Tempest753
Tempest753
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- Tempest753
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https://www.youtube.com/watch?v=R1x-jLFCoi4 ^ These are the kinds of games you get from implementing MMR in DBD. CoconutRTS is like a top 1% Huntress without question. Could he be using better perks? For sure. Could this look different with better add-ons? A little, maybe. But in this game, he gets 1 hook in the time it takes the survivors to complete all g25 comments 221 views last activity
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I get that there's a need for improved matchmaking over what we currently have, but having played matches where all 4 survivors are extremely capable and work on gens as fast as possible, it's just not fun for like 90% of the killers in the game. There's a reason why there's only 2-4 relevant killers in competitive DBD: because the rest just cannot end chases or control the huge maps in this ga1 comments 21 views last activity
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Devs, please allow Demogorgon to move his camera after landing a successful shred so you can actually track survivors after landing a successful shred. It's really annoying from a QoL standpoint when you land a shred, lose sight of the survivor while your camera is stuck, and then have to figure out where they went wasting valuable time in a chase, and I see no reason why it needs to stay in the0 comments 1 views last activity
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Either that or make these maps actually fun to play on, for the love of god. Every single indoor map sucks for many of the same reasons; on projectile-based killers they neuter your power, crows become useless as killer, survivors have to search everywhere to find generators, you can't gain any map awareness from a distance, and those are just the general problems present on every map. Each indoo2 comments 41 views last activity
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I don't know what others feel, but I'd just like to put out there that as a player I find that my largest frustration with DBD is bad perks. DBD is so bloated with perks that have way too many limitations, a very underpowered effect, or both. Take for example a perk like Gearhead. You're required to land two hits, then it's active for only 30 seconds at most, and then you need survivors to hit g3 comments 61 views last activity
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Assuming that keys aren't being heavily reworked as we speak, how about this for an idea for reworking keys: -Keys are personal use only, i.e. only the survivor with the key may escape -Only green keys may be brought into a trial, keys that can actually open hatch are limited to chests -Additionally, keys can only be looted from chests when survivors have perks/effects that increase rarity of1 comments 1 views last activity
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As someone who primarily plays killer and has played this game for a relatively short time, I'm always looking for new killers to learn whose powers sound fun or appealing. I really enjoy gameplay revolving around map control and who reward good planning. As such, two killers whose concepts immediately sound appealing are Hag and Twins: Hag can place traps to catch survivors off-guard around the0 comments 11 views last activity