OtakuFreak
OtakuFreak
About
- Username
- OtakuFreak
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Discussions
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Why does he: -Scream, wince, cry and shout at the top of his lungs every single action he is doing? Hitting a survivor, BAHHHH. Stunned by a pallot, BAHHHHH. Hitting a Generator, BAHHHHH. Missing a basic attack, BAHHHHH, teleporting, BAHHHH, walking, BAHHHHH. Why? -Why can survivors remove his portals when other killers like Freddy have portals that aren't removable (unless the survivor does t34 comments 951 views last activity
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The best perk in the entire game to punish gen rushing. Easily gets you a free kill/2 Makes survivors salt so ######### fast Anyone else love it?16 comments 252 views last activity
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The most annoying thing survivors do in this game, is open the gates, and proceed to sit there waiting for me to come for them, not out of kindness for me to get more BP from hitting them, but to immediately tbag, click their flashlights and walk out if I come close. Clearly a rouse to merely provoke anger, and its the only thing that works. I mean, if we've just had a well played game where I d19 comments 371 views last activity
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I'm completely stomped as to what just happened in my last game. I was playing as Bubba on the hospital map, found all the survivors at once because they were slamming down pallets with no purpose (either messing around or wanting to farm). Proceeded to play the game normally, down one of them with my chainsaw, only for another survivor to come along, heal them for a split second, and bring them4 comments 71 views last activity
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He absolutely needed a rework from his old self, but why did they give so much to him? Let's have a look: 1) He has a mechanic that puts survivors to sleep without any effort by him. This mechanic can disorientate survivors and allow for Freddy to use his anti-loop tools without even hitting them. 2) He has anti-loop powers that can shut down loops very easily. 3) He has a powerful mobility82 comments 1,891 views last activity
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Many games, survivors will often kill themselves on hook as the new form of disconnecting as there is a penalty now to leaving games. Killing yourself on hook should be considered an exploit of game-play and be punished accordingly.27 comments 281 views last activity
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Should his harpoon be capable of downing a survivor immediately upon contact if a survivor in the deep wounds state is hit? Huntress can down survivors with her projectiles regardless of the context, but the deathslinger has to reel them in for a basic attack and even if the chain disconnects (which initially causes a wounded state) the survivors take no damage from it.2 comments 61 views last activity
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This perk is probably one of the most frustrating perks to go against when playing a killer on a map where stealth is an easy option. I acknowledge that it is a very strong perk, probably in the top 5/10 - but in my opinion, it is beyond overpowered and contributes to the ''gen rush'' phenomenon. Why as the killer, when you already have difficulty in finding survivors in certain circumstances, a28 comments 1,281 views last activity
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Discuss.39 comments 811 views last activity
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Playing killer is nothing more than a frustrating and terrible experience. Ever since the death of ruin, the amount of time actually spent in the game has gravely decreased. Generators get done at blinding speeds and there's nothing you can do about it if you're playing against optimal survivors (I.E they know what they're doing). An average game in red ranks consists of: -A generator being don29 comments 671 views last activity
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Keep it at 40 seconds, not 60. Why? If the killer truly intends to tunnel you off the hook, there is a good chance he'll down you within 40 seconds and pick you up. Alternatively, there is the locker mechanic to ensure you get the stun off. Reducing the time by 1/3 ensures the killer doesn't get punished by the perk at a later date when he clearly doesn't tunnel you. Too many times Killers wil47 comments 811 views last activity
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Can you please have a look at him? There's so much wrong with him: -He's one of the weakest killers. -His addons are very weak and aren't exciting. None change his gameplay significantly in different ways and are very minimal in improving his power. -He's a weaker Billy in most situations. -His power encourages camping, which is a behaviour most people dislike - especially when there's nothin1 comments 71 views last activity
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Half of the survivors mindset when I use Hex: No One Escapes Death. Survivor: ''I have no respect for you, since you used NOED''. Killer: ''What's so bad about it?'' Survivor: ''No effort for high value, second chance perk for trash killers''. Killer: ''Mhm, much like how you're using Adrenaline, Borrowed Time, Unbreakable & Decisive Strike? All which are second chance perks with minimal5 comments 121 views last activity
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Survivors, please understand that the most logical move for the killer to make once all the generators are done/gates are powered is for them to camp/closely patrol the hook. It's the best move because: 1) It generally secures you a kill depending on the survivors. 2) Deliberately walking away without a good reason (I.E high chance of downing another survivor) is dumb, you gain nothing from it1 comments 101 views last activity
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Step 1) Play a Killer with a build which matches their playstyle Step 2) Equip an ebony mori Step 3) Watch the survivors complain that the game isn't fun for them anymore Step 4) You are now having fun. =)14 comments 421 views last activity
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When is this perk going to be fixed? It is intended as a defensive perk for survivors when a killer tunnels them. As such, it is essentially an ''anti-tunnel'' perk yet it benefits the survivor even outside this context. I propose these changes for the perk, in order to ensure it stays in the role of ''anti-tunnel'' and not ''anti-momentum'' or 60 seconds of invincibility: 1) Decisive Strike im84 comments 3,371 views last activity
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Now that ruin has been guttered because the developers clearly have no awareness about the actual issues of the game. It seems the only way for me to actually have fun and not get called a ''baby killer'' by survivors when I get gen rushed in 3 minutes as I cannot do anything to stop it as bubba, is to now play spirit with a mori =) I mean, the survivors are having fun right? ruin is gone now.27 comments 291 views last activity
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Many killers such as myself played relatively fair and fun in many games against survivors because ruin gave me more time. Time is precious in this game.. even if ruin lasted for 1-2 minutes, that was enough to give me a chance to win. With a chance to win, I was aware of being relatively fair to the survivors I was against. If someone got ######### over by a teammate, or coincidentally got hook40 comments 871 views last activity
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For all the entitled survivors, coming back to the hook because you saved someone or I saw you/predicted that you would do so does not constitute as camping. Thank you, friendly Bubba Main.3 comments 171 views last activity
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Just played a game on Hawkins as the Demogorgon, played relatively fair & normal for the entire match - downing a survivor, not respecting pallets and breaking them with shred or try to M1 and get stunned (so more points for them), hook a survivor and use BBQ/PGT to go to another area of the map, allowing for an easy rescue. I haven't sacrificed anybody yet and the game is in the survivors h34 comments 4,042 views last activity
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As someone who plays both roles, I have no issue with ''No One Escapes Death''. Sure, it's not particularly fun to play against, but if it does come into play, then it's entirely the survivors fault! However, many survivors post-game give me a lot of slack for using this perk, despite running Decisive Strike, Adrenaline & other top tier survivor perks which could arguably be even more frustr166 comments 10,145 views last activity
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Weren't we both supposed to get them in this update? Where are they?4 comments 51 views last activity