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OvercomeTrout40

OvercomeTrout40

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OvercomeTrout40
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  • You may or may not know of a possible games that could pressure DBD, whether or not those games will pass isn't my discussion. I and many others hope that these games will at least apply some pressure to DBD to fix their game and make it fun to play. My prediction is they will see this threat and solve it in the worst way which, so far, is what their doing. And that is pushing content like dlc, c
    5 comments 141 views last activity
  • With the current state of DBD the game is and has gone down a path it can't get out of. The things people say are unfair would be perks, item/add-ons, looping, and the objective for both. The thing is that is literally the game. It's always been this way and I'm not here to argue why these things are unfair or bad, I'm here to tell you the only to fix the game currently would be to basically redo
    14 comments 411 views last activity
  • So far I've only lost to hatch using devour, haunted, thrill, retribution on bubba. It punishes survivors for doing totems and not doing totems. And if I can hide my devour long enough I basically win. And if they cleanse haunted they will most likely not cleanse anything else until it's too late.
    8 comments 181 views last activity
  • To me the base objective is to repair gens then open the gates and leave. It's just too simple and dull. So I've put more strategy into both. It might sound unfair or not right at first so just read the whole thing. The first major change is the gens. Each gen has a mark at 25%, 50%, 75%, and done. Once you hit any of these markers then you will gain 1 power charge. You need 17 power charges
    0 comments 21 views last activity
  • To me the base objective is to repair gens then open the gates and leave. It's just too simple and dull. So I've put more strategy into both. It might sound unfair or not right at first so just read the whole thing. The first major change is the gens. Each gen has a mark at 25%, 50%, 75%, and done. Once you hit any of these markers then you will gain 1 power charge. You need 17 power charges
    1 comments 41 views last activity
  • This rework will buff and nerf the hatch. I main both and to me this is the best possible solution. Let's give you two scenarios. As a killer I hate it when a survivor found or brought a key then was able to get all their friends to the hatch just to leave when I get close knowing I can't do anything to stop them. Then as a survivor being the last one alive, when the killer knows where the hatch
    0 comments 11 views last activity
  • This rework will buff and nerf the hatch. I main both and to me this is the best possible solution. Let's give you two scenarios. As a killer I hate it when a survivor found or brought a key then was able to get all their friends to the hatch just to leave when I get close knowing I can't do anything to stop them. Then as a survivor being the last one alive, when the killer knows where the hatc
    1 comments 31 views last activity
  • I don't think there's a killer with a power solely about finding survivors so here one is. The killer is has a terror radius of 32m, 4.6m/s, Tall, and his lunge is far. The Killer wears a mask that uses echo location as a way of seeing. He can dectect sounds within a 32m radius which include any action that makes noise along with birds. Depending on what is making the noise the area reveled to h
    0 comments 21 views last activity
  • I don't think there's a killer with a power solely about finding survivors so here one is. The killer is has a terror radius of 32m, 4.6m/s, Tall, and his lunge is far. The Killer wears a mask that uses echo location as a way of seeing. He can dectect sounds within a 32m radius which include any action that makes noise along with birds. Depending on what is making the noise the area reveled to
    0 comments 11 views last activity
  • I think after they add this chapter they should pull an operation health and just fix bugs and make it harder for cheaters. It doesn't matter what content you add it's only going to keep dying out until next time. They need to make it fun to play on a normal basses so it works.
    26 comments 201 views last activity
  • What I mean by that is for example when you repair two specific gens on the Silent Hill map it opens the tower which has a chest in it. But take that and make it more involved. I'll share some ideas, First on the Huntress's map there could be a wolf searching for her cub that will run away when you get close. However you can find the cub in someplace and bring it to Her which may give you bl
    1 comments 41 views last activity
  • The Dome is the game I made up. Two Teams: Guardians/Humans vs Spirits/Worthy Story: The humans found an island as their last hope of survival. As they explored they came across a dome. The Dome was well protected, practically unbreakable. Surrounded by lighthouses as the way in and out. They entered and were given everything they needed but at a cost. If you died in the Dome your sp
    1 comments 11 views last activity
  • The main game seems to be boring after a while so I think it's time for a change. This could either be a replacement or other option. The killer is a shadow of what it was meaning you can only see a silhouette of it in 3d. It may also hide in anti-lights (lights that do the opposite of normal lights). These lights are all around the map for the killer to hide in. The killer has no weapon and eve
    2 comments 31 views last activity
  • The main game seems to be boring after a while so I think it's time for a change. This could either be a replacement or other option. The killer is a shadow of what it was meaning you can only see a silhouette of it in 3d. It may also hide in anti-lights (lights that do the opposite of normal lights). These lights are all around the map for the killer to hide in. The killer has no weapon and ev
    4 comments 49 views last activity
  • I have a cool new Event idea. When I say event I mean something like how back in the day you could change the moonlight making the map brighter or darker. I have a better idea, instead of changing the light or where the hatch spawns change the weather. So when a offering is added it will slightly increase the weather(survivors) or considerably increase the weather(killers). First it would start o
    1 comments 21 views last activity
  • I have a cool new Event idea. When I say event I mean something like how back in the day you could change the moonlight making the map brighter or darker. I have a better idea, instead of changing the light or where the hatch spawns change the weather. So when a offering is added it will slightly increase the weather(survivors) or considerably increase the weather(killers). First it would start o
    0 comments 51 views last activity
  • So we all know that when it comes down to a all rank 1 game survivors will always win. Now here's why, first they know what killer you are automatically and most if not all of them are in discord or something else. This means full communication for everyone. This makes perks like kindred useless. It also makes the game unfair because the survivors always know who is being chased and what they sho
    8 comments 101 views last activity
  • It's very simple. If they want a anti tunneling perk then here. When you've been hooked ds activates, the next time the killer picks you up trigger a difficult skill check to get off. Ds will remain active until you hit/miss the check or someone else is hooked. Ds can be activated 2 times for both hooked states. Ds does not have timer and will remain active until someone else is hooked. The lev
    13 comments 111 views last activity
  • The first killer will use his fist to fight, however, a punch isn't really going to cause someone to bleed. So have a blunt meter. How this works is a basic attack will fill 1/3 of the meter until the survivor is injured. This may seem weak but he can also charge his attack allowing him to fill 2/3 of it. This attack will send a survivor flying into a wall or pallet breaking it. The survivor will
    0 comments 31 views last activity
  • The first killer will use his fist to fight, however, a punch isn't really going to cause someone to bleed. So have a blunt meter. How this works is a basic attack will fill 1/3 of the meter until the survivor is injured. This may seem weak but he can also charge his attack allowing him to fill 2/3 of it. This attack will send a survivor flying into a wall or pallet breaking it. The survivor will
    0 comments 11 views last activity