Sow
Sow
About
- Username
- Sow
- Joined
- Visits
- 285
- Last Active
Discussions
-
Complaints about buffs to survivors during a match etc… could of been removed from the official release. The concept of protecting a Survivor from being tunneled out was a great addition. Having the ability to pick yourself back up after being downed has been desired for years. Due to how common slugging was. I kept hearing how, "Oh but survivors will find this boring." or "This isn't fun fo6 comments 121 views last activity
-
Krasue is an awesome design and I love the Killer. Playing her is a lot of fun but I did notice things that felt a little too overpowered. First time playing her I noticed that even if I was stunned or punished for making a mistake. In head form I could easily close the gap while in chase. Survivors making 'one' mistake can cost them the whole game but often Killers can make several mistakes and4 comments 23 views last activity
-
Having back to back to back… aura as a Survivor is ridiculous. I'd understand if the aura lasted for ~3 seconds but it lasts way too long. I even understand pushing Killers towards Survivors who haven't been hooked yet or decided to sit in a corner. Although, this unironically punishes the Survivors who are already hooked. Killers often prioritize those closer to death hook. It's happened time2 comments 213 views last activity
-
This is more aimed for BHVR but I don't think I'll get a response on this… if I do awesome though. Although 2v8 is nearing and I was wondering how others felt on this matter as well. Aside from that, how do players feel about the class system in 2v8? More specifically, would players be open to the idea of BHVR replacing the perk system for a class based system, why or why not? Personally, I lov6 comments 122 views last activity
-
It's as simple as that… I feel like I'm playing a hide 'n seek game where you don't hide and the Killer knows your location 3/4 of the match. Some matches are fine but especially when you have a Legion constantly proccing mend and built in aura I don't care it's called "killer instinct" tomato-tamato. I would love to just have one match where auras just go poof, gone, bye-bye on both sides. Sto12 comments 282 views last activity
-
I don't know if this sounds weird to some. (maybe not) I think the current event "Chaos Shuffle" has really showed me how fun it can be to play with T1 perks but it would be nice of if this was a thing in normal mode but you can choose your builds. Personally I enjoy running T1 perks on both Survivor or Killer, once in awhile. Perks such as "Still Sight" which takes 6 seconds of not moving bef0 comments 21 views last activity
-
The reason I ask, is I see Killers being called out for being sweaty and the counter response is that Survivors are also sweaty. Although, when I try to think of what is considered being extremely competitive. The first thing that comes to mind of course is SWF or Meta Builds. I can see how spamming flashlights or stun strategies can even be considered mean. Those videos where people have 3 flas2 comments 61 views last activity
-
Without a doubt I am certain the vast majority of those who play(ed) Survivor know that when the last two Survivors are left (regardless of how many gens are done) the Killer will slug nearly every time. Especially with the new mori system it'll only prove to incentivise slugging. Hence, I am not imply slugging should be removed. I think it's practically impossible to prevent slugging to begin w22 comments 744 views last activity
-
I'm just curious if it's just a side effect of how the game was made or if it was by design. It's been a few years but I've returned to the game in 2024. The movement feels different and I've watched some videos to see how it's been altered. When I play Killer. If a Survivor jukes me to the side. At the end of my lunge it's easy to just swipe my mouse left or right to get an easy hit. I don't fe2 comments 81 views last activity
-
Side Note- This is not directed at high MMR 2k+ hours or SWF. This is revolving around solo queuing. Majority of the players are not as skilled/knowledgeable as "high MMR survivors" nor are they as coordinated. Please, keep the "ego-comments" to a minimum as I am looking for genuine input that contributes to the Discussion. The maps are already dark enough(I don't use filters/reshades). I like t23 comments 812 views last activity
-
So many times I had a great trial. The gates open with all 4 teammates and the killer are just taking a minute to say our farewells. All we can do is boop, ask for a hit as a fair well, or crouch. Even head bobbing has limits. I really wish for those Killers that respect the exit gate like this; That you could do a heart or hug emote. Nothing fancy just the ability to show our appreciation to th2 comments 31 views last activity
-
There are certain maps where it is not even matter of skill avoiding traps. Having grass or really dark colour pallets on some maps makes traps impossible to see. Versing a trapper on the swamp map for example is a nightmare. I rarely DC from games even when a Myers is clearly running tombstone. At least with a T3 tombstone Myers I can still have the opportunity to attempt a chase(assuming I got2 comments 131 views last activity