I know how to fix the Judgment's Power
I have a super simple solution that will make the Judgment's divine light power much more accessible and intuitive as well as give survivors more counterplay at the same time.
Make it so you have to hit the power button twice to cast the beam, once for where the beam will start and another for where the beam will stop. It's that simple. When you first cast the beam, it functions like it currently does where it travels away from you until it reaches max distance (similar to Nurse and Pinhead's powers). Once you select the starting position, a "primer" beam that can't damage will be visible to survivors so they know that's where the beam will be coming from. From there, the killer can freely select an endpoint similar to how the First (Stranger Things Vecna) selects a spot for his vines to shoot up out of the ground. Alternatively you can make it so both the start and end points are able to be freely selected like this.
This makes the Judgment's power viable but fair at close ranges as well as medium ranges like it currently is. The killer won't have to constantly do 180 degree spins to damage survivors at close range, it won't have the beginning of the beam path weirdly not do damage, and survivors will have time to react to the beam before it can damage them. This also makes the controls much more smooth for both keyboard/mouse and controller players alike.
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Also if you're taking suggestions for cosmetics, I'd love to see one using this material set and maybe this silhouette.