HuskyTwitter
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PC I was playing as Trapper. The final survivor entered the hatch and I performed a basic attack when the survivor performed the animation. The camera auto aimed at the survivor, but did not hit her. The game was over, but the match didn't end. I then placed a trap down, which got me stuck at the beginning of the placing trap animation. After about 10 seconds the server disconnected.0 comments 11 views last activity
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PC I mean this in the most literal sense. I tried over and over again, hooking someone in the basement, ran to the other end of the map, and no notification or aura was shown when someone entered the basement. I put this perk on different killers and the result was the same. Territorial Imperative's function simply does not occur under the circumstances that it says it will.1 comments 42 views last activity
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SURVIVOR Oblation - Any items that you drop in the basement will be sacrificed to the Entity (like how Franklin's Demise worked that one time) in 20 seconds. Once the item is sacrificed you gain the endurance status effect for 8/9/10 seconds. Internal Struggle - 100% chance to unhook yourself. Anytime you get off a hook you are put into the dying state. Survivors heal you 8/910% faster while in0 comments 21 views last activity
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The ritual to level up Evil Within 4 times is not working. It's been like this for a few months.4 comments 201 views last activity
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I've had this problem several times where there is a cheater or the last survivor has lagged out, the End Game Collapse bar is gone, but the game continues. I am then forced to disconnect from the game, wasting loads of time and losing anything I gained from that match. There needs to be a fail safe for the match to end no matter what after End Game Collapse completes.0 comments 11 views last activity
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With the next patch, a whole bunch of perks are getting reworked with some base game changes. What I want to see: -Base gen regression increased or any means of improved gen defense. -Borrowed Time base or any means of anti-tunneling/camping -Dead Hard to be locked away in a deep dark basement with the key thrown away never to be seen again by mortal eyes. A withering shell of a perk that wi6 comments 101 views last activity
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I keep seeing survivors use the dash perk to get to a pallet just when I'm about to reach them. How do you counter this, I know it's coming, but I can't do anything about it. I tried using Coup de Grace to reach them, but their dash is faster than my swing. Help anyone.8 comments 171 views last activity
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How come I get so much slack from my team mates? For example, I always hide in a locker at the very beginning of the game just so the killer doesn't find me right away. I then search for gens, but I have no luck, so I hide in a locker cause people are getting chased around me. I'm in there for about 5 to 10 min and my entire team dies, thankfully they did all the gens so I can escape. The killer5 comments 102 views last activity
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Never seen anyone use this perk. So it definitely needs something else. In addition to what it already does, the killer receives a 10% speed bonus for 5 seconds after vaulting a window blocked by the Entity. Killers could use this with other perks like Bamboozle, Claustrophobia, and some unique killer add-ons.1 comments 41 views last activity
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If one gate is opened and the other gate is closed while Blood Warden activates, will the closed gate be blocked once it is open?6 comments 221 views last activity
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Was healing while I was infected by Nemesis while using Bite the Bullet. I coughed and the killer heard me, I thought I would be silent or is this intended?2 comments 31 views last activity
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It is very irritating to hear the sound of a flashlight being clicked on the mouse wheel. Even if the audio was adjusted so it doesn't sound like the game is breaking, that would be nice. I understand that some people might like "Use Item" on their mouse wheel, but it seems like it's used for toxic behavior. Thank you devs if this minor issue is dealt with in some way.0 comments 11 views last activity
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Currently hacking on stream, if anyone wants to see what hacking looks like I reported him and you should too14 comments 191 views last activity
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Hitting a survivor with a basic attack within 16 meters of a hooked survivor will call upon the Entity to block the survivor from being saved off the hook for 30 seconds. Sacrificial progress is paused during this time. Has a cooldown of 90 seconds. I want this perk to help both sides. It stops survivors from just running to the hook with borrowed and gives the survivors extra time if the killer0 comments 1 views last activity
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Let us see the other survivor's builds. It would be really helpful to see what they are running and to be able to compliment their perks with yours. It would also be great to see if at least one person has DS. I don't see any harm in having this info available for solo survivors if SWFs can know each others builds.3 comments 11 views last activity
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Deep Wound timer will continue to go down, even in a chase, it will never pause. Survivors can mend while moving, but suffer from the Hinderance effect while doing so. Mending will reset if it is interrupted or performing any action. So I wanted survivors to be able to mend while moving, similar to removing Victor, but with a different negative effect from Oblivious. Maybe the killer can see yo1 comments 21 views last activity
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The only thing that causes stagger right now is falling from a great height. There should be some killer perks that cause a stagger effect on survivors. Maybe like a reversed Balanced Landing. "After dropping from an elevated position, survivors within a 16m radius will be staggered." Anyone else have an opinion on the stagger effect?6 comments 41 views last activity