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Steafanmc

Steafanmc

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Steafanmc
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  • Can we please nerf boons from being able to be relight after a killer kicks out the light, the killer cant relight there hex ruin our devour hope so how is it fair they can keep lighting up there boons without the killer having to go out of there way to use a perk slot on shattered hope to smash the totem, where they can just go to another totem anyways.
    2 comments 31 views last activity
  • I really like the whole endgame collapse that was brought in where it adds time pressure to escape and get those final things done, but its still annoying that survivors would 99% to prevent endgame collapse from starting, and I know the killer can just open the door and force start that but your not going to focus on doing that all the time as you probs be busy with something else as killer.
    1 comments 21 views last activity
  • SWF match making should be based on the highest rank level survivor in the lobby to stop survivors carrying there friends to high ranks that they cant handle on there own and just mess up everyone else game and to stop high level survivors from being in the same game as low rank killers as this is not fair to killers who are new to the game or find it hard to rank up as killer.
    3 comments 93 views last activity
  • from what we have seen, we know that he has tenacity like claws and can assume due to the size of the entity can only fit 6 claws though to pull the victims through so he may feast on them. We also know that the entity can pull ppl from any point in time so the entity is in a dimension where time does not exist, also the entity is able to create pocket dimensions (also absent of time) for the kil
    17 comments 213 views last activity
  • Think it would be a brilliant idea to have an actual maze map in the game, a good example of this idea would be the hedge maze from the Shinning. You could use large floodlights that overlook the hedges so survivors know where gens are, you could also have some small hedges that act as windows and shortcuts to get on different paths. Also, there would be no dead ends each path to the gens will
    0 comments 12 views last activity
  • Would you consider a rework on Thanatophobia so it stays active when a player dies, it would help this perk add pressure and it would stop the killer losing out on the full capabilities of this perk. I think this would be a great change for this perk.
    8 comments 212 views last activity
  • In the game menu, the killer can choose where in the map on different maps, for that killer, where to place his hex totems so that way the killer knows which totem is which and the hiding places for them would be a lot better. Although I would apply some rules to this like, before placing the totem it will glow green or red for a safe place to place them red for places that would block paths o
    5 comments 101 views last activity
  • So was thinking of a new perk for killers to help their totems last longer. The perk would be called "lights out" and what it does is hide the light on hex totems so survivors don't know which totems are the hex totems and have to do totems to find the hex totems. lights out Hex perk when this hex is destroyed all hidden he totems will no longer be hidden (yellow) level 1: 1 hex totem will b
    6 comments 61 views last activity
  • So was thinking of a new perk for killers to help their totems last longer. The perk would be called "lights out" and what it does is hide the light on hex totems so survivors don't know which totems are the hex totems and have to do totems to find the hex totems. lights out Hex perk when this hex is destroyed all hidden he totems will no longer be hidden (yellow) level 1: 1 hex totem will b
    0 comments 21 views last activity
  • SWF
    some balance is needed against swf, like the survivors cannot see the killers perks until everyone is in the end game lobby, this would stop players who die early warning there friends what perks the killers have and ruin the killer's strategy. Also, I think the killer should have the option to search for games against swf and all random survivors instead of being forced to play against swf.I
    0 comments 1 views last activity
  • why is it fair that I lose my offering when the killer disconnects at the start of the match
    1 comments 21 views last activity
  • Why do I de pip when the killer disconnects, how is this in anyway fair. In two different games now the killer has disconnected because he couldn't kill any of us and in the match scoreboard, it shows I have gone down a pip each time and it also shows on my survivor rank that I have de pip. I feel the disconnect system needs to be rework because if this keeps happening what is the point of even
    3 comments 131 views last activity