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NaveR

NaveR

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NaveR
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  • That's it. Let killers have a number of additional mechanics to help them in chase and for gen protection, where they can spam those additional abilities as well, and give survivors an ability to reduce scratch mark density to compensate. If someone doesn't like the balance, kind people from steam and this forum can suggest that they just don't play the event.
    10 comments 131 views last activity
  • Or just don't remove any. Make it actually random, including actual item types: let fate decide if a survivor gets a medkit or a flashlight. When we played in a SWF, the first thing we were looking at was the hud to see if any of us had no mither for an additional laugh. The mode is supposed to be unpredictable, fun, and CHAOTIC (hence the name) after all. Not sure if we had this kind of luck
    3 comments 71 views last activity
  • SUMMARY OF THE ISSUE: see title. Phantom fear perk is triggered against spirit while in yamaoka's haunting. You can't see rin in her ability, yet somehow you scream, providing her with useful info. Perk description is as follows: "when a survivor within your terror radius looks at you <…>". So, you have to both see the killer and be within their terror radius, i. e. the killer should have s
    0 comments 61 views last activity
  • I personally like the fact that he's undetectable for extended periods of time. It helps me stay alert and focused when doing a gen or looking for something on the map. I have to look around constantly not entirely sure if he's approaching. He kinda feels like a better huntress in a way. He seems to be punished for holding his hatchet up forever much less than her and he becomes faster when he
    0 comments 21 views last activity
  • That's it. The match lasted less than a minute and was obviously against a cheater, but the software made my friend and myself get locked from matchmaking. I don't really care that much about the match (it was fast at least lol), but getting locked from MM is a bit too much. And yeah, it's feedback about cheater protection system that seems to be nonexistent or next to that state.
    0 comments 31 views last activity
  • Hey there! Which particular actions give more bp's during masquerade matches? The dudes on 1st places tend to have times more bp's, like I get 20k and the one on p1 gets 40k or even 60k sometimes. What am I doing wrong and what should I do to get more?
    2 comments 31 views last activity
  • • PC, Steam • It's in the title • Play the game as the killer with the challenge activated and the perk equipped, in my case it was wraith with friends til the end, sloppy, lethal, and nth. Kill your obsession on the hook once, have the obsession status transfer to someone else kill this second obsession on hook right after that (that survivor was injured and dead on hook), finish the match. Se
    0 comments 31 views last activity
  • Or make it way smarter/more forgiving That's that. It's the game where there's blood, gore, guts, eating intestines, frying brains, cutting and chopping off parts of bodies, breaking bones, and a tiny doll swearing like hell. Twitch requires you to confirm you're not a minor. Don't you think that people playing this game voluntarily can't stand reading the word "teabag"? Or why would it somet
    0 comments 21 views last activity
  • Epic games That's it, just read the topic. I'm not sure if it applies to stuns as well. 1. Play survivor in public matches against a killer with this perk equipped. 2. Cleanse the totem; not sure if it applies to blessing. 3. Blind the killer. 4. Get blinded back and have an active totem icon on your hud even though the totem has been cleansed. I don't remembers other perks/addons or character
    2 comments 101 views last activity
  • Epic games The quest counter goes up to 3/3, is marked as completed, but it doesn't show as done after the match. Canceling and then reequipping it doesn't fix it. 1. Play survivor in public matches using the yellow toolbox and the brown charge addon with it and following perks: technician, i. e. required one; this is not happening; hyperfocus; stake out. 2. Finish the match. 3. Profit? Not.
    4 comments 81 views last activity
  • It sums it up, I guess. I don't want to see how 4 survivors bring event BP offering only to see killers bring iri moris, then tunnel the living heck out of survivors and be able to get more moris thanks to those tunneled and, well, moried by them. Same goes for killer games where you see survivors burn map offerings or something similar. So, my suggestion is, after 3 successful games wi
    18 comments 341 views last activity
  • Hey! The title sums it up. I've just had 2 matches in a row where injured survivors were not downed after a second hit. They had no styptic agents, or syringes, or even medkits with them, no endurance statuses and no deep wounds after being hit, they did not take protection hits or no mettle of man equipped. The only thing that I saw they had in common was being close to "invitational tiles",
    9 comments 392 views last activity
  • So, I started a match and about 30s into it I got kicked out of it and had this message: I didn't DC on my own and I never do that, so please let us get back in the running match if the game closed/kicked us out for whatever reason.
    0 comments 31 views last activity