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OneAutmLeaf

OneAutmLeaf

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OneAutmLeaf
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  • Legit the nail in the coffin I played a bit today to see how it would feel and yeah im just done, I unistalled today and I feel way better like a giant swamp has been lifted off my shoulders. Dont want to be camped run deliverance reassurance kinship but noooooo, ontop of that we are going to give them a basekit deliverance on any hook state, and to the idiots saying just dont camp, y
    10 comments 231 views last activity
  • Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable. Whenever a Survivor performs a Healing action while they are inside your Terror Radius that Survivor suffers from the Blindness and Exhausted Status Effects These effects linger for 6 / 8 / 10 seconds after the Healing action is interrupted by any means and if the healing a
    1 comments 21 views last activity
  • so I was looking at total perks and it looks like Survivors have about 15 more perks then killer.... can we even that up a bit as its a 1 v 4 it would be nice to have more options instead of some good meta perks then the rest are booty, would be nice to get some more perk variety or even have a killer come with 4 perks instead of 3 to even it out since we normally get 1-2 survivors per chapter la
    1 comments 31 views last activity
  • Make it a Scourge Hook Perk When you hook a survivor on a scourge hook you gain the undetectable status effect for 15 seconds and 5% haste Would have great synergy with perks like BBQ any other scourge perk Barbecue & Chilli Awakened Awareness Discordance Hex: Devour Hope as you would get a extra 5% haste which would be 7% if you had devuor stacks Hex: No One
    0 comments 11 views last activity
  • so current Furtive chase does this When hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. When the Obsession is rescued from the hook, the rescuer becomes the Obsession (unchanged). which is cool, I guess, kinda not worth grabbing as its only if you hook the obsession so its really kinda meh in my eyes, I think this would be nice if it was just when
    4 comments 61 views last activity
  • I always found it odd that survivor perks can also buff those around them its a 4 v 1 shouldnt survivor perks just buff themselves since they already have a number advantage and thats already big enough, going forward and even possible reworks I think perks that buff those around you should be removed or reworked entirely, take Perks like Better than new, Blood Pact, Borrowed time, Boons...,
    8 comments 112 views last activity
  • just went agaist a team took me to mothers dwelling which you all know how spread out the map is, they brought 3 sabo toolboxes and 3 sabo perks..... why in gods name does the perk sabotage faster then the toolbox? you hit them once and they can still sabo the fking hook in time, like what? for all i see about survivors saying the slugging playstyle is unfun to play against what else are you goin
    16 comments 731 views last activity
  • was running spirit fury, enduring and I downed them and picked them up but then power struggled me, I was stunned for the normal pallet stun duration even tho I had enduring that was hella dumb, power struggle is already annoying asf to go against when they run full builds for it, would be nice if enduring at least worked against the pallet stun on power struggle, and tbh Head on would be nice to
    24 comments 493 views last activity
  • Kinda dumb that outside of Monsterous Shrine that the basement dosent count as a scourge hook very annoying it dosent tbh, the fact I cant proc pain res or flood of rage or gift of pain on a basement hook is really annoying
    8 comments 151 views last activity
  • I think this change even tho it has good intentions is going to be very un-healthy for the the game, now hear me out before you say dumb killer main bc I play both roles, the main issues ppl have when it comes to killers are Camping/Slugging/Tunneling I think we can all agree to that, well 9/10 when ppl are complaining about said playstyle they arent using any of the perks that counter or punish
    17 comments 321 views last activity
  • So literally nobody uses this perk its just that bad a small change imo would make ppl actually start running it. While carrying a Survivor, the Auras of all other Survivors are revealed to you when they are within your TERROR RADIUS this effect lingers for 4 seconds after they leave your terror radius Instead of it being what it is now where you see all survivors within 20 mete
    8 comments 71 views last activity
  • So im fine with adreneline for the most part but the fact someone could be hooked, exit gates get powered they open the gates and they either get unhooked or unhook themseles and get fully healed and a sprint burtst is totally unfair. It should proc when the exit gates are powered, ONCE not stay until you get unhooked then proc, that is totally unfiar and can break the game very easily and litera
    37 comments 451 views last activity
  • 0 comments 11 views last activity
  • Obsidian Goblet An ancient looking goblet carved from pure obsidian. When a survivor is afflicted by Torment (while they dont have torment on them) They are hindered by 5% for 5 Seconds If they run through the Trails of Torment while they are already afflicted by torment they will reveal there aura for 8 Seconds Removes Killer Instinct effect from trails of torment "Forgive
    0 comments 31 views last activity
  • Im talking about Distorion and Calm Spirit, Distortion counters all aura perks which would be fine but the fact you get max stacks at the begining of the match makes it kinda to strong rework could be like start with 0 stacks and gain stacks the same way you normally do. having 4 free stacks at the start is very unfair, that would be like getting play with your food stacks just for loadi
    88 comments 1,002 views last activity
  • for 100 Iri Shards you can refresh the Perk Store (price will go up every 3 refreshes to a max of 1000 per refresh also plz add a map offering store, having to rely on rng for maps really sucks
    4 comments 31 views last activity
  • Kinda feel like Killer Map Offerings should actually be stronger as your already outnumbered and tbh killers should have home field advantage killer offerings should count as 2 map offerings imo, when you get ppl that bring 4 the game addons and you bring 1 rpd chances are they win bc of majority, kinda feels unfair to cater to the majority here. Would also make the Sacrifical Ward Offering
    0 comments 11 views last activity
  • or at least make a way to actually punish hackers in this game bc i am still running into them and am stuck just afking or watching them f around so i dont get a desserter penalty
    9 comments 121 views last activity
  • This perk has 4 stacks, upon using all stacks it is disabled for the rest of the match Upon injuring a survivor for the first time this perk activates for 60 seconds Perk Effect you are able to see the actions of all survivors, Hook states and Stacks (like condemned stacks) when you play survivor those small boxes next to there player icon saying they are repairing, healing, cleansing this per
    0 comments 21 views last activity