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Yaboi_Gengarboi

Yaboi_Gengarboi

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Yaboi_Gengarboi
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  • I was playing as Legion on Azarov's Resting Place when a very strange bug occurred. An Ace with a flashlight was trying to blind me after he dropped a pallet in front of me, and I tried to perform the tech where you can activate Frenzy, vault the pallet, and have Frenzy be cancelled as I am blinded. However, I think I managed to activate Frenzy and interacted with the pallet at the exact same tim
    0 comments 21 views last activity
  • I was playing a match as The Cannibal on Hawkin's Underground Laboratory when suddenly, after being stunned by a pallet, my Chainsaw Sweep ability was disabled for the rest of the match. My perks were Bamboozle, Iron Maiden, Hex: Ruin and Hex: Undying. I was using the Award-Winning Chili and The Beast's Marks addons. I didn't realize it was bugged at first, it wasn't until I tried to use my ch
    0 comments 11 views last activity
  • Hello fellow members of the fog. It's been quite a while since I've posted on here, and for good reason. I first played Dead By Daylight several years ago and I've been playing the game off and on for a long time. However, I eventually became disappointed with the game and stopped playing completely a few months before the Nightmare Rework, which was over 2 years ago. However, about a month or
    1 comments 11 views last activity
  • When looking at the totally not skewed or poorly collected statistics from the game, it becomes clear that the game in its current state is heavily in favor of the killer. Therfore, I came up with some balance ideas I believe you will all find to be practical and logical. ---Mechanics--- -Medium window vaults reverted to .8 seconds -Killer window vaults reverted to 3.0 seconds -Entity no long
    4 comments 31 views last activity
  • When the killer performs the action to break a pulled-down pallet, they slide into position before actually performing the animation. Please remove this. It makes the action take much longer than intended (About 3.0 or 3.1 seconds). The action was originally 3.0 seconds before it was sped up to 2.6 seconds because Brutal Strength was extremely used and the action itself was too slow. This slide
    2 comments 41 views last activity
  • So it's been quite some time since the hefty emblem system that...did nothing. What is the point in a ranking system when all the good players derank to bully the noobs? Some extra bloodpoints at least would be nice and encourage people to rank up.
    7 comments 71 views last activity
  • Can Prove Thyself receive a buff? It is largely outclassed by Leader, as the mathematics will show a preference to it. How about when 1 survivor is nearby, you get the max bonus? 3/6/9% for tier 1, 2 and 3 respectively.
    12 comments 201 views last activity
  • As a killer main and an occasional survivor player, I know a lot about this game, and I also have my opinions on both sides. I've seen and heard about the ideas for nerfing multiple survivor perks. Most of them I agree with. Decisive Strike and Sprint Burst mainly are the most frustrating survivor perks to deal with, but I don't agree about Self Care. I don't find the perk frustrating to deal wit
    34 comments 741 views last activity
  • -The portion of the animation where the Hag crouches to place a trap before actually drawing it is reduced to half a second down from 1 second. --The rest of the animation is sped up by 5%. -Fix an issue that considerably reduces the Hag’s lunge speed immediately after a teleport. Her speed after teleporting should be restored immediately. (I've heard that this is an issue. It may be intended.
    9 comments 111 views last activity
  • I've noticed recently how easy it is to see the Wraith's cloaked shimmer from ACROSS the map. I have to ask, why is this even possible? I think it would be a good buff if you COULDN'T see him far away while invisible. It would significantly increase his stealth game. I think it could also be relatively easy to code in as well. While he's invisible, something can monitor how far away he is f
    5 comments 41 views last activity
  • According to the emblem values, you get 5 points for finding a survivor, 55 for hitting a survivor, and you can get 90 points for hitting a survivor within 15 seconds. I've been told that the latter point gain is segmented into 2 chases, so you can get 180 points for ending a chase in 30 seconds. The total is 295 points. You need 3,300 points to get Iridescent. That's 11.18644068 perfect chases (h
    1 comments 61 views last activity