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JakeHorror

JakeHorror

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JakeHorror
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  • Straight to the point. Base Power Changes: (+buff+) Power recovers during the fatigue (+buff+) Power recovery decreased to 18 seconds (was 20 seconds) (+buff+) Fatigue time decreased to 3 seconds (was 4 seconds) (-nerf-) Duration decreased to 9 seconds (was 10 seconds) (!new!) Whenever you Feral Slash a Survivor, refill the Power Gauge and add +0.5 second to it up to a maximum of +2 se
    6 comments 71 views last activity
  • Legion's power allows you to do one main thing, chain Feral Slashes. However, due to the speed during Feral Frenzy, it is extremely easy to avoid letting Legion stab more than 1 person since you need to simply start running on a straight line while at least 12 meters away from The Legion. This completely nullifies the power you have during Feral Frenzy, only allowing you to use the Information th
    0 comments 31 views last activity
  • I made Secondary power, I reworked all their addons, multiple times, I've reworked their power, now its time for a complete Overhaul. All new icons were made by me. KILLER TRIVIA: Name: The Legion Height: Average Movement Speed: 115% / 4.6m/s Terror Radius: 32m POWER: Bred Born Vandal The Legion gains access to various special abilities. Speci
    0 comments 41 views last activity
  • Please Keep in mind that those changes, unlike my other posts, were made purely for fun and barely take balancing into account POWER CHANGES: KILLER TRIVIA: Name: The Legion Movement Speed: 96.25% / 3.85mps / Same as Nurse Terror Radius: 32m Height: Average POWER TRIVIA: Initiation time: 2s (Kinda like how spirit enters her power, except they can still walk) initiation will Slightly
    1 comments 21 views last activity
  • Hello everyone again :) You might have seen my other perks which they're all talking about reworks and potential fixes to existing issues. As much as i love brainstorming i realize that the chance of an actual member of the bhvr team is really low so keep in mind that i make this just for fun, but i keep balance in mind :) Also note that i am not going to touch All-Killer perks, only teachables
    0 comments 31 views last activity
  • Okay, a bit controversial topic but here we are. Both Keys and Moris are stupid for their own reasons. However reworking them without touching the core concept is possibly the ideal situation. Which is what i'm trying to do. Hopefully i do achieve this goal with these reworks but we'll see :) -- THE KEYS -- General Changes: Hatch Mechanic: Upon using The Key on The Hatch, Survivor e
    3 comments 31 views last activity
  • Okay but before i start i want to make it clear. These changes were made with recent addon reworks in mind (Nurse, Hillbilly, Doctor, Bubba) Where they rework addons while also touching a little bit of power and perks that need treatment. And with that out of the way: Base Power changes: Deep Wound Timer: 30s -> 20s Frenzy Recharge: 20s -> 15s Frenzy Fatigue: 4s -> 3s Feral Frenz
    2 comments 525 views last activity
  • So the Legion has been getting some love from the devs lately with all the changes, but the core issue is still there, Legion doesn't have any chase potential. Even the Plague, the closest example: after infecting all 4 survivors, she has a potential Corrupt Purge. Legion? well you can stab them again and take a massive stun for doing so. How can we solve this? Well, we are all familiar with the
    3 comments 51 views last activity
  • Edited changes are marked with * Recently, The Legion got yet another Rebalance Patch. The patch itself managed to remove the abusable Legion Playstyle that made them a weird balancing problem for more than a year now. But the core problem is still there, Legion lacks chase potential even tho their power has all these chase aspects to it that feel like they were designed to shorten chases. Wh
    7 comments 70 views last activity
  • 0 comments 77 views last activity