Suggestion for the Balance Problem
It is pretty clear that most Discussions about balancing are just black and white survivor vs killers, which is the understandable due to the nature of the game. I want to make Suggestions which should Appeal to both sides!
But first some statements on which my Suggestions are based of.
1. Newer or unexperienced Killer Players hold an advantage over newer or unexperienced Survivor Players. These Advantages shift though the more experienced the players get. An imperfect Killer beats an imperfect survivor team. A perfect survivor Team beats a perfect killer.
2. Balancing around Red Ranks as Players like Tru3 suggest is unhealthy for the Game and the Developers. It would severely hurt the acquition of new players and thus would endanger the Game. This Game cannot exist, if it does not make enough money.
3. The way the Developers try to balance the game now, will always create a balance problem at certain ranks. This way it can be possible that a killer feels OP at Rank 15 but lackluster at Rank 1-3.
However i do think there are rather "easy" solutions to these problems:
Change certain features of a Killer based on the Rank of the Player. Make Killers stronger the more they rank up.
There are almost endless possibilities to do that. For example :
The Trapper : From Rank 20 -10 he could have 1 Trap as base kit. From Rank 10-1 he could have 2 Traps.
This way the Killers could be balanced around the experience of the Players, eliminating all these problems i pointed out above.
Another great thing to do would be individual Killer Ranks. This way learning a new Killer would be less frustrating.
There are obviously some things that have to still be figured out about this, but i feel like this would be the best way to balance this game.
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