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almofan1001

almofan1001

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almofan1001
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  • No way you just did that - it's actually appalling. Speechless. Guess the people who scream the loudest always get their way. I'm camping/tunnelling from the first hook. I was maybe considering otherwise, but after seeing that they don't even have the balls to keep healing nerfs while at same time keep gutting anti-gen perks... hard to feel any remorse.
    71 comments 2,644 views last activity
  • What's up with nerfing literally every gen regression perk in existence? Is some dev at BHBR always gets 3 genned when they play survivor?? Gens are very problematic even with unskillful players so they added an auto HUD pilot to increase gen efficiency even more. Therefore, the logical solution is to nerf all gen regression perks to aggravate the problem even more. Yeah dead hard nerf is coo
    8 comments 351 views last activity
  • Actually, I am wrong - an AI would be able to create a much better killer concept than this. Guaranteed. I could forgive BHVR for creating an "M1 Merchant" a few years ago back when they were a "small indiana company". But after 6+ years of experience, they still create killers without basic tools in their kit such as anti-loop or movement abilities. Why release this pile of a turd if it's
    0 comments 41 views last activity
  • I see a lot of survivors complaining about killers running anti-gen builds and claiming it is "boring", "you don't need anti-gen perks if you are good at the game" or "excuse for being bad at the game" etc. Do you know how miserable the game would be WITHOUT killers running anti-gen builds? Without antigen builds: 1 Most of the games would consist only of top-tier killers (Nurse, Blight, an
    49 comments 1,281 views last activity
  • Has there been any information from developers on how they test new changes, mostly playtesting? You would think that a company with 6 years of experience in this game would already have appropriate QA practices to foresee all issues with Knight's gameplay. Some of these things could literally be spotted in 1-2 matches tops. Devs should make a dev post/blog indicating how they test new changes
    6 comments 121 views last activity
  • I see a lot of survivor players expecting the killer side to care about their fun - i.e. not tunnelling, not slugging, not camping, not sweating etc. But what about survivors caring about KILLER'S fun? I've compiled a list of things survivors can do to increase the other side's fun - this way both sides can have fun, and that's the main goal, right? Survivor Things to Do for Killer's Fun: Ch
    104 comments 2,413 views last activity
  • Hi all Why is the killer not receiving SoloQ buffs just as survivors will do? It would be cool to know: Hook stages per person Total Gen Progression (% wise, not gens completed in total) SWF Indicator Debuffs applied to each Survivor Killers do deserve SoloQ buffs just as survivors. It's a quality-of-life change, nothing too OP. When are we getting these?
    0 comments 51 views last activity
  • I am mostly killer main (switch to the survivor when I get bored), but honestly, it's astonishing how weak mentally survivors have gotten lately. DCS, giving up on hooks, being entitled to lots of things they don't deserve, and absolutely crying about every little thing. The most ironic thing is that these survivors lose the game by themselves - it's not even killer playing mean/nasty. There hav
    36 comments 1,011 views last activity
  • Before so-called "REWORK": 3 Health States Acts as a 2nd chance perk Can be used both by noobs and pros alike Destroys M1 killers, is ok/good against most other killers Creates Uncounterable Situations Overwhelmingly meta After so-called "REWORK": 3 Health States (with added sprint burst BENEFIT) Acts as a 2nd chance perk Can be used both by noobs and pros alike (confirmed by pick ra
    85 comments 1,251 views last activity
  • Hello, I compiled a list of disgusting double standards within the community that compares similar actions on both sides and how unequally they are perceived. If you have any additions, please let me know in the comments :) Killer Making the game "Boring" for the other side A lot of killers get called out for making the game "boring" in the way they play. However, no one calls out survivor
    34 comments 2,453 views last activity
  • The popular conception amongst the community is that Nurse has "no counterplay". It's as if picking Nurse is guaranteed 4K and a win (already disproven by statistics both at the top MMR and all MMRs) It's also humorous considering Nurse has quite a lot of counterplay tools, but Survivor players are lazy, refuse to adapt and give up without even trying . You can't just brainlessly run 3 times ar
    152 comments 4,741 views last activity
  • Hi guys, I made a killer tier list. I was thinking a lot about where to put each killer, so opinions are welcome :) Let me know what you think Cheers!
    15 comments 321 views last activity
  • The disabling of the DC penalty has exposed how entitled a lot of survivor players are in addition to weak mental game. Constant DCs on getting outplayed, picking the wrong killer, bad map, etc... Start treating DCs as BUG ABUSE and start counting how many DCs are made and hand out bans afterwards. Also, the best would be also to re-enable the DC penalty without announcement.
    5 comments 201 views last activity
  • You have addressed SWF and/or buffed killer so that it can pressure survivors on most of the maps. Buffing SoloQ efficiency to near SWF level without giving universal killer buffs is how you make this killer player count gone by 50 %. And no - don't say that "killer buffs will come next". Knowing BHVR, that could take anything from 6 months to 5 years. So no, either release killer buffs on
    117 comments 1,991 views last activity
  • I've been seeing many DBD "influencers" and the general community agreed on the consensus that Ghostface is a better stealth killer than Wraith. To me, this seems like one of the most ridiculous statements considering how many advantages Wraith has over Ghostface, not only as a stealth killer but also in actual general killer gameplay (addons, maps, etc.) Wraith is by far the better killer
    23 comments 631 views last activity
  • New dead hard is becoming increasingly meta again. It's not unusual at top MMR to see 3-4 dead hards every game. As usual, the community overreacted and declared a perk "dead" only for it to become a meta again a few weeks later. To get the most value out of dead hard, the proper usage is to use it near the pallet making the killer choose between swinging (and proccing dead hard) or eating a pall
    Mod
    102 comments 3,463 views last activity
  • Why do survivors insist on saying that camping and tunneling is "0 skill" "braindead" "bot"? As far as I can see, it's infinitely times more skillful than holding M1 on a generator and talking to your Twitch chat in background while checking your monitor every 10-15 seconds for a skill check. You don't even need to watch out for killer most of the time as terror radius gives you an indication wh
    106 comments 2,701 views last activity
  • So let me get this straight... Survivors get free unbreakable every 45 seconds because in 1 in 20 games a Nurse might slug 4 people to end the game early (happens mostly against 4-man overly altruistic SWF which is good). First off, how does that even happen? Secondly, if you got slugged as 4 men, you probably deserved to lose... Meanwhile, killers literally have to run gen regression perks on
    Mod
    149 comments 4,002 views last activity