LiquidLink1988
LiquidLink1988
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- Username
- LiquidLink1988
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Discussions
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At Rank 1, I just played a match where I capped BP in all categories and STILL received a Ruthless; I could not earn any more to get merciless. Don't believe me?... Screenshot (14).png Screenshot (15).png Screenshot (16).png Devs: what are we supposed to do in this case? Play better?4 comments 31 views last activity
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My nephew made me this artwork to go with my DBD profile. Felt it was worthy of a share Rin and Link enhanced.jpg0 comments 11 views last activity
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My idea for this rework comes from 3 points: 1) The perk currently is very underwhelming 2) It would suit Steve Harrington's character better based on the show 3) It would match the perk icon as well My idea is: Once per match, While healthy, use the active ability button to perform a dash forward that stuns the killer for 5 seconds. Upon stun, survivor becomes injured and broken for 12010 comments 61 views last activity
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While initiating a chase with the killer, you see the auras of all other survivors for 20/30/40 seconds8 comments 82 views last activity
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Just like my idea for The Trapper, i feel The Wraith's mori is a bit bland as well compared to most killers My idea for an animation: Have the survivor start to get up, The Wraith would hit them in the head and put them in a dazed state in a kneeling position, then The Wraith places the bell on one side of their head and he cracks them over the head twice on the other side of their head, making8 comments 191 views last activity
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The current Trapper Mori animation is a bit dull compared to the majority of the new killers; some of the newest killer's mori animations seem a bit more personal (The Clown and The Hag) or involve their power (The Spirit and The Doctor). My idea for a new animation: The Trapper sets a trap right next to a downed survivor, picks up their head and smashes their face into the trap.3 comments 61 views last activity
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SWF members receive an additional requirement for ALL action speeds: 2 SWF= increase required action speed by 15% 3 SWF= increase required action speed by 25% 4 SWF= increase required action speed by 35% Note: if there are solo survivors queuing with the SWF members, they Do Not receive the increased required action speed.27 comments 312 views last activity
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Original: After getting hit 3 times by a Killer's basic attack, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored. The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12 / 14 / 16 meters from the Killer. Mettle of Man will deactivate the nex4 comments 103 views last activity
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Keep No Mither how it is with the exception of two simple concepts: The survivor starts out healthy The killer cannot see the broken status effect... just take that off the survivor indicator all together at the bottom left of the screen. Have it be an indicator like Mangled, Exhausted, Etc. Also, for other survivors, have a red perk indicator (similar to Thanatophobia) so other survivors kno8 comments 272 views last activity
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I once heard someone suggest a rework idea for Boil Over which made the survivor Kick and Stun the Killer once they were put on a hook, which actually sounds pretty good. I won't take the credit for the idea, but here's how it would sound: You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 25/50/75%. You obscure The Killer's1 comments 32 views last activity
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Here are a couple simple ideas to tweak Leatherface to make him a bit more threatening: Change the chainsaw action to automatically activate when the charge bar is full (similar to the Hillbilly); If you were able to do this, take out the movement pause Leatherface experiences when he cancels his chainsaw A more complex idea for Leatherface to make him a much stronger killer: One of0 comments 33 views last activity
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Since repairing gens is basically moot due to the killer being able to close hatch and start the End-Game Collapse, I feel we could buff Left Behind In addition to allowing the current generator repair speeds to remain on the perk, I also feel we should add the ability to open exit gates faster by an extra 25%/30%/35% if you are the last survivor remaining in the match.1 comments 23 views last activity
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Here are a couple simple ideas to tweak Leatherface to make him a bit more threatening: Change the chainsaw action to automatically activate when the charge bar is full (similar to the Hillbilly); If you were able to do this, take out the movement pause Leatherface experiences when he cancels his chainsaw A more complex idea for Leatherface to make him a much stronger killer: One of the rea0 comments 22 views last activity
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This question is for the Developers: Have you guys/gals thrown around the idea of hiring a group of players to help test out your ideas prior to your PTBs? The reason I ask is I feel I, AND a good amount of your community could bring a lot of ideas on board to help your team with their decisions. Scott Jund really hits home with this video: https://www.youtube.com/watch?v=kv0FEjbILjQ2 comments 32 views last activity
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Make it so the Exit Gate Levers are in a LOCKED BOX In order to open the box, you need to find the KEY "specific" to that particular gate. The KEY will have a: HEART, CLUB, SPADE, DIAMOND shape on the key. The KEY is in 1 of 5 CRATES around the map (One CRATE will be empty). Each CRATE will require the survivor to the "RUMMAGE" through the crates for 20 seconds There are two options for R0 comments 12 views last activity
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I would like to see some Halloween costumes skins for the survivors... and maybe even killers during a Halloween event. Examples: Dwight: Weird Science Nerd/ Ghostbuster Meg: Pippy Long Stocking/Daphne (Scooby Doo) Claudette: mad scientist/ girl scout Jake: Pirate/ Army Soldier Nea: sexy cat/ sexy nurse Kate: Playboy Bunny/ Princess Leia Feng: School Girl/or nurse Adam: Fresh Prince of B1 comments 32 views last activity
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Explosive Charge: Instantly destroy a hook; the add-on is used but you still get to keep the box. (Not sure if this should be a Very Rare or Ultra Rare)... I'm actually leaning toward Very Rare0 comments 12 views last activity
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At the start of the match a Hex totem spawns. If that hex totem is cleansed, the survivor's aura that cleansed DEVIOUS PERCEPTION is revealed to the killer for 60/80/100 seconds0 comments 12 views last activity
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I have heard a lot of people show their distaste for NOED and saying that it rewards killers for playing badly, which makes absolute sense So here is my proposal: Each time a survivor is hooked, the killer gains a token; NOED will become active when the exit gates are powered *1 token= 10% increased movement speed until totem is destroyed *2 tokens= 5% increased movement speed until totem is1 comments 22 views last activity
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We all know how underwhelming this perk is, so I have an idea to make it a bit more viable to use: 1) Monstrous Shrine grants EVERY hook on the map: *10% faster entity progression *20% increased difficulty on escape attempts (from 4% to 3%) *10% increased penalty on failed escape attempts 2) Basement hooks percentages are DOUBLED 3) Gain a 25% stackable bonus bloodpoints up to 100% for each2 comments 42 views last activity
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There needs to be some serious thought into balancing the difference between Killer Adept and Survivor Adept. A survivor could LITERALLY do NOTHING the entire match and walk out an exit gate with the achievement Whereas... The killer has to DOUBLE PIP with this INSANE new Ranking System. My recommendation would be to make it where if killer's kill all survivors or 3 and a hatch escape is allo7 comments 62 views last activity
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I feel like the coughing while in the Plague's Sickness should be muted The sound of the vomiting can stay, though3 comments 82 views last activity
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I have an idea for a PWYF rework: Each time you lose your Obsession in a chase, gain 2 tokens, up to a maximum of 6 tokens Each token grants a 3% speed increase Each SUCCESSFUL hit on a survivor loses 2/1/1 token Each SUCCESSFUL hit on the Obsession loses 3/3/2 tokes Would love constructive feedback10 comments 122 views last activity
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Because of the new Ranking System, if a Killer disconnects in the middle of the match due to the survivors stomping them, the game ends and we receive a De-Pip for our actions. I think if a Killer disconnects, we should at least receive a safety pip0 comments 32 views last activity
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We all know that Bloodlust increases the killer's movement speed in tiers; however, I think Vaulting speed, missed attack cooldown, and break animations should ALSO be increased as well. The higher the tier, the faster the speed of all Note that after the pallet is broken, even though it will be faster, will revert the Bloodlust down to original speed Perks such as Brutal Strength, Bamboozle,4 comments 52 views last activity
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Looking in my character's add-ons, items, and offerings, I notice A LOT of items that I, not only do not use in place of other items, but would prefer to have a bare game than use at all. My idea is that "A Bloodbank" or "Shrine Shop" could be implemented to where you could buy and sell add-ons, items, and offerings This could add a new kind of currency to game altogether (Blood Bits), or restr3 comments 42 views last activity
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Idea for these hex totem spawns: Hex: Ruin= the hex totem will become active and start to glow when the first generator skill check occurs Hex: Huntress Lullaby= the hex totem will become active and start to glow when the first survivor is hooked Hex: Devour Hope= the hex totem will become active and start to glow when the first two tokens are achieved Hex: The Third Seal= the hex totem will3 comments 32 views last activity
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1) Freddy should be able to swing through awake survivors and hit dreaming survivors 2) Implement a DREAM STATUS (Similar to The Doctor's Madness) where a survivor exposed to Freddy's Hum will SLOWLY drift into Freddy's Dream world; the closer he is, the faster it fills 3) As of right now, Freddy's Power is a toggle-based action (you run it over a survivor and it automatically activates and you7 comments 72 views last activity
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Looking in my character's add-ons, items, and offerings, I notice A LOT of items that I, not only do not use in place of other items, but would prefer to have a bare game than use at all. My idea is that "A Bloodbank" or "Shrine Shop" could be implemented to where you could buy and sell add-ons, items, and offerings This could add a new kind of currency to game altogether (Blood Bits), or restr1 comments 12 views last activity