Xpljesus
Xpljesus
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- Xpljesus
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Discussions
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Just a basic post desperately requesting QoL features that would make the game 100x more playable for me, while getting used to things is somewhat possible, adapting to Dead by Daylight after playing any other outside game can be a real challenge. Firstly, the lowest sensitivity is so high, at the minimum option of 0% I can do a 720 while dragging my mouse across my mousepad. In all other games,0 comments 11 views last activity
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Please consider reworking the sensitivity slider to support lower sensitivity options. I'm playing on 800 DPI, 0 sensitivity and it's still far too high for me and hard to adjust to when I come from playing any other game1 comments 31 views last activity
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Title says all, 3 DCs = 25 collective ban minutes after just 6 matches, for something totally out of my control because I matched ragehackers. With the current highly frequent cheating climate, I really feel this needs to be considered.10 comments 122 views last activity
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Queueing a minimum of 90 seconds, avg of 5 mins and max of 25 mins to play a sweaty match in which due to queues you cannot dodge keys/3-4 medkits is absurd, it is completely miserable, some thresholds desperately need to be adjusted to make killer queue experience better, otherwise the only option is just to derank hard so you can actually find a match in a decent timeframe0 comments 11 views last activity
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Hi, I wanted to write about the rift pass, comparing the experience to the Call of Duty battle pass system. In Call of Duty (And I think other games with a battle pass) - there is actually an incentive to purchase the pass early as your earned XP increases by 10%. I think Dead by Daylight can easily incorporate this as an incentive for an instant rift pass purchase due to the slightly improved pr0 comments 1 views last activity
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Hi, I'm wondering if it's possible to give more sensitivity range options. Right now I am using 0% sensitivity as killer and it's still too high, while I could change my DPI and try to find something, I prefer to use the same sensitivity across all games using mouse-sensitivity.com which I cannot really do as 0 is too high for me, having a lower sensitivity option would be nice0 comments 11 views last activity
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2 comments 51 views last activity
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Fed up of 50% of matches being ruined because of a killer's high ping - as we've seen, the fully implemented 'hit validation' does literally nothing to help survivors, so atleast give the option to dodge laggy killers, no point even playing a match vs them.3 comments 21 views last activity
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Running DS or Object is mandatory unless you want to risk an unplayable game. There's no reason not to do this, all it would do is help stop these perks being forced. That is all.9 comments 81 views last activity
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Every single game I have played since this ######### was enabled I have been getting total bullshit hits against me as survivor, virtually every down is cause of lag - my connection is exactly the same, average ping of 40 - will be quitting survivor if this stays enabled though as it is impossible to actually perform a chase when I am forced to predrop every pallet and can't take any risks in a 54 comments 71 views last activity
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So the update is ultimately great, a lot of perk changes are positive, but there's two of three changes that need to be addressed. Even with the buffs, Mindbreaker and Cruel Limits are still going to be D tier and never picked, they are too niche and have either none or extremely limited inconsistent match impact, this isn't fixable with number tweaks as even with those, their effect just isn't0 comments 21 views last activity
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https://streamable.com/x6mzsm Got two clips of this one playing The Blight. If you lunge as The Blight, after his initial slowdown at the end of a rush begins, approx just under 3s after entering a rush - you am rendered unable to move until the fatigue is over. If you can get the timing right, this bug is 100% consistent (but kinda hard to pull off) I presume this is due0 comments 11 views last activity
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Fantastically fun and balanced killer, has counterplay and good to go against (unlike the last two released killers), super strong aswell IMO, basekit is totally fine as is though some addons are OP, my only complaint and wish for him is the camera, it's still ridiculously low, when a survivor flashlight blinds you you actually see the beam go away above your head, there's no reason for his camer4 comments 41 views last activity
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So for always, accepting/rejecting an invite had accept (yes) on the left and reject (no) on the right. This made sense, the default option was on the left, it's always been like this. For some reason as of the PTB & this patch, the buttons were switched around for no reason to a less sensical order. I think this change should be reverted, it's unnecessary and confusing1 comments 61 views last activity
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Why change how flashlights work? You can still get the same angles in theory, and I got a wide one today, but half the time you do not get an angle/blind when you should, just like in the PTB. PLEASE revert this, flashlights are so broken, horrible, unfun to use, half the time they don't work when they should, it's so frustrating and unsatisfying, there was no need to change them as they were pe0 comments 31 views last activity
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Ingame block is currently not working. Whenever I go to block a killer who wasn't blocked prior at the end of the match, it doesn't do anything, the button will always say block no matter how many times I click it, and I'll be able to still see their postgame chat. However, when I encountered someone I already had blocked yesterday, I unblocked them and reblocked them to test and it worked perfe0 comments 2 views last activity
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So I think it's safe to say a large number of people, for obvious reasons, dislike the fact you cannot switch as killer after you enter the queue anymore. The reason for this makes sense, as due to the new matchmaking, you wouldn't want it to be exploitable where a more experienced player could manipulate the system through switching to constantly match inexperienced players. My compromise for2 comments 31 views last activity
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So firstly, I'd like to clarify to anyone who doesn't know, engravings for both Billy and Bubba were shadownerfed in this update while not even specified in the patchnotes. The changes applied are; Doom Engravings speed increase is now 7% down from 20%, Death Engravings speed increase is now 3% down from 10%, The Beast's Marks speed increase is now 1.25% down from 10%, and Knife Scratches is now0 comments 22 views last activity
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The perk knock out states (after a down with a basic attack) - 'during this time survivors are affected by the blindness status effect' - however, this effect in live is only given to the person downed by the basic attack. The addon iridescent brick now states 'After maintaining a Chainsaw Sprint for 2 seconds , gain the Undetectable Status Effect until you stop sprinting.' in the1 comments 22 views last activity
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So in the June 16th DLC release update, the ability to hit a hooked survivor was removed. Since then I have seen an issue numerous times, two of which have video footage which will be added, where the killer is denied what should be an undoubtedly clear hit, instead hitting the hook itself or air. To reproduce this; when a survivor is in the unhooking animation, there is an issue where the kill0 comments 21 views last activity
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Spent 1.5mil and received one event flashlight so far, had a friend who spent 1mil and he got 1 medkit, however there's been a gateau in every single bloodweb ranging from 1-3 per bloodweb. I only started 7 months ago so I haven't played through an event before, but I am just wondering if this is intended? Because these odds seem super off and I don't see why these items should be this rare9 comments 261 views last activity
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I'd honestly rather play Haddonfield or The Game, never thought they'd release a map so bad I'd say that. The gens are so hard to find with zero indicators, the pallets are pretty ######### and there's even a room with loads of chairs that's completely dead - but subsequently, it's horrible for any killer who can't teleport or something. Gen patrol and navigation is extremely painful and creates67 comments 1,952 views last activity
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Bubba's chainsaw audio is still bugged as of the latest patch in two ways. The original issue that was amended, was that when you broke a pallet with a chainsaw, the chainsaw sound would play indefinitely. While this was addressed, the latest hotfix however still has two issues in relation to this. Issue 1: This fix fixes the original problem, but it's bandaid and not like the old version. In th0 comments 11 views last activity
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Under the description of undetectable (which is given by insidious) - it is listed that it 'blocks ALL survivor aura reading abilities' - however kindred goes against this description and bypasses it,always showing the killer's aura when in range, even if undetectable is gained through a perk.0 comments 21 views last activity
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At this point I think the bloodpoint effect of BBQ should be basegame for all killers, atleast one of the good things about the ruin change was incentivising more perk variety. To many killer players, BBQ and ruin both felt mandatory, only giving you two perk slots. Now you have three, but BBQ is even more essential than any other perk because of the BP gain, with the grind being as ridiculous as20 comments 331 views last activity
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Every game with some killers, your first lunge of the game will bugged, it will give no distance. This used to only happen with Demogorgon/Oni, but since the update now happens with the Doctor. Your first lunge will be as if you had tapped M1, even when holding M1, making you miss the majority of the time, as you do not gain the distance you should. This is an extremely serious urgent bug that5 comments 282 views last activity
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In the current game, for me slugging is absolutely necessary for any killer in a high level game, regardless, it's incredibly frequent and boring. I wouldn't want to change this mechanic to benefit survivors because of the necessity, but more prevent the unfun matches where you spend 4 minutes on the ground incapacitated and unable to play. I think survivors should be allowed a button which make15 comments 142 views last activity
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As more chapters release, 'the grind' becomes bigger and bigger, but there is not enough to compensate for me. I'm a newer player who started playing four months ago. That's ~29 million BP to get every perk available on a single survivor, or ~100mil to get each available perk on every killer. While the rift is nice, over the course of two months, it's 4mil BP, which 3% of the total points require10 comments 101 views last activity