Avatar

JFF

JFF

About

Username
JFF
Joined
Visits
1,054
Last Active

Discussions

  • I really don’t see a reason why Kaneki gets to keep an extra 5–10 seconds of Enraged Mode when picking up or carrying a survivor, especially given how easy it is to enter Enraged Mode in the first place. As far as I’m aware, the timer only stops when the Kagune mark is applied to a survivor. The moment a survivor is put into the dying state or fully mends, Enraged Mode continues to deplete. I d
    1 comments 61 views last activity
  • Hey everyone, i've been thinking about making a discussion for some time now and give a feedback. Breakable walls (BW) were introduced with release of the Dead Dawg Saloon map. From my understanding the idea behind breakable walls was to make temporary strong loops until broken and potential short-cuts in some cases. In saloon this works well, it shuts down the killer shack, makes main building
    9 comments 61 views last activity
  • I think that whole idea of punishing M1 killers was just a bad design from the start. I was thinking about how could this perk be changed without making it way too broken, while being useful at the same time and I've come up with a possible solution. Instead of protecting you while you're injured, it should protect you from anything that would put you into dying state from healthy. Evil has a
    8 comments 72 views last activity
  • Are we getting double bloodpoints for this easter??? 🤔 I think that would make community even more excited.
    3 comments 72 views last activity