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Sypherpathic

Sypherpathic

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Sypherpathic
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  • OK, survivors and killers. What would be the contributing stats to MMR if you were designing it, killer side or survivor side?
    11 comments 71 views last activity
  • Hi all, Looking for some real advice. I'm not looking for 'how to loop' but something a little more difficult, for me. I let the killer get too close before chases. I believe it's a perception problem on my part but I'm not sure how to handle it. I can tell the killer is approaching. Terror radius or whatever it might be. I'm playing on PS4 and I got the PS Platinum headset assuming it would w
    10 comments 101 views last activity
  • You're BHVR. You release a new killer to live environments. Imagine if that killer is very strong and you have to nerf the killer in the first few weeks. what would you imagine the player reaction would be? People would ######### and complain, many would demand a refund because they were sold on one thing and it changed, there would be hinted threads at legal action or lawsuits and other crap
    30 comments 372 views last activity
  • This sounds to me like people complaining that they've been bested by a killer or team and to assuage their ego, they want to assign a seemingly negative label. Aren't 'sweaty' players just players that are applying themselves to play well at high levels? And isn't the phrase almost always used when the other side is just outplaying you? Enlighten me how using this phrasing does anything but r
    45 comments 814 views last activity
  • I see some posts acknowledging this conceptually but it would be great to have some kind of game mechanic to acknowledge it. I see it all the time in matches as my wife and I play as a two person SWF. The idea is a 'blood debt' marker that gets put on other survivors when you do something like heal them or unhook them. If a survivor leaves the match by the gate or hatch with my blood debt marker
    0 comments 1 views last activity
  • I've heard some rumour that The Cenobite information out there is referring to PS5 and conspicuously absent is PS4. Often, content is not released on all platforms, such as mobile or Switch. Is there anything official yet as to which platforms will have the new killer? Maybe @MandyTalk can chime in?
    2 comments 11 views last activity
  • https://twitter.com/DeadByBHVR/status/1427646775532441600
    0 comments 91 views last activity
  • Or just general observation, if you have it. What I'm NOT interested in for the most part is people just saying 'controller bad, mouse and keyboard good'. My wife and I feel sometimes like it's more and more possible that console survivors just move slower overall. I know that part of the 'controller bad' bit above has to do with turn radius and being able to turn sharper on a mouse than with a
    18 comments 721 views last activity
  • I think that survivors are appreciative of the effect the recent update has had on pallet hits in that it now feels less like killers can lunge through pallets or pallet stuns and more like they are a vehicle for escape in a tight chase. I think currently there is a problem with the killer seeing the blood from the hit and hearing the survivor scream, then the server registering that the hit mis
    3 comments 11 views last activity
  • Sure, it's fun getting new killers and survivors but at some point, they have to stop, right? When would you stop bringing in new killers and especially new survivors. At some point, it seems to me, there's not much point in bringing in more survivors. Agree? Disagree? I'm curious what people think.
    17 comments 271 views last activity
  • Hey, would it be too powerful if prestige was used in this way: Each level of prestige would make one of the character's specific perks base kit for that character. This would mean that a prestige 3 character would have all three of their 'default' perks PLUS four perk slots to fill in. Too much?
    5 comments 21 views last activity
  • Why not just give bloodpoints to the the survivor on hook when the killer is camping? I'm effectively 'keeping the killer busy', so why not? You could count it within a certain radius and have done with it. Say 5m or 10m or something. Maybe as long as the default Kindred would show the killer's aura? I mean, it's no penalty to the killer and gives something to the poor schlub that's being campe
    31 comments 181 views last activity
  • i am excited to play the game because I am not bored with it these days. I understand that an enormous amount of energy and resources go into providing the ridiculously first world experience of playing video games for fun and leisure in a world with so, so many problems as well as the entitlement I enjoy being able to do so when so many in the world have problems that would preclude such entert
    30 comments 531 views last activity
  • What is fun? What makes a match fun for you? Is it the reward of ranking up? Is it the 'journey'- the experience of playing the match? Is it successfully killing off four survivors without a single gen getting done? Is it getting all the gens done with no survivors killer? Mori killing survivors? Key escapes? What makes the game fun for most of the players? What sort of 'interactive churn' make
    24 comments 241 views last activity
  • It strikes me that a lot of the meta for how the game is played is based on striving to get ranks. If I was designing the game, a survivor would actually feel lucky to survive. 4 players surviving would be rare but the journey would be the fun of the game. I often play this way, anyway, taking risks during end game collapse because it's more fun than leaving another person on the hook, etc. Wou
    29 comments 341 views last activity
  • I see a lot of posts and discussion about how changes impact different groups of players. "But if we do X, then high rank players will..." "But if we do Y, then low rank players will..." As a player having a good amount of fun on PS4 around rank 11 and never going above 10, there are many ways to play this game. Why not make different rule sets for each of the "color bands" of ranks? If gen pr
    2 comments 31 views last activity