Avatar

WolfPad06

WolfPad06

About

Username
WolfPad06
Joined
Visits
343
Last Active

Discussions

  • So in the last dev stream, it was mentioned and confirmed that the new ability, Static Blast, would incur an entire tier of madness. In the recent dev post, it was worded to suggest this is no longer the case (less than 1 tier of madness for a SB). Was this changed? If so why? @not_Queen @Janick @Peanits
    4 comments 61 views last activity
  • So DCs do not count as "sacrifices" for that challenge, and we all know how DC happy most survivors are when they are loosing. Legit been stuck in that challenge because I'm actually doing well with my killer games and people start to DC. i'm sure there's other dumb scenarios in other challenges as well like these, anyone want to share?
    16 comments 232 views last activity
  • I won't talk about the base power changes, I am not happy with their "slight" tweaks, but I'll wait to try her out before commenting further. That said, I actually liked what they did with (most) of the add-ons. This will make Nurse playstyle more diverse because it changes her blinks/blink hits in interesting ways, similar to the Doctor's Shock. HOWEVER Some of her add-ons are just... outrage
    9 comments 91 views last activity
  • Ah, so if the survivor DCs at the last second before the Mori finishes, I do not get my daily ritual. Not like 99% of survivors DC when they're being moried anyway, right? @Peanits is this being looked at? It seems like a big gameplay flaw if your ritual is 100% in the hands of the opposite side.
    8 comments 121 views last activity
  • Not even joking, I have not played a single game since rank reset where there isn't at least 1 DC. It's not even a DC due to tunnel or camp, or due to a specific killer. Literally on their first down, no matter how far into the game (though usually earlier rather than later) they just DC. The DC penalties need to be way more severe in this game, or the rewards for those who stay in game after D
    7 comments 72 views last activity
  • Let's take a look at arguably the best killers in the game: Nurse, Billy and Spirit. What do they all have in common? A power that grants them superior mobility at a cost (Nurse's fatigue, Billy's lack of steering/bumping cooldown, Spirit's blindness to survivors). High skill rewards better chances to succeed, the power of these killers makes up for their weakness when used properly. This is not
    1 comments 72 views last activity
  • An idea that was floating through my head the last couple of days. ** The Bully** Real Name: Matthew Copeland Weapon: Bloody Baseball Bat Backstory: Saying Matt Copeland grew up in a dysfunctional family would be an understatement. Being the accidental only child of a drug addicted mother and an abusive father forced Matt to look after himself since he was very young. Sauntering arou
    4 comments 131 views last activity
  • I think we can all agree that the endgame is when the killer is at their weakest, unless they devote their entire build for the endgame. The reason for this, in my opinion, is because the exit gates are quickly opened and there is nothing the killer can do to stop one of the two gates from opening. Pair this with body blocking, flashlights, dead hard, adrenaline or any of the other evasive op
    14 comments 151 views last activity
  • So I'm not quite sure if the embled truly reflects being an "evader". I looped the killer for the entire game (5 gens), stunned him 4 times with pallets and only at the very end did he manage do down me with exposed effect. Obviously I got camped and died, but I figured that would happen since killer really didn't have a better play by then. I get to the score screen and I get... A silver Ev
    20 comments 2,241 views last activity