My goal here is to break down why it happens, how the game’s structure encourages it, and propose a potential solution that feels fair and rewarding for all players. Understanding the Motivation Behind Tunneling
    13 comments 201 views last activity
  • Well, the legion is a killer that is kinda strong against beginners, but quickly falls against more experienced players, this rework tries to fit them better to a more competitive standard and also tries to bring them closer to their concept of some killer that runs after your stabbing non stop, increasingly injuring you. I also tried to take off his weakness to “just dont healing” against hi
    11 comments 121 views last activity
  • -Traps don't spawn on the floor at the beginning of the trial. -The trapper carries 3 traps, can recharge on lockers and can have up to 12 armed simultaneously, arming more than that makes the oldest trap to instantly be destroyed and vanish. -Getting out of the trap is not random anymore, but a 10s action affected by repair speed modifiers, when performed by another survivor or wit
    1 comments 41 views last activity
  • Well i really like creating things for games i love, then i hope you guys like this "what if" chapter i made. Fan-Chapter: Brotherhood The older brother, undisciplined and envious of his younger sibling’s success, struggled with feelings of inferiority. Desperate to prove himself, he fixated on the one thing he excelled at: bodybuilding. Despite his older brother’s resentment, the younger
    0 comments 31 views last activity
  • We all know that there a bunch of underused perks that were designed for another stage of the game and even never really had a very good place on the game. And i like thinking what this perks could be. So here are some ideas for perks that dont really see much love from players. Beast of prey(Full rework): Insatiable and unstoppable in a chase like a starving beast. Gain a token whenever a ge
    0 comments 15 views last activity