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OniWantsYourMacaroni

OniWantsYourMacaroni

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OniWantsYourMacaroni
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  • So in the past the devs had a stream in which they explained how hitboxes work in this game and cleared up common misconceptions players had about them. So what if they would do the same but all about bugs? They could explain what bugs are,how they emerge,the different kinds of bugs etc. And maybe even show us the process of fixing bugs with an example. They could also show us how their t
    0 comments 1 views last activity
  • Dear Devs, it's been a very very long time since you were talking about the optimization status of this game,especially on console (I think it was a blog post that was talking about the aim to achieve 60 FPS on console around christmas). There are still several instances that drop your FPS to zero or close to that (playing on certain maps,using certain killer powers,getting hit by different sta
    0 comments 11 views last activity
  • All about perks changes. The latest Mid Chapter Update showed how much meaningful changes can be achieved in a single update. It helped a lot in terms of balance and made the gameplay for those maps a lot more interesting. Another big problem in this game however is the state of the perks.Right now only a handful of perks are useable whereas the rest has absolutely zero/very very little impact
    5 comments 171 views last activity
  • I think it happened when dedicated servers were introduced When the timer of the lobby reaches the 15th second,both sides aren't able to press the "READY" button anymore. So,why is that Devs?
    8 comments 201 views last activity
  • I think most people that play killer already experienced this situation: One or more survivors don't ready up,wait until the timer almost reaches the last 5 seconds where both sides aren't able to change their loadout anymore and switch to a different character that is usually equipped with strong offerings/perks/items leaving the killer no choice to prepare for that and often leads to very frus
    14 comments 121 views last activity
  • So the situation many new players are faceing when trying to choose their perks is to realize that most of these are locked as teachable perks behind different characters. To obtain these those players have to either wait for the specific perk to show up in the shrine of secrets or need to buy the character with the perk and level him to level 30,35 or 40 to unlock it. So my idea is,should the
    1 comments 21 views last activity
  • EDIT:-Added one more idea for "More Information" More Information: -You should hear when a dull totem is destroyed (for both sides) -Currently we have icons to see whether a survivor is hooked,injured,healthy etc. We should add new icons that show whether a survivor is doing a gen,healing himself or getting healed or being chased Those new icons can only be seen on the survivor side,similiar
    11 comments 122 views last activity
  • As everyone knows collecting bloodpoints as survivor feels very slow and awful and getting the things you want takes quite a long time (especially as a person that mostly or only plays survivor. To make it easier getting bloodpoints as survivor i would suggest the following ideas: -Every great skill check should give you 300 points in the specific category -In most cases if you counter certain
    0 comments 11 views last activity
  • How long are the cooldowns of missed and succesful attacks?
    2 comments 1,161 views last activity
  • Please don't turn this Thread in a "Nerf Moris" Discussion.I simply want to talk about how keys can be made more fair but still useful. My first change to keys would be a change to how the hatch spawns. Currently the hatch spawns/is visible when 1 more gen is done than the number of survivors that are still alive in the trial Example: 3 Survivors are left and need to complete 4 gens before
    14 comments 71 views last activity
  • Those God Loops/"Infinites" always involve a window that survivor can use without a risk (Except some killers) and are able to waste a lot of the killers time just by using these windows (for example the window in the main building from Iron Works of Misery in the picture below).As a killer you are forced to break the chase if a survivor manages to get to one of these windows and ignore that part
    176 comments 8,141 views last activity
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