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Raulillo

Raulillo

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Raulillo
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  • Rotten fields harvester. Totem is inside the harvester and cannot be cleansed.
    2 comments 61 views last activity
  • So I am running saboteur perk and I have realised that I can't sabotage event hooks. Is this intended?
    1 comments 11 views last activity
  • I don't know if the dash attack of the blight counts as a special attack for this perk. I have tested that it doesn't for haunted grounds so i am curious now.
    5 comments 151 views last activity
  • I would love to see some sort of display about which side should I qeue for to get faster queues. It could be a simple display with a total count of qeues for killers and survivors. Or a tailored recomendation, using extra info like the ranks needed for the recent matches, certain killers. Any extra reward would be cool, but the best reward would be the faster qeue time. I don't mind playi
    0 comments 11 views last activity
  • I'm trying to upload video proof of a player using hacks. The file is too large to be uploaded (1'5Gb) so I have cut it and still is not small enough to be uploaded (122Mb). Is there any special thing I have to do to upload it? I don't want this player to be ruining people games like that.
    Mod
    2 comments 42 views last activity
  • So there is a bug so i can't read the goal of this archives challenge. (It is already reported in bug forum)
    1 comments 21 views last activity
  • I have huntress prestige 3 and I have unlocked legion teachables but perks no longer appear on my blood web. Is there a limit? If not... Is it random to get any perk after level 50?
    3 comments 81 views last activity
  • So Huntress is singing all the time a song (Bayu Bayushki Bayu) that warns about the danger of a predator that would drag innocents to a dark place. In the original lullaby is a wolf that drags kids into the forest, but the similarities are obvious. Wolf is the entity, kids are the survivors and the forest is the void where some got thrown by the entity. Is she warning survivors about the entit
    13 comments 743 views last activity
  • As I was moving the dot to the left I had flashbacks of good players on both sides, meme games and good postgame chats. I'm curious if I am the only one remembering good times while answering that question. Tell me some good and hearty stories.
    12 comments 111 views last activity
  • If after both gates are open and survivors are not doing any objective, just fast vaulting or making notifications. Is it considered hostage if they stay until the last second of that timer? It's happening to me a lot lately so I want to be sure.
    7 comments 41 views last activity
  • I know, if you want to play survivor just qeue as one. But I think the idea of a killer, perk or any mechanic that could make a killer switching roles could be interesting to explore. It's not necessary that all mechanics of survivor and killer swap. It could be only one or a few. Here are some ideas: The intruder You transform into a survivor that is already on the match. You can "dismant
    5 comments 41 views last activity
  • I think it's interesting how others use this. Post your ranking criteria too. I would want to use this feature to give useful feedback to devs. Maybe a pop up style could make it more attention into it (?)
    11 comments 121 views last activity
  • So I like to see dynamic resource management when playing as a survivor, you have pallets that you can use to stun or make distance with the killer, but if you use it the killer will break it and no more uses of it will be for the rest of the trial. I would like to see some kind of core mechanic added with a similar approach. I think plague pools are kind of what I am looking for but not exactly
    3 comments 41 views last activity
  • I know, you were thinking this would be another "all survivors players are [insert complain]" BUT NO It was me! Back to the topic. Killers have Demogorgon but survivors doesn't have anything like that. The most near is one of them to not be human is Ash because of his arm, nothing impressive tho. I don't know if the devs have talked about this so any information it's appreciated.
    Mod
    26 comments 571 views last activity
  • I see this game as a D&D one where the killer is like a DM. I think that you shouldn't have to play a match if you are paired with a person that you know you don't want to play with. This is not a competitive game as stated by the dev team so why there is not an option to black list all players that you don't want to play with? Qeue times? You can disable it if you want faster times. (If you
    5 comments 61 views last activity
  • It's a fact that killer gameplay is more stressful than survivor. When playing as a survivor you have some game mechanics that let you rest and breath after a stress moment: Healing Repair generators. Cleanse totems. Open chests. Tag team chases. These mechanics let you rest while gives your team a clear advantage and rewards you with some points. Worth to mention that if the killer tunne
    0 comments 21 views last activity
  • I think the dev team has something already in mind but it might be helpful pointing this out. I feel that this game needs some built-in resources to improve player mechanics. One of the things I feel It would be helpful to improve as a player is some sort of "check this play from enemy perspective". This can be adressed with a hook camera (a death cam but for hooks) or a reconstruction of the ma
    2 comments 31 views last activity
  • I think there are some things that encourages killers to tunnel and get survivors out of the game as fast as possible. Here are some I have been thinking of: Each survivor hooked gives no advantage at all until the third phase when reduces the manpower to repair generators. It should exist some kind of punishment for being hooked, reduced progress bar speed for the rest of the match or somethin
    11 comments 291 views last activity
  • Playing as a survivor I have figured out some playstyles against certain killers that are most fun and not necessary more efficient. I want to learn more of them because there are some killers that I do not have as much fun playing against. I start with a few ones. Nurse: Limit the chase to open spaces and try to mind game the teleports. Huntress: Fake vaulting mixing (to avoid shots at open s
    2 comments 51 views last activity
  • I have been playing a bit on both sides and I've just realised that killers sometimes let one survivor leave when they already won but I haven't seen any survivor let the killer hook them when they already won. I don't understand because of the following: I encounter more survivors per match than killers, but it's only on the killer side. I have been in all ranks, but it seems like a standard
    5 comments 111 views last activity