Balance Suggestions

When looking at the totally not skewed or poorly collected statistics from the game, it becomes clear that the game in its current state is heavily in favor of the killer. Therfore, I came up with some balance ideas I believe you will all find to be practical and logical.

---Mechanics---

-Medium window vaults reverted to .8 seconds

-Killer window vaults reverted to 3.0 seconds

-Entity no longer blocks windows

-Pallet break reverted to 3.0 seconds

-Generator damage reverted to 3.0 seconds

-Grab and pickup actions reverted to 5.0 seconds

-Hook reverted to 2.0 seconds

-Reinstated pallet and flashlight save mechanics from 1.9.2

-Reverted pallet pull-downs to how they were pre-2.0.0

-Increased pallet stun hitbox size

-Unhook invincibility extended to 5 seconds

-Removed Bloodlust

-Exhaustion recovers at 50% while running

-Exhaustion recovers at 13% while crouching

-Good generator skill checks progress the generator by 2%

-Great generator skill checks progress the generator by 4%

-Generator time reduced to 40 seconds

-Generator skill check chance per second increased from 8% to 16%

-Increased skill check sizes by 20%

-Healing time reduced to 10 seconds

-Totem cleansing time reduced to 5 seconds

-Hook and beartrap sabotage time reduced to 10 seconds


---Killers---

--Trapper--

-Reduced base trap count by 2.

--Wraith--

-Removed speed boost after uncloaking

--Hillbilly--

-Reduced movement speed from 4.6m/s to 4.4m/s

-Reduced chainsaw rev movement speed from 4.0m/s to 3.0m/s

-Reduced chainsaw charge movement speed from 9.2m/s to 4.8m/s

-Removed the increased sensitivity during the first second of the chainsaw charge

--Nurse--

-Reduced blink count by 1 and removed addons that add blinks

-Blink has a 15 second cooldown

-3 second fatigue starts as soon as the blink is complete

--Shape--

Evil Within 1 terror radius increased from 6 meters to 24 meters

Evil Within 2 terror radius increased from 16 meters to 24 meters

Removed the exposed status effect in Evil Within 3

--Hag--

-Removed the camera flick that occurs when a survivor triggers a trap

-Reduced teleport range from 40 meters to 4 meters

--Doctor--

-Survivors do not scream when their madness levels up

-Survivors can perform actions after being shocked

-Doctor is slowed while switching stances

--Huntress--

-Base hatchets reduced to 2

-Reverted hatchet hitbox to be a rectangle

--Pig--

-Survivors only need to search 1 jigsaw box to take off the jigsaw box

-Ambush speed reduced to 4.6m/s

-Survivors may escape through exit gates with a reverse bear trap on

--Spirit--

-Survivors can always hear the Spirit when phase walking and can tell its direction

-Removed the increased speed during the reappearance

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