Triglav
Triglav
About
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- Triglav
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Discussions
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Hello Devs, I want to bring up the perk Resilience today because this perk gives a lot of buffs for just being hit by the killer. These Omni-perks exist because you are letting one perk cover a wide scope of game actions or buffs/debuffs. Vigil was recently nerfed because it cut down on timers for most status effects in the game. Why resilience was left alone will be a mystery to me but at the22 comments 240 views last activity
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Hello Devs, I write to you fine folks today in regards to hexes that I feel need tweaking in order to have a chance to be effective. The ones in particular being those that need tokens to even start doing their effects such as Lullaby, Devour Hope, Undying and lastly Third Seal. All of these perks are effectively dull totems yet get ignited right at the start of a trial for survivors to find an5 comments 70 views last activity
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SUMMARY OF THE ISSUE: Bloodhound and Mad Grit are stuck at Tier 1 despite Legion and Wraith being leveled DeadByDaylight.log up all the way with Tier 3 unlocked on both PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I just leveled up my killer, Xenomorph and noticed Mad Grit/ Bloodhound were stuck at Tier 1, didn't matter how many times I leveled up o2 comments 61 views last activity
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Right now in the current state of the game, it has come down to basically using speed reduction perks again to level the playing field in any sort of way against survivors that can coordinate and clear gens quickly. Due to the numerous nerfs to generator damage from perks and limits placed on how much is inflicted and how many times, killers that are viable are basically being limited to see a g7 comments 281 views last activity
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Hello Devs, I am writing today about your poster boy, Trapper and suggested tweaks to his add-ons to keep him in the ever changing fog. A lot of these add-ons have little or no impact on the trial and sit largely unused in my growing pile of add-ons. I don't have a lot of suggestions on these and think they should be reworked again since the current meta is making the game faster all around and0 comments 41 views last activity
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Hello Devs, I come to you today to speak on the regression event limits that we've had for awhile now. These limits by themselves are not bad, however, the way it builds up on a generator is, when affected by multiple perks. While these perks are doing their intended tasks, its also rapidly building the regression events which will eventually block out the generator as other survivors come bac32 comments 982 views last activity
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SUMMARY OF THE ISSUE: There is no smoke when Doctor exhales after removing cigar from mouth PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Just idle animation when looking at doctor in pre-game lobby VIDEO: N/A0 comments 1 views last activity
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Hello Devs, Now that we have the feature that blocks a gen from being kicked after 8 regression events, there either needs to be buffs for existing anti-gen perks or new perks that cause significant gen regression. Gone are the days of hour long matches and strong slow regression. Now though, we have matches where it swings wildly to it being over quickly in some scenarios because the momentum20 comments 391 views last activity
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These two perks from the Twins do very little in their current state. Let's start with Oppression, this perk sends out difficult skill checks to 3 random generators with the hopes they fail the sudden appearance of it and cause a gen explosion/regression to them followed by an 80 second cool down at tier 3. This would be good if skilled players weren't skilled on the checks because all this9 comments 101 views last activity
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The fact that its getting added to more and more perks to bring them up in power whilst killer powers get blocked by it is getting ridiculous. Some killers don't get to use their power a lot during a match and to have endurance block its effects on top of blocking a basic hit is making matches unbearable a times. A good example of this is Myers & Oni. Both have powers that enable 1 hit int11 comments 181 views last activity
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Hello Devs, If you take the time to read this, you have my utmost gratitude for perusing. This post is about the state of the game and the way it currently is playing out after a lot of the changes in the past couple of years. I don't have much in the way of suggestions as how to fix the problems I am seeing, however, I do intend to put a bright light on them and hopefully a solution can come0 comments 31 views last activity
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Hello Devs, I would like to suggest more actions to possibly give to mainly the M"V"P that is Victor, now that we have The knight and his crew to create CHAOS and execute different actions up to and including bringing survivors out of a locker during a chase. It would be beneficial I think to allow Victor to have the same action as Charlotte and every other killer in the game to close the hat0 comments 12 views last activity
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https://youtu.be/SKcSXtt86EE PC You can't see victor at all for the couple of seconds he is supposed to be there after latching onto a survivor. The video shows this pretty well. I run into this every game, every map I've played on as twins. It doesn't work at all right now. You can play any match and do this and it will occur. The killer instinct still works on nearb0 comments 81 views last activity
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Hello Devs, I do not know if this was intended or not as I cannot find anything that says it was or wasn't but the Blight hooks are not capable of sabotage either by the perk or a toolbox? I know these are special event hooks but they are only gone for 30 seconds under any sabotage, at most 45 if used with an add-on. I know breakdown stops the hook for 180 seconds but I do not see many people us5 comments 81 views last activity
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I'd just think it would be neat to have him say something when you get a good shot in.14 comments 121 views last activity
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One of the loading screen tips that talks about skill checks mentions Sabotage still but skill checks were removed from Sabotage. Just wanted to make the devs aware since new players may see this tip expecting skill checks where there are none.2 comments 12 views last activity
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Poll to see if Bill & Ted get grabbed by the entity and added as playable survivors.10 comments 81 views last activity
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This post is going to be about how the current state of saboteur and hooks and offerings that affect them. The first point to bring up is right now asking four people to use petrified oak to spread out hooks is never going to happen and even if 1 person does it, it does very little to impact how easy it is for a killer to get a survivor onto a hook. The offering needs to either help saboteur by3 comments 451 views last activity
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I would like to suggest that when someone starts working on a totem while using this perk, it acts the same way that surveillance does and changes the color of the totem aura instead of a big explosion notification. It's not a generator and since you folks have established that you can change colors of auras, maybe it is time thrill of the hunt get a visual update for the killer?0 comments 52 views last activity
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It's only 10% towards hunting where as distressing gives 100% more for deviousness. It really needs to be increased to 100% because people generally pop this thing and we can barely taken advantage of the bonus BP earned before it gets turned off. Its a perk designed to help with BP income but is very weak.2 comments 11 views last activity
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Surge soda was also green in color. Coincidence? Entity is actually Coca-Cola marketing team.4 comments 131 views last activity
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Reason I suggest this is because a lot of builds that were reliant on the generators taking longer without tools or perks are almost impractical. The survivor perks are more focused and give them really good speed buffs now. We have a wide variety of perks to choose from but no real choice if we want to get hooks. It falls down to perks such as Dying Light, Mori, Thanatophobia, Hexes and forc0 comments 42 views last activity
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Hello Devs, If you take the time to read this, you have my utmost gratitude for perusing. Survivors have gotten a lot of improvements over the past months with better tool boxes and more focused perks. This gives them better mobility in getting generators done and without too much loss of progression from the killer should they bar access to a certain generator on the map, isn't that so? Pop4 comments 162 views last activity
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Hello friends and to whom it may concern! Just a suggestion, Please extend the double BP a bit more from the 9th end date. As this is the 2nd anniversary of DBD, wouldn't it be nice and more enjoyable for the community if we had more time to appreciate the bonus for BP? Some people work through the weekends and long hours, miss out a bit on the opportunity given to us by the devs. If people0 comments 41 views last activity
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Hello DBD team, Just wondering, does the group have any plans for adding more types of add-ons for killers to synergize better with all the perks that are now in the game? I imagine it may, perphaps, be cool and fun to have more add-on options per killer that function with perks that are otherwise overlooked on certain killers. Do you agree? A hand clasp from across the miles, Triglav0 comments 11 views last activity