TheMonadoBoi
TheMonadoBoi
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- TheMonadoBoi
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Discussions
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If there wasn't a 400% BP bonus I would've binned this mode after playing for 2 minutes this is horrendous.9 comments 291 views last activity
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What exactly is the point of perks like Detective's Hunch and Counterforce if the new survivor just gets permanent and no drawbacks wallhacks on absolutely everything? Still Sight is absolutely busted and it makes zero sense from a design standpoint.8 comments 411 views last activity
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Love playing 2 minute games in the new update! With absolutely no gen defence left for killers and stackable perks like Hyperfocus, Scavenger, and Prove Thyself I love getting to 1 gen with 2 hook stages. Absolutely fantastic meta, really engaging and fun! Glad the devs finally understand we're all too busy to play their game so they've made matches finish in less than what it takes to make some91 comments 2,533 views last activity
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I mean, what does the "Trickster" name even have to do with anything? And on top of that his power is absolutely ######### so maybe the devs are becoming so meta they're tricking us into believing this is actually a new killer and not some early April Fools. I see no other explanation for why this absolute TRASH of a killer was actually released. There has to be something we're missing.1 comments 71 views last activity
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1.- Clown buff is... A survivor buff? Let's make them go faster sure. Again, not a bad idea with a stupid, horrible setback for killer. 2.- Tbagging is not only okay, it's encouraged now? ######### astonishing. 3.- OoO, DS Unbreakable, and Keys are perfectly fine, let's nerf the one ######### good killer perk we've given them in years. Seriously I don't even know why I come back to this ga13 comments 221 views last activity
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10 seconds of holding them hostage in a locker, when it takes nearly 5 seconds to get back to Charlotte. Incredibly balanced, especially for a killer that can be killed. Iron Maiden is the only thing that could help I think but even then it's just not enough time. By the time you're close enough to check the locker they're already out and at a safe loop.7 comments 191 views last activity
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Tbh I think they went a bit overboard with Tinkerer now. Used to be useless and now it's just annoying as hell for all the wrong reasons. However I don't think this perk will ever reach "balance" since buff it more and billy, blight, etc basically become stealth killers on crack and nerf it and slow killers can't even get close to the gen before it pops. Am I alone in thinking it would be bett33 comments 1,071 views last activity
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I'll start by giving some context and justifying the current design for base gen defence before going into my points. I started playing nearly 4 years ago, when even the most skilled survivors still weren't nearly as optimal as top percentage are these days. I remember I used to rely heavily on infinites and optimising a TL wall and the like was much less known of. Whenever survivors got injured39 comments 1,451 views last activity
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Honestly one of the most objective, sensible videos about balance in DBD I've EVER seen. I've been around since The Hag came out and I gotta say I agree with 100% of what Otz said in this video, and everyone should watch it. If everyone on these forums played both roles equally maybe we'd all have this level of empathy and understanding that there's people on both teams, and both want to have f34 comments 1,281 views last activity
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It's just way too easy to dodge and he's been out for a day. Anyone with more than 100 hours can very easily just do the "zigzag" and easily escape. I don't think I've been hit by a rushing Blight once in 15 - 20 games as surv. Loving Felix though, Desperate Measures is amazing. It's very quickly become a must have in my builds. Built to Last is fun with Streetwise too, so I appreciate they givi12 comments 201 views last activity
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I really have nothing to add to the title. I'm kinda tired of how many people complain about how Deathslinger, Pyramid Head or Spirit "have no counterplay" when most of survivors' perks and core mechanics have little to no downsides or options for killers to play around/capitalise on. https://www.youtu.be/-_Pe5rta7fQ?t=75075 comments 1,411 views last activity
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We've all been there. As a killer it's annoying as hell to do your absolute best, sweat, and play to the best of your abilities only to have to slug/give up for the 4k. As a survivor however, we've also been in a situation in which you've done 3 gens, saved teammates and tanked the killer decently and only go down because of terrible teamwork. My suggestion would be to make it so that there are5 comments 91 views last activity
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Spoiler Spoiler Warning ▲ ▼ It's so ######### stupid how you're literally invincible and there's absolutely no way to counter this idiotic strategy. If I already managed to down someone at exit gates why the ######### do they get yet21 comments 1,013 views last activity
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So I've had this idea ever since I first started playing the game back in early 2017 and it's been on my mind intermittently since forever. This is a pretty insignificant aspect of the game but I'm sure many of you have asked yourselves "Why are they doing all this instead of just kicking the totem?" It's very obvious to us it's for gameplay and balance reasons but if you were in the game why wo0 comments 21 views last activity
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I know this doesn't belong here but it's so well hidden I've been looking for half an hour where to report a hacker and I can't find it.6 comments 51 views last activity
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I don't even play Billy, but going against him is such a joke now. He's even easier to loop and lock into cooldown. The only thing that had to be addressed were some of his addons to stop insta saw Billy, that was literally it. Imagine being the most balanced killer and getting nerfed oof.4 comments 91 views last activity
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They've been broken for LITERALLY. Y E A R S. And I think at least now most people realise just how bad the situation is. And all we've ever gotten is "oops, oh well it's hard to do sounds hehe tough luck buddy." How is it that no other game has THIS amount of problems not only with bugs but just bad echolocation in general? Siege can adapt sound to walls and ceilings breaking, Y axis is unre18 comments 191 views last activity
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It's just bad game design. Teaches killers to play poorly and wait for a massive reward. In my opinion it should lose its hex status and be toned down massively, or give a permanent 5% increase in speed and perhaps a 15% successful hit cooldown without the ability to one shot survivors. I know survivors have many more broken asf perks, but please try to remain on topic. There are other discussio25 comments 561 views last activity
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Personally I'd be perfectly happy if DS had no timer and was always active after getting unhooked but it deactivates as soon as you interact with another surv, a gen, etc. This way if actually being tunneled a good survivor would be able to run the killer all game and still get the benefit of DS. If you down someone 5 mins after they get unhooked and you still get hit by it, then you know they ha4 comments 51 views last activity
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So for some reason some people are finally starting to see what's wrong with gen times thanks to Otz's new video, and it made me think. One of the reasons gens are unbalanced as ######### is because survivors have the ability to be working on multiple gens without any repercussions, there is absolutely no way for 90% of the killer roster to pressure all survivors if they're all strategically dis39 comments 1,771 views last activity
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"Could there be an underlying problem that's forcing players to run Ruin? Nah, let's kill the perk!"The devs think it's ######### fun to use Ruin. It isn't. If there was a more interactive perk which helped with early game slowdown then people would use it but there is currently NO WAY to prevent 3 gens from popping the first 2 minutes of the match. Imagine supporting a game for more than 2 and a half years only to get spoonfed ######### from the dev team. This is so sad. Can't even play su2 comments 51 views last activity
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So Ruin is "frustrating" for survivors and gets changed. Ironworks of Misery, Farm maps, unmindgameable pallets, DS abuse (locker interaction, etc) and many many more are still in the game and won't see changes anytime soon. It's been said before but it has never been clearer, devs only care about survivor fun.0 comments 51 views last activity
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Yep this is another one of those threads. For moris what if they only worked on death hook? It would give survs enough time to get all gens done if the killer is camping/tunneling hard, but still be strong as they would help killers get rid of one DStrike/BT escape/whatever. For keys I think the first step would be to make them so that only ONE survivor can escape per key They definitely ne0 comments 12 views last activity
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Before you assume I'm an xyz main or whatever please read my whole argument. Not giving survivors comms as base kit is the most easily fixable aspect which would create a much more balanced environment for EVERYONE. As a solo survivor the most stressful aspect of the game is not being able to communicate with your team, especially if you know they are SWF or everyone's just not being able to coo22 comments 332 views last activity