Avatar

Xfulminex

Xfulminex

About

Username
Xfulminex
Joined
Visits
117
Last Active

Discussions

  • SUMMARY OF THE ISSUE: Springtrap gains a speed buff after attacking while carrying a survivor and while not carrying the axe. PLATFORM: Steam, but probably works on all platforms. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Down a survivor, throw the axe before grabbing them, grab them after throwing the axe, use your basic attack while carrying the survivor and you'll get the speed bo
    0 comments 41 views last activity
  • Proposal for a fast bloodweb function, in which when you are holding LMB or whatever the button is for controller on the automatic purchase button, your bloodweb progresses automatically even through levels while also skipping the animation for level up and such.
    0 comments 11 views last activity
  • Event Items and Offerings should not be lost when prestiging a character, those items should be kept when you prestige a character that has them.
    0 comments 1 views last activity
  • These changes were made thinking about how to make Legion better, but not OP. Right now it is kind of bad, basically having his power do nothing else than injuring survivors. All other powers are able to injure AND down the survivors but legion doesn't. Power changes: While in Feral Frenzy, hitting a survivor already afflicted by the Deep Wound status effect will decrease that survivor's Dee
    0 comments 101 views last activity
  • • Platform: PC • Description of the issue: The Blight loses a Play with Your Food token whenever he uses a Lethal Rush, but without attacking. • Steps to reproduce (if possible): Lethal Rush while having PWYF tokens • How often does this occur: Every time you do a Lethal Rush.
    0 comments 11 views last activity
  • Platform: PC Description of the issue: I have this weird bug where my Myers shows a Prestige 1 icon instead of a Prestige 3 despite me having prestiged him to 3 and having all prestige outfits. Steps to reproduce (if possible): Unknown. How often does this occur: Happens randomly, but its there most of the time. Usually disappears after playing a game with him. Screenshot_4.p
    0 comments 161 views last activity
  • Why should Urban Evasion work when injured and instead Fixated doesn't? I think the perk doesn't see much use expecially because it has almost no benefits, and 1 of those 2 benefits goes away when injured. a 20% bonus in walking is not that much of a deal since you'll be mostly running when being chased.
    1 comments 11 views last activity
  • Killer: The Shadowman Terror Radius: 32 Meters Movement Speed: 4.6 m/s Height: Tall Backstory: Lester Shaw was once a popular Detective usually called by people even for the most difficult crime scenes. He became so popular due to his high capacity of understanding people's feelings and the ability to simulate in his mind all types of crimes. Whenever Lester entered the court, even if
    0 comments 41 views last activity
  • Killer: The Shadowman Terror Radius: 32 Meters Movement Speed: 4.6 m/s Height: Tall Backstory: Lester Shaw was once a popular Detective usually called by people even for the most difficult crime scenes. He became so popular due to his high capacity of understanding people's feelings and the ability to simulate in his mind all types of crimes. Whenever Lester entered the court, even if
    0 comments 81 views last activity
  • I don't know why no one talks about it, but seriously, freddy has some problems with his power. He can place traps without any cooldown between the placements. Compared to the clown, you basically stole his power and implemented it into freddy, making it a stronger version of the clown. Fake pallets are not much of a problem since that if you remember the real pallets you can overcome that, but t
    18 comments 101 views last activity
  • Did it ever happen to you that you misclick and use that last, unobtainable 3rd/4th anniversary offer? Or maybe you were so tired that you didn't look at what you were clicking? No more fear! With this quality-of-life suggestion, i'm recommending to release a Locking feature for your inventory. Simply, you can lock items by Shift-Clicking an item/add-on/offer, so that a misclick won't ever waste
    0 comments 11 views last activity
  • • Platform - PC • Description of the issue - Whenever Pyramid Head stops using his power to generate a Rite Of Judgment, he can attack instantly without a cooldown. (Yes, that small cooldown that existed until now for some reason doesn't exist anymore.) • Steps to reproduce (if possible) - Just use PH and start generating a Rite Of Judgment trail, whenever you release the right button, you can
    0 comments 11 views last activity
  • • Platform: PC - Steam • Description of the Issue: Whenever a survivor is being sent to a cage of atonement while using the Executioner as the killer, if the survivor disconnects the game crashes. • Steps to reproduce (if possible): Survivor is sent to a cage and disconnects while being sent to it. • How often does this occur: occurred 1 time, but a friend told me this happened to him as well
    0 comments 12 views last activity
  • • Platform - PC • Description of the issue - Everytime you try to blink with the nurse everywhere around the basement, your blink is either blocked by an invisible wall or you blink inside the basement. Everytime you blink from outside the school to the inside (especially if you blink to the 2 entrances with the mini stairs) the blink is blocked by an invisible wall. Can't blink beside the dec
    0 comments 71 views last activity
  • I had this idea a lot of time ago, let me know what you guys think about it. I also had to re-post this because my discussion disappeared randomly earlier. Keys: Survivors need to execute an animation to use keys, the animation takes between 5-8 seconds. (5 seconds to unlock it and the remaining 3 to open it up.) Stays open for 10 seconds instead of 30. Then closes, without locking. If after
    0 comments 21 views last activity
  • We all know that keys and moris are game breaking things, since they are supposed to end the game earlier than intended. Here are some cool changes I thought about for them. I had this idea a lot of time ago, let me know what you guys think about it. Keys: Survivors need to execute an animation to use keys, the animation takes between 5-8 seconds. (5 seconds to unlock it and the remaining 3
    2 comments 14 views last activity
  • Summary: The Achievement "Quick Draw" is bugged and does not count progression towards it. Description: The "Quick Draw" achievement requires you to interrupt survivors who are cleansing a totem for a total of 10 times in public matches. Me and a friend tried doing this achievement for a while and we didn't get any progression towards it. Steps to Reproduce: Just grab a survivor from t
    0 comments 141 views last activity
  • Introduction Since when the game has been released in its beta, we still have no other way for obtaining items or add-ons, except for the good ol' farming chests with plunder's instinct and/or BP farming for the bloodweb. Today, me and a friend of mine thought of a smithing system. Probably the devs have already thought about it and considered this idea, but still, i wanted to tell you guys abo
    0 comments 21 views last activity
  • Hey guys, i was thinking about that some perks, even at tier 3, are still worse than other perks that you can instead run. I was thinking... what about if there was a tier 4 level for the perks? My idea is the following: Once you've reached Prestige 3 (this will give an extra reward to those players who reached Prestige 3) on a character, that character's bloodweb will allow the spawning of
    4 comments 72 views last activity