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NerfDejaVu

NerfDejaVu

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NerfDejaVu
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  • Made for this surprisingly had no changes from the ptb with all the discussion around the 3% haste bonus being an issue, however simply removing this and not adding something else would make the perk fall off quite hard. I suggest replacing the haste bonus with the ability to also get endurance when unhooking someone while injured, then the perk would be very useful for getting a teammate out of
    0 comments 31 views last activity
  • Haven't tried this yet and I can't remember whether it's the case or not. Is it possible to get event items like refined serum using ace in the hole during a halloween event?
    2 comments 41 views last activity
  • How long does it typically take for another rift to open after one closes?
    1 comments 31 views last activity
  • Is there a way to change my username? I've been named NerfDejaVu on here for years now and I'd like to update it to the name I use on all the other platforms I use. If there's a way please tell me, thanks in advance.
    Mod
    5 comments 731 views last activity
  • I can't help but think of how underwhelming this perk is, I was looking forward to it because I prefer playing support or heal builds in soloq but this perk is just not at all worth a slot. First off it's a 16% action boost which isn't bad but it isn't good either, hardly noticeable. Second it only affects FOUR actions, three of which being incredibly niche which is cleansing, booning and search
    0 comments 31 views last activity
  • Simple. Adding a surrender mechanic for in 2 man standing situations. Killers like to 4k and so they'll leave one on the ground to look for the other, this leads to an incredibly boring and long end game where the last one is hiding and you're being bled out on the floor. The surrender mechanic will allow the survivor being bled out on the floor to surrender to the entity after 20 seconds, you ca
    3 comments 52 views last activity
  • I'd love to be able to see how high the killers ping is in the pre game lobby even if it's the symbols we see in game. Killers get to see every ones ping in the lobby so why can't survivors? Too many times have I been in a match and just been hit over windows and pallets constantly by vpn'ing killers or people on wifi, it's incredibly one sided and killers specifically get a huge advantage becau
    1 comments 61 views last activity
  • Really simple. Getting slammed or damaged by Weskers bound when nearby an injured survivor doesn't count as taking a protection hit.
    0 comments 11 views last activity
  • My short simple and snappy solution to boon totems that I thought of earlier would be this. All boon perks will have a range applied to them, for example; Dark Theory: Same effects of course but it will have 32m boon range at base. Exponential: Same effects, 32m boon range at base. Circle of Healing: Same effects but CoH has a range of 12m at base. Now what would happen is the game would use
    15 comments 51 views last activity
  • The Conqueror - Farthdom 'Warden' Reigner Normal Attack - Spiked Mace: Normal swing of the Mace dealing a state of Damage. - Hold Down the Attack button to wind up The Attack, after 2 seconds the attack will be fully wound up, this still deals a single state of damage but you're able to destroy pallets. - When hitting generators with the wind up attack, the gens will be damaged by it, th
    0 comments 52 views last activity