Thund3rstruck57
Thund3rstruck57
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- Thund3rstruck57
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I have a super simple solution that will make the Judgment's divine light power much more accessible and intuitive as well as give survivors more counterplay at the same time. Make it so you have to hit the power button twice to cast the beam, once for where the beam will start and another for where the beam will stop. It's that simple. When you first cast the beam, it functions like it curren1 comments 90 views last activity
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I'm missing this whole event because I can't access the game on my Xbox Series X. I can't get past the login screen without getting error code 8,005. This has been the case since the "fix" was deployed on Monday July 14th. Like many other Xbox players, I was unable to access the game for 4 days last week due to the issues. The patch last Friday seemingly fixed it and I was able to play over t1 comments 181 views last activity
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Can anyone help me with any troubleshooting techniques? I'm missing this whole event because I can't access the game on my Xbox Series X. I can't get past the login screen without getting error code 8,005. This has been the case since they deployed their "fix" on Monday July 14th. Like many other Xbox players, I was unable to access the game for 4 days last week due to the issues. The patch5 comments 241 views last activity
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I have been completely locked out of the game on Xbox Series X since the "fix" you deployed in the Monday update. Yes, I've tried everything to resolve the issue (making sure the game/console are up to date, clearing the game/console cache, restarting the game/console, hard resetting the console, uninstalling/reinstalling the game, etc.). Nothing is working and no other gam0 comments 11 views last activity
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I have been completely locked out of the game on Xbox Series X since the "fix" you deployed in the Monday update. Yes, I've tried everything to resolve the issue (making sure the game/console are up to date, clearing the game/console cache, restarting the game/console, hard resetting the console, etc.). Nothing is working and no other game is having any issues. Yes, I submitted a ticket with yo1 comments 31 views last activity
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This is ridiculous. I was unable to get into the game on Xbox Series X for 4 days last week. The patch on Friday fixed it and I was able to play over the weekend, but the patch on Monday broke it again and I once again haven't been able to get into the game for 3 days now (7 days total of the event and counting). I've tried everything: resetting the game, soft resetting my console, hard resett0 comments 11 views last activity
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Please, the entire community is begging you. I'm seeing it all over social media and filling the comments of every single one of your posts. The cake rate in every bloodweb is abysmal and we just want it increased to be in line with the rate of previous years' anniversary events. We used to get 1-3 every bloodweb and now you'll see one every 4 bloodwebs. This was a ridiculous and baffling cha5 comments 51 views last activity
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With the anniversary coming up and most full outfits going on sale, any chance you can consider starting to extend the sales to individual cosmetic pieces so we can mix and match more? I'd definitely spend more auric cells this anniversary if individual cosmetic pieces were also on sale. The purple rarity outfits on sale cost 840 auric cells total so being able to buy individual pieces for arou3 comments 351 views last activity
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I am appalled at the recent changes to Chucky. You guys destroyed this horror icon by nerfing him into the ground with absolutely no player testing/feedback. What were you thinking?! Here's what I'd suggest: Absolutely bring back his original slice and dice speed (critical). Reduce his power cooldown to 10-12 seconds. Make his slice and dice hitbox smaller so hits aren't so generous/survi42 comments 695 views last activity
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SUMMARY OF THE ISSUE: I was doing the slice & dice dash attack as Chucky and got stunned by a survivor dropping a pallet while I was still dashing. This locked my camera (and character) in the direction I was facing when I was stunned for the remainder of the game. I could move my character around and attack, break pallets, etc. but I could not look around or turn around. PLATFORM: Xbox Se1 comments 121 views last activity
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SUMMARY OF THE ISSUE: Legion add-on Julie's Mix Tape doesn't work. When stunned during frenzy, you don't get your power back after the stun ends like you should. It just starts recharging like normal. PLATFORM: Xbox Series X STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Got stunned during frenzy multiple times and my power never instantly recharged after the stun ended. I was using the2 comments 61 views last activity
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Ok so assume for the sake of this hypothetical, the game would have no issues running this modifier. Imagine 1v4 where the killer and every survivor have EVERY PERK IN THE GAME (with a few conditions/restrictions listed below). What potential problems could you guys see with this mode (again setting aside game performance)? Conditions/Restrictions: Killers can bring add-ons and offerings. Sur7 comments 121 views last activity
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I was super excited to get my hands on Knight after his rework. I've been saying since his release that he should be able to cycle between his guards so you can make a tactical choice depending on the situation. And he felt amazing in the PTB. You had that choice and also really felt incentivized to use different guards while the one you just used was on cooldown. His power was a lot less clu2 comments 71 views last activity
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EMPs still feel so punishing on Singularity. Every survivor always seems to have one. Sure, that means they're spending some time speeding up the printers and that's free slowdown but EMPs just feel too punishing for that slowdown to feel valuable. The EMPs are just way too prevalent in every match, even after the nerfs. Here are my suggestions: Make it so each of the 4 printers won't start5 comments 121 views last activity
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First off, great job on this killer. He's both really fun to play and to go against. He really only needs a few tweaks. The way basic attacks affect the hidey-ho mode timer feels a little weird. Often, the time they remove either ends hidey-ho mode or leaves so little time left that it's not actionable and only serves to prolong the power cooldown time. You should simplify things by either0 comments 1 views last activity
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Platform: Xbox but I've also seen this bug affect Xeno players on other platforms. Issue: After exiting a tunnel, Xeno sometimes can't destroy a turret with a basic attack during its initial downtime window. The basic attack will connect and play the hit animation, but the turret won't be destroyed. The turret will then start shooting during the hit animation cooldown and knock you out of yo0 comments 11 views last activity
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Let me preface this by stating that I am a huge Alien fan and I am very grateful that we are even getting an Alien chapter to begin with. That being said, I'm really hoping for 2 things on this chapter's release tomorrow: We don't get an Alien Queen cosmetic. I'm really hoping for a second Alien chapter eventually where the killer's power is placing facehugger egg traps and the Queen would be16 comments 400 views last activity
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Currently the most effective playstyle is to just mindlessly project every 10 seconds, slug everyone, and proxy tunnel someone you've hit who had a tape in their hands until you can kill them (usually pretty early into the match). This isn't very engaging gameplay for either side and isn't very skill-expressive. She stomps new players and gets her power completely shut down by skilled teams tha16 comments 231 views last activity
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Hello BHVR! You guys recently mentioned in your Reddit AMA that you're currently talking about potential new survivor items. It's been a while since I suggested this hilarious new survivor item idea so here's hoping it gets on your radar! Rusty Old Shotgun: Has 2 shots. Can be shot to stun the killer (and get a save if the killer is carrying another survivor) with a range approximately equival0 comments 11 views last activity
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Hello BHVR! You guys recently mentioned in your Reddit AMA that you might look into Pyramid Head's add-ons when you go to improve him. I would like to update my previous add-on pass based on feedback/lessons learned as well as my suggested base kit improvements (next paragraph). Here's what I came up with (I added one extra option for each rarity in case some of my suggestions aren't feasible)1 comments 71 views last activity
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The Hoarder perk appears to be bugged. It is no longer giving a notification when survivors pick up the Lament Configuration. Probably doesn't work for other killer-specific items too. I had heard that Franklin's intentionally doesn't work with killer-specific items, which makes sense for a ton of reasons, but Hoarder was still supposed to work. I hope this is a bug because if it's not, Hoarde4 comments 403 views last activity
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So I think the new solo queue improvements with the HUD status icons are mostly great. I think the gen progress indicator is a step too far, gives the survivors too much information, and its removal should be seriously considered but I'm sure you guys already have plenty of people mentioning that. I really think the only thing missing from the survivor HUD at this time is a healing progress ind4 comments 61 views last activity
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If Wesker uses his first bound to vault a window or pallet, he is forced out of his power and can't immediately use the second bound, even if it's available. This bug was present in the PTB, but wasn't fixed for the launch of the chapter nor addressed in the patch notes. I spoke to a dev on Twitter about this and she said that this bug has definitely been flagged by the team, but to let you guy7 comments 111 views last activity
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A killer idea I've had for a while is a bug infested psycho called the Hive. I’m genuinely surprised BHVR hasn’t done a killer to lean into phobias of bugs since it’s a pretty common one. They would be a pseudo-stealth killer (since bugs like to sneak up on you). Their primary weapon would be a giant bug stinger jutting out of their wrist. They would have a normal terror radius, but they c0 comments 1 views last activity
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Hello BHVR! When you guys introduced loadout slots, I had a lot of fun creating unique builds for all the killers. However, the one killer I struggled to come up with interesting builds for was Pyramid Head. His add-ons are just boring and are in desperate need of an add-on pass. So I did just that. Here's what I came up with (I added one extra option for each rarity in case some of my sugge9 comments 232 views last activity
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Can we get clarification on if the rewards are per match survey and 7 is the cap (potential 2.1 million bp and 7,000 shards) or if the rewards listed are for all 7 surveys total? People have been saying both and I can't find a clear answer anywhere. It doesn't help that the post could easily be interpreted either way: "Simply play 7 matches and fill out the survey after each match to let us kn6 comments 931 views last activity
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This discussion has been merged .0 comments 11 views last activity
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On the XBOX Series X just now, I was in the survivor menu and switched characters when the game suddenly wouldn't let me leave the survivor menu and back out to the main menu. I restarted the game application and when I went to select "PLAY AS SURVIVOR", I got an error over and over that stated "PARTY CREATION FAILED" and "Failed to create a party." I was still able to enter the killer menu. I0 comments 2 views last activity
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Hey devs, here are 3 cool perk ideas that I have fine-tuned with feedback from the community and people I play with. Here's hoping you like and possibly implement some of these! Perk #1 (Killer) Concept: Quick & Quiet perk but for killers. Can be used for cheeky mind-games when line of sight with survivor is broken. Effect: Killer interactions make no sound. This includes kicking palle3 comments 31 views last activity
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If they add the Xenomorph alien to DBD, I'd really like to see it have a power similar to Hag where it sets facehugger egg sac traps that are proximity tripped. If a survivor sets one off, a facehugger flies out and an animation happens during which the survivor has the incapacitated status effect but maintains full movement control (like when Victor grabs a healthy survivor). During this ani3 comments 21 views last activity
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Before I submit these perk ideas to the devs in the feedback section of these forums, I'd like the community's input. Let me know what you all think and what changes you'd make to these perk ideas! Perk #1 (Killer) Concept: Quick & Quiet perk but for killers. Can be used for cheeky mind-games when line of sight with survivor is broken. Effect: Killer interactions make no sound. This9 comments 122 views last activity
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With the number of perks now in the game, it's getting really hard to choose just 4. As a result, many weaker perks are having less and less chance of being selected. I have a solution to fix this issue. Increase the number of available perk slots to 6. Give each perk a perk value score of 3 (powerful, popular, meta perks), 2 (mid-level perks), or 1 (weak, niche perks). Players now have 12 a61 comments 841 views last activity
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DLC schedule: No complaints about you keeping the 4 DLC per year cycle, but hopefully this year you can do so with fewer game-breaking bugs. 4 tomes: Sure...whatever....I don't really care but I know some people do so good for them. I'd be much more excited if all the blank spots in the free rift track were filled with iridescent shards (bloodpoints would be pay to progress). Events: The annive0 comments 21 views last activity
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First off, great job making the rift grind more manageable. Awesome change. My main feedback with the rift now is the vast quantity of empty spaces in the free track. Please just fill those with iridescent shards. I know you won't do auric cells, I get that. And bloodpoints would be pay to win (or at the very least pay to progress). Iridescent shards seem like the perfect currency to fill t8 comments 61 views last activity
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What happened!? I thought you guys postponed Freestyle Claudette because your original mock-up didn't match the original artist's vision. The whale tail is still missing! That was clearly an important part of this outfit from the artist. Why would you even select this outfit as a contest winner if you weren't going to implement one of its most unique identifying features? Also the jacket and6 comments 131 views last activity
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Two of my mains are Huntress and Demo. You guys did a great job with Demo's new ultra-rare add-ons. Very cool, interesting, and useful without being oppressive. However, I'm very disappointed by the new Huntress ultra-rare add-ons and here's why. I will never use them...which is the same problem I had with old iri head. It feels so cheap to get point-blank insta-down hatchets so that ruins13 comments 101 views last activity
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Hey DBD community, I've come up with a concept for a killer perk and would love feedback/constructive criticism on it. Hopefully BHVR will notice and possibly like the idea. The main points of this perk are to reduce chase time with the obsession (the entity spider legs wiggle less), get cheeky hits after well-timed pallet respects while they are slowed down, and remove the obsession from the s6 comments 61 views last activity
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So one of the main draws of DBD for many people is playing as pop culture horror icons. With the trickster chapter coming into the game, only 1 of the past 6 chapters has been licensed. I find this rather frustrating, especially after the devs said their goal percentage of chapters being licensed is 50% in a recent Q&A. I know this was in no way a promise, but if their goal is to make 50%23 comments 323 views last activity
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So first came the mid-chapter patch and I was hopeful because they actually delayed it by a week to work on the myriad of issues that were in the PTB (I thought). But then it dropped and...damn. I thought the Twins patch was bad, but this is even worse. The atrocious UI and janky survivor movement that make the game look cheap/poorly designed and cause a lot of people motion sickness (me inclu2 comments 71 views last activity
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Seriously...I know a lot of people hate going against Shrek. He's completely overpowered with just his base power alone and there's almost zero counterplay the survivors can utilize. If he throws on either of his ultra-rare add-ons...forget about it, you're doomed. Please nerf Shrek in the next 7 minutes or I will uninstall DBD foreverz. P.S. The new Gingerbread Man survivor cosmetic is ridi5 comments 81 views last activity
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I would like to propose an idea for the second ultra-rare add-on for the Huntress. Please refrain from discussing the Iridescent Head add-on as this thread is purely about my idea for the second ultra-rare. Iridescent Haft. A glass-like haft molded from the Fog that channels the powers of the Huntress (yes I did copy this description from the Legion's Iridescent Button add-on). [Will probably9 comments 121 views last activity
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I've had this item idea for a while. Super hilarious item that can lead to some really funny moments. Rusty Old Shotgun: Has 1 shot by default. Can be shot to stun a killer and get a save while the killer is carrying another survivor (also putting the survivor that was being carried into deep wounds) with a range approximately equivalent to a flashlight. Shotgun shots have a 50% chance of ba19 comments 161 views last activity
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When you try to hook a survivor from the side of the hook, the hooking animation will start for a brief moment and then be immediately cancelled. This will keep happening until you stop trying to hook the survivor, back up, approach the hook from a direct 90 degree angle, and then hook the survivor. This occurred on many hooks on many maps with many different killers. The killer instinct icon6 comments 91 views last activity
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I am a rank 1 killer on Xbox and play 17/20 of the killers pretty regularly. Ever since the MMR system was implemented, I've been going against nothing but new players (rank 16-20 with very low skill) every game on every killer. It's a massacre every game. I hoped it would improve the more matches I play but it's not. This is unacceptable. These games aren't fun for me or the new survivors. I jus0 comments 11 views last activity
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Has this bug been fixed yet? Frame rate issues occuring when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics was listed as a known bug back in the 3.5.0 patch notes and we have heard nothing since then. I can't use a cosmetic I paid money for without breaking the game with horrible lag. They need to make fixing this a priority. Also, considering how long it has been broken, they sho0 comments 11 views last activity
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When is this bug going to be fixed? Frame rate issues occuring when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics was listed as a known bug back in the 3.5.0 patch notes and we have heard nothing since then. I can't use a cosmetic I paid money for without breaking the game with horrible lag. They need to make fixing this a priority. Also, considering how long it has been broken1 comments 31 views last activity
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Hey Devs! I know you probably have tons of ideas for original killers, but since bugs are a pretty prevalent phobia that you guys haven't tackled yet, I'd like to suggest a bug-infested killer. You can call it the Hive and give it some really gross cosmetics that change what bugs the killer is infested with. Spiders, cockroaches, wasps, fire ants... I won't suggest any powers since I'm excited0 comments 3 views last activity
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Hey Devs! Just a couple of mechanics that would fix the facecamping issue. Make it so the survivor's hook progress pauses if the killer is within a certain distance of the hook and not in a chase. That way the killer can't just stand there without completely wasting time and survivors can't just loop the killer near the hooked person since their hook progress would continue. Make it so if the4 comments 32 views last activity
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Devs! If you haven't already, you have got to check out the fan-made killer-specific music that Mr Envy has been uploading to Youtube. It is incredible and would really spice up the game if implemented. He designed them all with loopable terror radius levels for survivors that increase in intensity as the killer gets closer and loopable chase segments for both the survivors' and killer's POV. M1 comments 142 views last activity
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Devs! Please don't hold the bloodhunt during Twitchcon. Streaming Dead By Daylight is a core part of the community and it seems counter-intuitive to hold the bloodhunt right when community members (including streamers) will be headed to Twitchcon and can't fully enjoy the bloodhunt. Please delay the bloodhunt by a week. Community upvote this thread to get the devs' attention if you agree the bl23 comments 351 views last activity