aarongai
aarongai
About
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- aarongai
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Discussions
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Wouldn't it make more sense for them to look out of breath after sprinting? Have them appear hunched over with their hands on their knees as they recover.3 comments 151 views last activity
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The most viable strategy I've come up with that has won me my games as Legion is to do the following: Deep Wound a survivor Land a 2nd hit on them Purposely lose chase during power cooldown Moonwalk in their general direction and pick up their trail following scratch marks / blood The Survivor will either run from you or try to heal up, bleeding out or letting you catch up. The qu10 comments 351 views last activity
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Moris reduce Survivor's lives from 2 to 1 and there's no counterplay to them. They give Killers an advantage that Survivors have no answer to, and Moris aren't even tied to a perk or add-on; they're just offerings burnt so Killers don't sacrifice anything using one. It directly aids in completing the Killer's main objective of the game. Should offerings really allow a powerful advantage like t36 comments 773 views last activity
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In what world would a killer ever take Surveillance over Overcharge, Ruin, or Pop Goes the Weasel? Its duration is too short, and it doesn't feel impactful like the other generator regression / time management perks. So here's a way to make it better: After kicking a generator, the Killer will see its aura glow white if a Survivor begins repairing it, and return to red if they stop working3 comments 72 views last activity
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Adrenaline Rush is the go-to end game life-saving perk. I'd never pick Hope over Adrenaline Rush, it just doesn't compare to the impact AR has on a game's result. I think changing its functionality a bit would give Hope it's own identity. Here's an idea to distinguish the two: You feel invigorated as you make progress towards your escape. Every time you help complete a generator, you gain1 comments 251 views last activity
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How many survivors do you see running a map in your games? I'm gonna guess maybe 1 out of 20 games you'll find a person using the map, and if you ask them why, they'll probably admit they're just using it to get extra bloodpoints for discovering objectives. So here's a rework idea to actually make the map useful: Maps no longer reveal discovered objects on the map while holding M2 Maps i8 comments 51 views last activity
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Half the killers in this game have a reduced terror radius making this perk almost useless, and even if you ran it on Doctor with his expanded radius add-ons, Survivors will just wait until you're gone to use their items. Also, Franklin's Demise solves the item problem immediately and feels more impactful than Overwhelming Presence. So here's a pretty radical rework idea: Survivors who sta3 comments 401 views last activity
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Firstly, it doesn't make much sense how Survivors can stick their hands into bear traps and disarm them, but can't kick dirt over some mud triangles. Secondly, the only ways to clear Hag traps is to run over them (which essentially gives the Hag a free hit on you), or to bring a flashlight, which has a finite amount of uses and is completely luck-based if you happen to both have one and be9 comments 793 views last activity
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It's utter nonsense that BHVR would create a killer that ignores almost all the game rules and mechanics that they put in place. Sure, some killers like Huntress, Doctor, and Myers can "break" a rule or two when certain conditions are met, but Nurse breaks almost every single one that gives survivors a chance when being chased. Her power has no ammo system, and the drawback of getting fatigued fo21 comments 261 views last activity