MrBendiix
MrBendiix
About
- Username
- MrBendiix
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Discussions
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Please just delete the killer or leave him permanently kill switched. Just played against him on midwich and his guards would detect multiple people through the walls at different points of the match, the worst one is posted below. My POV: https://medal.tv/games/dead-by-daylight/clips/23f8veV4GD9zdk/d13376XRA09A?mobilebypass=true My friends POV: https://www.youtube.com/watch?v=8_qcZoU4Ii3 comments 102 views last activity
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On steam Plagues animations will break, making her slide instead of walking, and it allows her to pick up downed survivors while puking because her animations are broken. Also it makes her make no character sound so its hard to track her movement, as she has no audio while sliding. I am not sure what triggers it, but it happens EVERY match against her. Please killswitch her.3 comments 181 views last activity
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This is pretty simple, everyone hates to be slugged and its just really annoying being slugged when the killer forces it so here is an easy fix. If every player that is alive is downed at the same time and the killer does not pick anyone up and forces the slug, after 30 seconds every survivor gets an adrenaline effect. That will either make the killers stop slugging or lose the game. And if we17 comments 693 views last activity
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I was running a build with the Saboteur perk but I also used a Alex's Toolbox with both the green addons (sabo speed and hooks stayed broken longer). Whenever I used the toolbox to sabo a hook, the bar was white and slow, but the toolbox did deplete charges as it should, however when I used the Saboteur perk the bar was yellow and super quick, and it appeared as if the toolbox addons applied to0 comments 31 views last activity
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These charms (lunar rabbit) (lunar ox) (lunar tiger) is kinda messed up. The colors do not match on all of them, and the pictures when you select them in your charm list is also not centered the same way. It makes it just look plain bad. Can you do new icons at least. And if you were could match the colors that be cool too.0 comments 1 views last activity
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If you use only the jacket of the outfit and match it with the "Fortune crop pants" on her back a bit of her skin clips through the pants. (just above the right cheek).1 comments 21 views last activity
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I blocked a generator with repressed alliance and the killer downed someone near the gen, making it explode and regress while being blocked. I am pretty sure jolt goes through all blocking effects from any perk both on killer and survivor which needs to be fixed, its kinda bs.1 comments 51 views last activity
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With the nerf from 5 to 3 seconds, the perk is weaker as it probably should be, but on high mobility killers it is an issue. In the current meta, the game is more camp and tunnel heavy than in the past and it does not seem to really stop any time soon I suggest a partial unnerf to DS but in a different way. Change idea: DS still only stuns for 3 seconds. But the killer you used it on, their pow12 comments 121 views last activity
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I followed the post on the discord and sent a dm to mandy with no reply now, I did it when the post was made. I have posted in other threads where others were also missing the rank, with no luck. I have not received the email about an invite link and as you can see next to my name, I show as member, and not with the alpha rank. So what more do I have to do to get the invite? And the link f12 comments 331 views last activity
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I just had an idea that I feel could make Nemesis more fun and scary. And also fix some of the issues with his zombies. First: For every generator completed, an extra zombie spawn, however that zombie does not respawn if killed. So if survivors want to get rid of them, they have to use a pallet or head on or something like that to actually kill them. Second: Have the zombies have like an invisi14 comments 201 views last activity
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If you got mettle of man ready and you are in the deep wound status you still go down and it consumes the mettle of man. However mettle of man says it blocks the next hit, and it is NOT an enduring effect so it should work even if in deep wound.1 comments 182 views last activity
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I just had a random thought and wanted to know what the community would think about this idea. Would Merciless Storm be OP if it also affected totems and chests in the map?3 comments 71 views last activity
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So overall I like the option of the toggle, but in its current form it kinda sucks not gonna lie. Its either all on toggle or all on hold. All I really wanted from the system is toggle on gens rather than hold. Unhooking with toggle is just a nightmare and a lot of the other actions are fast enough where hold feels fine. So I would love the system expanded so we can pick which interactions4 comments 22 views last activity
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Hello, So I had this idea the other day and I spoke with a few twin mains which all agreed that this would be a cool change, so here goes. When playing against the twins, a lot of players feels frustrated with Victor. A lot of twin players will run as close to the survivor as they can with Victor so they are like inside the survivor before doing the leap to make sure that they can't miss wit4 comments 21 views last activity
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So i was just on Coldwind farm rotten fields and we had 2 totems spawn like this, and they are impossible to cleanse Lucky for us it was not hex totems, but this is clearly game breaking if that spawns as a hex totem.0 comments 11 views last activity
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It says in the tooltip of it that you will get 1 additional charge each time you hook a survivor, after the 3rd or so hook i did as legion, it would stop giving me charges. I did not have any charges stored up as all i could do was frenzy. This was on PC And it was a 12 hook game.0 comments 31 views last activity