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WraithReaper74

WraithReaper74

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WraithReaper74
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  • When I came back from lunch, I looked at my rank XP. It was roughly 33k out of 50k. I ran a couple raids and looked at it again and it went down to roughly 26k. Ran a few more raids and it went up a little. I'll keep an eye on it when I take a break and come back.
    2 comments 31 views last activity
  • You're unable to grapple blocks that have the menard tarp cover.
    0 comments 11 views last activity
  • I was ranked 174 a few days ago. I took 2 days off to prevent a burnout from playing. I come back on today and ranked over 16,300. Not possible and I shouldn't have to play every day to stay at my rank which I fought and played many hours. If this is the way it's supposed to be, it's a deal breaker to keep playing. I know I would drop some but this is crazy...lol Please tell me it's a bug and bro
    0 comments 71 views last activity
  • Second wave excluded, as it stands, the HRV walks around the holocube which is fine. But if the holocube has masquerade enabled which states "The holocube acts like a normal block around guards, preventing them from passing through the hologram." If that's the case, it would be nice if the HRV could do the same when masquerade is active as long as there is still an active valid path when it's t
    1 comments 21 views last activity
  • At the end of each prestige level, the outpost status now defaults to social instead of inactive.
    0 comments 1 views last activity
  • I hope that this was just an oversight and not by design but when a projectile (boltshot, grenade, etc) hits a corrosive cube with splatter, it only splatters on the entry and not on the exit. It should splatter upon leaving the cube as well and if a grenade lands in the center of the cube then explodes, it should splatter in all directions, not just upon entry.
    1 comments 31 views last activity
  • When you rank up, it tells you what you are getting but not how much you are getting.
    0 comments 11 views last activity
  • I would like to see a saved loadouts section in the future. Like 5 or so. This way we can save our favorite suit/weapons/hardware combo and can quickly switch between them faster. I imagine in future releases we'll get new stuff like we did in sector 1 release. It'd be helpful.
    2 comments 31 views last activity
  • When the sentry beam activates, it's aiming at the raiders feet, shins at best. It should be aiming at the waist/torso. Because of this, it makes very little sense to place the beam at ground level facing the raiders. When in an elevated position, this really doesn't negatively impact it much.
    1 comments 31 views last activity
  • I've noticed and so have others that when you go to throw a grenade sometimes it barely goes anywhere and you end up killing yourself. It doesn't matter if the angle is up or down. Other times it'll go the distance.
    0 comments 31 views last activity
  • I've come a crossed a bug when the sentinel has the second wave option. When the raider hits it with a plasma bow, the bolt just bounces off as seen in the video below. https://youtu.be/C0qPdCrUHxw
    4 comments 71 views last activity
  • I don't feel that the word ingenious is the proper word to use. I think it should be replaced with creative. Creative would be how the builder is using the traps and tricks with them which is still different than artistic which would be the designs made like lion or space ship etc. Just my thoughts.
    1 comments 11 views last activity
  • I've been getting this error on several outposts when going to raid all night when selecting and heading to it
    1 comments 11 views last activity
  • I've noticed that thumbnails will give away a holocube or a second wave tramp within the visible range of the thumbnail. This let's the raider know before selecting which outpost to raid. Something minor but needs fixed.
    0 comments 21 views last activity
  • We need to be able to place traps over top of decals (not the props). As pictured below, this is usually a dead give away that there will be a trap in that spot on the second wave. And as it stands, we as raiders can disregard any decals as having traps and walk by safely. Being able to place the trap over top with a second wave will make it more challenging.
    2 comments 41 views last activity
  • I'd like to see a version the would allow them to be placed in a triangle shape.
    0 comments 1 views last activity
  • IGN: WraithReaper 74 OP: Dollar Bay HRV won't find the valid path when the path is completely clear. It tries to go wherever and just stops when there is a clear path.
    5 comments 51 views last activity
  • IGN: WraithReaper 74 OP: Hixson I just prestige an OP (Hixson) to level 10. Not only did I not get any more build capacity with the prestige, it took my level from Brutal to Dangerous. What the heck is going on? Seem that 10 things get fixed our altered and 3 more break....lol Thanks
    1 comments 11 views last activity
  • In regards to the profiles on this forum, it would be a good idea to have a field for everyone to place what platform or platforms they are playing the game on, PS5, PS4, xBox, etc. If you add the same thing to the new post for bug reports, it'll help as well.
    0 comments 11 views last activity
  • The outpost stats are not capturing correctly. I have an outpost that says I have only had 1 new raid attempt and 1 new death but in reality it has had 3 new raiders with 1 death, 3 deaths and 2 deaths.
    0 comments 11 views last activity
  • We should have an option of setting the deadman switch say from 1 to 5 seconds instead of the way it is now. It gives the raider time to move in instead of backing off immediately as it is now.
    0 comments 1 views last activity