Jensen
Jensen
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- Jensen
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Discussions
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Hello i think Insidious how it is now is pretty useless. Maybe buff it the way that the Undetectable status remains for 3sec. It would make it good in chases with high walls3 comments 31 views last activity
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Hello i play mainly killer and i wanted to ask you what you think about the first chase. In my opinion the first chase is way to important for the rest of the match, if you make the chase but cannot catch the survivor (for example because hes a better player as you) you nearly allready lost the game, because 2 gens will normaly pop in the next few seconds. And your 1vs4 5gen became a 1vs4 3gen32 comments 781 views last activity
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Hey after you killed 3 people the Hatch spawns, when the survivor finds it first, they often dont take it, they wait for the killer to come close to THAN take it. Is there a purpose in it, are they getting more points for doing it? I have the feeling that they are only doing it to annoy/mock the killer, if thats the case is that a reportable (unsportsmanlike) reason?4 comments 81 views last activity
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The matchmaking is as killer so frustrating. You eather Stromp or you are getting stompt. Its so stupid. i play like lvl 5 clown, and getting matched against people with lvl 100 or level 80 with over 2000hours playtime. What does Bhvr expect how this game ends? I have absoluty no chance and they wipe the ground with me. On other game, you getting players who are playing their first game, dont t0 comments 11 views last activity
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Hello i dislike the hatch atm because it doesnt matter how good you played before. It doesnt matter if you did 5gens or 0 gens. I think it would be better, if you get rewarded for how you played so far. For this i suggest 1.) For every Generator done, the hatch is "louder" and the survivor can hear it (for example) 1m further and he can see the aura of the killer (so 5gens done=5m). 2.) For e14 comments 251 views last activity
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I often get written after a game from survivor that they are mad because i tunneled them. I realy dont understand why they are mad. 1.) If you are on hook stage 2, and still think its a smart idea to unhook your friends even when im closeby dont blame me. 2.) If noone of the other survivors bait me, why should i go for them, when you are close by? 3.) Survivors are doing everything to win, end26 comments 561 views last activity
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I think the game would benefit, if there was a gamemechanic that accelerates the sacrifice process as further the killer from the hook is. This woulndt prevent camping ofc, but it would reward killers who leave the hook. For example this effect starts at 16m. at increase by 1% every 2 meters until 32m.4 comments 41 views last activity
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Hey, I have a new Idea for a talent (or rework): When a survivor goes into dying stage: All generators that are not repaired by a suvivor automatically regress its Repair progress. Why this talent? 1.) Its a slowdownperk (yes) but it only works if you are knocking down survivors. So you have to do something to get a benefit 2.) Its strong at the early game, but useless at 3gen situations.0 comments 11 views last activity
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Please bring a ranking system, the inconstancy on your enemys skilllevel is so frustrating. Sometimes i play against people who maybe never played dbd before and sometimes against godlike people who know every trick in the book, and i cannot even catch in a 4min chase.1 comments 11 views last activity
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Hello, it would be nice if you could surrender the game as killer. As Suv you can just ######### but thats not possible as killer My idea would be that as killer you can Open the gates anytime you want. So you can speed up the game, or make a challenge out of it depents on what you like. I had it last time more often that i was qued with superior survivor, and they did not even want to win.14 comments 251 views last activity