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brensnorf

brensnorf

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brensnorf
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  • DBD's solution to what the community sees as "unfun" strategies for a while has been to punish those strategies, through perks or base mechanics. But I don't think this ever has, or ever will solve the issue. The problem at its core is many killers, at any power level, see no reason to not tunnel, for instance, because it is always the most optimal path to a win, especially for the higher-tier
    1 comments 41 views last activity
  • Some may disagree, but I feel most of the time the frustration of being camped (rarely happens these days anyways) or tunneled, isn't even the fact that you lose . More so, it's from the fact you can no longer play the game. Especially when playing with friends this can suck, as it means you must look on as your friends have to continue playing without you. So, what if you could keep playing
    4 comments 112 views last activity
  • A simple change to make perks a little more colorful/noticeable. I think each perk should have an associated emblem that it strongly correlates with (i.e, deliverance with benevolence, surge with gatekeeper), and this association should give it a different colored rim. This would just make perks, easier to pick out at a glance. Editing this like a month and a half later because I noticed a fatal
    6 comments 71 views last activity
  • This game still has some issues here and there relating to "wasting the player's time", and one element of that is survivors hiding during the EGC. Sure, the time will still eventually run out, but also, 2 minutes wandering around trying to find survivors is still time that could be better spent doing something else, so here's some ideas to help fix this issue. Idea 1: Occasional Auras. Every ti
    0 comments 11 views last activity
  • The idea for this mechanic is simple. When the survivor has recovered themself to the point where they need someone else to pick them up, they can choose to hold right click to play a short animation of their character drawing a symbol on the ground with their blood (like what Elodie does at the end of her lore), and when the animation finishes, they are instantly transported to a random hook by
    0 comments 32 views last activity
  • In the most recent update, Huntress and David were moved on the character menus to match with their release date. The placement of Huntress is wrong, however, who is placed after Leatherface, and should be before him. Likewise, Bill should be after Ace, but is instead between Nea and Laurie.
    0 comments 11 views last activity