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Wirius

Wirius

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Wirius
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  • I'm seeing a high disparity between survivors who say dodging the judgement beam is easy while others say its difficult. Now it could just be a difference in reaction time between players, but I heard one player say this: "When I'm on Ultra settings, I see the beam coming easily. I had to downgrade on another computer recently and it was much more difficult to tell when the beam was coming"
    5 comments 50 views last activity
  • I've played for a few years now and have loved almost all of the changes and improvements your team has brought to the game. I see you've been trying to balance around pallet density to balance out killer and survivor. I think one of the problems holding your balance team back is the S tier killers. Balance implementations tend to primarily affect old M1 killers, while the S tier simply do not
    32 comments 451 views last activity
  • The devs are smart people and have designed a game that is great for newcomers and intermediate players. However, as the people who focus only on escapes and kills instead of the emblem rewards climb to higher levels, the game's fun breaks down. Match times become longer Games don't feel as "fun" because everyone brings the same perks and items Players can't "see" their MMR, so don't have a
    5 comments 41 views last activity
  • Have the five traps start armed in front of each totem on the map. The trapper should be able to hold a maximum of three traps by default. Bags now just give you extra starting traps up to three. Now, the breakdown why: Trapper is the mascot and starting killer for most new players. Totems are an aspect of the game that new players seem to have difficulty with. Totems are difficult t
    20 comments 101 views last activity
  • So one of the major joys of this game is its variety. I feel the devs go to great lengths to come up with clever perks for killers and survivors. However, a "meta" forms, and eventually we see survivors and killers running around with the same perks at end game. Not only this, but I'm sure there are powerful perk combos that the devs are just waiting for killers or survivors to try, but most p
    9 comments 41 views last activity
  • I started Dead by Daylight probably about 6 months back after reading a review online that the game had continued to improve over the years. I've been gaming for about 30 years now. Dead by Daylight is fresh. Unique. Easy to pick up, but difficult to master. Engaging even closing in on 200 hours of play. Most importantly, fun! Sometimes we as players take for granted all the hard work that
    Mod
    2 comments 21 views last activity
  • Hi devs, great game! I think decisive strike is a good and needed ability for survivors. However, I believe there is a counter play issue that could use a love tap or two to fix for a healthier and better game. I'll break down the reasoning as follows: DS. What purpose does this perk serve? a. Anti-tunneling b. Gives the survivor a rush of empowerment to turn around a hope
    14 comments 111 views last activity