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Vixxie

Vixxie

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Vixxie
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  • She is way too strong with zero ways to counter her. She needs a rework. Her infection bounces off the damn ground, there is no avoiding it. Then she's just speeding around and hitting you over things. Every single match against her has been miserable. I haven't escaped a single one since she released. There's no way around any of her attacks. Way too much tunneling, the mushroom doesn't make th
    15 comments 294 views last activity
  • No anti-tunnel system but they nerfed anti tunnel perks anyway? Tunneling is basically buffed atp. It's miserable. Every single match the killer makes sure to make the game as miserable as possible. Krakue is way too damn strong, as is Kaneki. I don't understand. Do you just not give a crap about the survivor experience at all anymore?
    2 comments 42 views last activity
  • As a seasoned player who's spent a lot of time and at least $400 on this game lol, I'd like to take a moment to leave some feedback/constructive criticism in hope that maybe some things can be kept in consideration for future changes. First I'm going to start with something that will probably bring a lot of disagreement. Aura reading. This is way more beneficial for killers than it is survivo
    4 comments 101 views last activity
  • I really think in order to prevent survivors from spectating and ratting out their team to the killer, the killer's name should be hidden like their perks until the game is over. I run altruistic based perks and do everything that I can to help while being solo and STILL people are doing this. We can't change that there are crappy people, but we can change their access to the killer during the ga
    10 comments 193 views last activity
  • I feel like one of the biggest issues in this game is that everyone is shoved into lobbies together when everyone wants different things. Some people join for casual gameplay and end up with super competitive (sweaty) players and this ruins the dynamic of the game. If there's two seperate modes; one for casual play where you know you're not there to play competitively, there's no dc penalty, it's
    3 comments 51 views last activity
  • Although I 100% agree that the matchmaking ban should exist, I think the timer going past two hours is excessive. Two hours is more than enough time for someone to cool down, and if the player for some reason disconnects again, the two-hour timer will start all over again for them. But the timers jumping from 1 hour to 5, 24, 72, etc. that's overkill. I understand there are people who disconnect
    3 comments 31 views last activity