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Evilhorst

Evilhorst

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Evilhorst
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  • There are lots of discussion about DBD. Has it a competetive side? Is it just a "Party Game"? This is the most useless discussion ever. No one can decide for others how they perceive the game. A game naturally always has a competetive side though. Its human nature. If you just wanna chill, then thats okay too. What is extremely annoying though, is that people act like there perception of the
    4 comments 71 views last activity
  • So the trickster has been heavily buffed and people are of course ready to jump on the OP bandwagon. When it comes to evaluating killers people start to compare them to other killers in specific scenarios. These comparisons are complete nonsense most of the time and i would like to tell you why: 1.Killers are supposed to be different and have differen strengths and weaknesses. Some killers c
    12 comments 131 views last activity
  • Is anyone else really concerned about this? I usually am more of the side of not nerfing killer related things. Noed always has been one of the things i think should be reworked. I disagree with the "just do bones" argument as it simply consumes too much time on higher level play. It might be a different story with counterforce in the game, we will see. I still am really worried about this thou
    25 comments 671 views last activity
  • My request is plain and simple and is not there to give a solution to the balancing problem. However i think it would be pretty fair to give killers and maybe also solo survivors an extra bloodpoint multiplier based on the amount of players who queued with friends. Harder work should be rewarded more and facing a SWF sure is on average harder. Could be something like 10% per Survior maybe more
    25 comments 221 views last activity
  • I almost have no words for this. After praising Behaviour for enouraging diversity and inclusion in this game, you guys just did a complete 180 by kicking Tru3ta1ent over the accusations of him making fun of the disabled. Disclaimer: I am severely disabled. I suffer from two severe mental disorders. Both of them have great negative impact on my cognitive functions. People bullied me because of
    Mod
    11 comments 702 views last activity
  • Hello Guys, i see a lot of people complaining about the community of DBD. We make fun this community a lot for beeing toxic and talking trash in chat after the game. Sometimes wars between communities and Streamers doing some dumb stuff, like what is currently going on between two content creators, shed a bad light on this community. I get a lot of hate comments as a killer. I have to delete comm
    24 comments 251 views last activity
  • I love this game and i have 700 hours in it. Most of the time i play Killer (Rank 1), but i managed to get to Rank 3 as a survivor too. I am by no means a great survivor, but i do have my moments. I do not care if you are new to the game or an expert, i just really like playing this game with someone. Beeing from middle europe my timezone is CET. I am more of a night person though. Disclaime
    10 comments 271 views last activity
  • Hey Guys, i play both sides while i heavily lean to the killer side. I noticed that the behaviour of Pallets seem to have changed since the release of the new chapter. Let me explain: Usually if i did not respect a pallet as in not beeing near it within a 2-3 metre radius i got stunned. It honestly felt like bullshit a lot of times and i did notice that i got a lot of stuns as a survivor the sam
    8 comments 275 views last activity
  • First i have to say, that i love the Archive Challenges. I also get that the Developers wanted a sense of progression to it. But it just cannot be denied, that it is way more frustratring then it should be. The difficulty sometimes of some challenges are not the problem to me. The problem is, that you can only do one task at a time. Its not really fun after some time. Its also not fun that
    2 comments 32 views last activity
  • I thinkg BHVR probably considered this option already and did not like it, but we all just have to admit that its the only way to push solo to a similar level of swf. Give information per HUD what that Person is doing. If the survivor is repairing, add a little mechanical sign to the players HUD. Same with beeing Chased and cleansing totems. Its not a sexy solution, but its seemingly the only one
    0 comments 13 views last activity
  • It is pretty clear that most Discussions about balancing are just black and white survivor vs killers, which is the understandable due to the nature of the game. I want to make Suggestions which should Appeal to both sides! But first some statements on which my Suggestions are based of. 1. Newer or unexperienced Killer Players hold an advantage over newer or unexperienced Survivor Players. Thes
    0 comments 12 views last activity
  • I have a feeling that a lot of arguments for or against Nerfs are based on a view that is simply false. Spirits got like 35 sec chase average, which might feel bad, totally understandable. But you guys finally have to realise, that survivors are supposed to get caught, they are NOT supposed to be able to get chased for the entire match. And even this average on one of the best killers in the
    34 comments 1,053 views last activity