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Tempest753

Tempest753

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Tempest753
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  • https://www.youtube.com/watch?v=R1x-jLFCoi4 ^ These are the kinds of games you get from implementing MMR in DBD. CoconutRTS is like a top 1% Huntress without question. Could he be using better perks? For sure. Could this look different with better add-ons? A little, maybe. But in this game, he gets 1 hook in the time it takes the survivors to complete all g
    25 comments 221 views last activity
  • I get that there's a need for improved matchmaking over what we currently have, but having played matches where all 4 survivors are extremely capable and work on gens as fast as possible, it's just not fun for like 90% of the killers in the game. There's a reason why there's only 2-4 relevant killers in competitive DBD: because the rest just cannot end chases or control the huge maps in this ga
    1 comments 21 views last activity
  • Devs, please allow Demogorgon to move his camera after landing a successful shred so you can actually track survivors after landing a successful shred. It's really annoying from a QoL standpoint when you land a shred, lose sight of the survivor while your camera is stuck, and then have to figure out where they went wasting valuable time in a chase, and I see no reason why it needs to stay in the
    0 comments 1 views last activity
  • Either that or make these maps actually fun to play on, for the love of god. Every single indoor map sucks for many of the same reasons; on projectile-based killers they neuter your power, crows become useless as killer, survivors have to search everywhere to find generators, you can't gain any map awareness from a distance, and those are just the general problems present on every map. Each indoo
    2 comments 41 views last activity
  • I don't know what others feel, but I'd just like to put out there that as a player I find that my largest frustration with DBD is bad perks. DBD is so bloated with perks that have way too many limitations, a very underpowered effect, or both. Take for example a perk like Gearhead. You're required to land two hits, then it's active for only 30 seconds at most, and then you need survivors to hit g
    3 comments 61 views last activity
  • Assuming that keys aren't being heavily reworked as we speak, how about this for an idea for reworking keys: -Keys are personal use only, i.e. only the survivor with the key may escape -Only green keys may be brought into a trial, keys that can actually open hatch are limited to chests -Additionally, keys can only be looted from chests when survivors have perks/effects that increase rarity of
    1 comments 1 views last activity
  • As someone who primarily plays killer and has played this game for a relatively short time, I'm always looking for new killers to learn whose powers sound fun or appealing. I really enjoy gameplay revolving around map control and who reward good planning. As such, two killers whose concepts immediately sound appealing are Hag and Twins: Hag can place traps to catch survivors off-guard around the
    0 comments 11 views last activity