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TieBreaker

TieBreaker

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TieBreaker
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  • When I was watching the livestream, I found myself wondering whether it would be interesting for survivors to be in first person when banished. It could make the experience of being banished quite interesting. Especially if the killer is able to come into that space and chase survivors.
    0 comments 1 views last activity
  • After losing UndeddJester for a second time, and being reminded of how many great community members we've lost over the years, thanks to people constantly digging up necro-threads. It's made me think about the ban escalation system. The four strike rule is nice and simple, but it lacks nuance. Being able to skips steps is fine, as some things warrant an immediate ban. Forum users who visit at t
    22 comments 442 views last activity
  • I've been playing for roughly five years now. The majority of that has been spent playing solo survivor. Unlike many people, I don't think the game is horribly balanced, despite how miserable solo queue is. I've seen enough gameplay from solid survivor teams to know that solo queue is not remotely representative of an optimal match. To be clear, I don't blame survivors for struggling though. Th
    0 comments 21 views last activity
  • Seeing as the Skull Merchant is getting some sort of changes in the future, it reminded me of the Onion Ring situation, where nobody knew what she did, due to her being changed constantly. We have bits of text in the loading screen, but that's not enough to teach survivors how a killer plays. My suggestion is that when a rework goes live, have a quick, clear, and concise demonstration of what h
    16 comments 211 views last activity
  • After seeing the reasoning behind Wake Up getting nerfed from the PTB to Live, I had a thought about how to systemically tackle the problem. Here's my idea that briefly came to mind and isn't all that well thought out: Make it so survivors have to progress an objective, or their location will be revealed to the killer via KI. So a survivor must be working on generators, unhooking or healing a t
    3 comments 91 views last activity
  • General perks should be better. These are the perks that new players are reliant on, and many of them are kind of weak. Making most of them meta might be impossible, but they can be tweaked to be better at what they do. Ideas: Dark Sense - Remove the distance requirement. Just show the aura to the survivor regardless of distance. Kindred - Show survivor auras to all survivors regardless
    2 comments 32 views last activity
  • I won't jump to conclusions until I see things in motion, but these are some changes that caught my attention: Bloodrush - This is a solid change. It's another anti-tunnel perk, so it will be useful. Teamwork Perks - These are still SWF perks. Would you consider adding aura reading, so it's easier for solo players to coordinate? WGLF - This is a nice change. Glad to see this ancient perk
    2 comments 1,931 views last activity
  • I know you guys just released data showing that Vecna is doing well, but my gut tells me that he isn't all that strong. He's not weak, but he's not on par with say Pyramid Head or Plague. So if you chose to improve him, I would suggest a few ideas. Fly - Reduce the cooldown to twenty seconds and give Vecna more gas, so he can fly further. FOTD - This spell is great, and I will die on th
    3 comments 71 views last activity
  • Hear me out. New survivor perk: Bruh Moment When running and not exhausted, activate this ability to create two clones of yourself, that immediately spawn from you. These two clones will run in different directions from you to the nearest pallets. After four seconds the clones will despawn. Individual clones will despawn when attacked by the killer. The survivor is exhausted for sixty second
    1 comments 21 views last activity
  • There's been a wave of weird accounts spamming the forums for weeks now. There's barely any decent discussion going on. It's just troll bait and hideously inarticulate complaints. Almost all of this is coming from unconfirmed accounts. Based on how these people communicate, it's not hard to imagine that they have been banned before and have just signed up again. My suggestion is to make it so u
    5 comments 81 views last activity
  • Why does the survivor side have so many things that can enable hilarious plays, but the killer side doesn't? We have stuff like: Scene Partner, Bardic Inspiration, Plot Twist, Dramaturgy, Flashbangs, Bite the Bullet, Blastmine, Chemical Trap, Deception, ect. I can only think of three killer meme add-ons: Nurse - Anxious Gasp Trapper - Padded Jaws Clown - Party Bottles Why not add m
    6 comments 142 views last activity
  • I just played a match against Xeno, where a survivor went to shack at the start, took every turret available, set them up, and jumped in a locker. They stayed in that locker for the entire match, only coming out to do loops of the gen in shack to get rid of the birds. They refused to do anything at all that match. Is that reportable or just bs that we have to deal with?
    30 comments 1,511 views last activity
  • Exhaustion perks all say that they cannot be activated whilst exhausted, but Dead Hard only says that it causes exhaustion and does not state that it cannot be activated whilst exhausted. Yes, that is a Sheva thigh in the background. So in theory, I should be able to use an exhaustion perk and then Dead Hard, right? As when I've tried, it hasn't worked
    6 comments 861 views last activity
  • Seeing as there's a lot of killer improvements happening with the goal of making certain killers feel better to play, I've been thinking of things that could be done to make survivor feel better to play. I'm going to list as many things as I can that are primarily geared towards making survivor feel better to play but will likely include some minor buffs too. Item pickup/drop speed - Collecti
    0 comments 31 views last activity
  • Just curious as I've had mine deleted whenever I've used them. They were not offensive, gratuitous or containing nudity, so I'm not sure why they violated the rules. The only part of the rules I could see that it might pertain to is this: Please avoid posting the following: Things that do not contribute to the discussion (e.g. baits, etc.) I don't think responding to positive news with a d
    Mod
    22 comments 433 views last activity
  • Why can killers purposely lag out their connections to win matches? About 70% of the matches I play has the killer lagging for the entire match. It's not just a blip, it's from start to finish. Clearly the playerbase has caught onto this because there's so much more of it than there used to be. You can drop a pallet and then seconds later get teleported to the other side so the killer can get a f
    7 comments 261 views last activity
  • I played a match against a Huntress on the Doctor's map. It didn't go well for them, so I popped into their stream to say GG, sorry you got an awful map for Huntress. Have a good evening. I got banned by a mod and the streamer ridiculed me. Did I do something wrong?
    27 comments 1,133 views last activity
  • Can we agree that most matches are less won by the killer and more failed by survivors screwing up and not playing well?. They get hit the second they are in chase and go down about 10 seconds later. Two go for a rescue and the result is that two are hooked and the other is slugged. I can't even finish one gen as I have to keep rescuing and healing them. I've tried playing aggressive by finding
    23 comments 702 views last activity