EvilNerd
EvilNerd
About
- Username
- EvilNerd
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Discussions
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Hello Dead by Daylight community, I am currently drafting a full rework/redesign overhaul for Dead by Daylight. Addressing a lot of the current concerns about several aspects of the game and implementing systems and mechanics that can rebalance the game and give it that old Dead by Daylight feel the game seems to have somewhat lost. I've still got a lot of work to do ok this project before it9 comments 141 views last activity
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The Wolf, the personification of Death, had grown weary of the little cat. For years, he had watched Puss in Boots squander a gift few creatures were given: nine lives. The cat had treated his existence like a game, dying with cavalier arrogance—crushed, blown up, and otherwise meeting his end in ways that reeked of disrespect for the natural order. Eight times, Death had waited, patient and impa0 comments 51 views last activity
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Am I the only person who thinks that the progression speed for wiggling out of the killers grasp is too slow? The wiggling either doesn't effect the killer enough, or there isn't enough space between Hooks to have even a slight chance to wiggle out, and if they have Iron Grasp even at tier one, it isn't even worth it to try and wiggle, even if you have Perks that help with wiggling. I think wi22 comments 361 views last activity
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This concept will add not only two new killers and lore to the game, but a new game mode as well. To understand how the killers will work, I need to explain the game mode first. Bear with me, this is going to be a while... When playing Doubles, the game is very similar as if you were playing a regular 4:1 Dead by Daylight match. But in Doubles, the numbers are doubled 8:2. Eight survivors,0 comments 11 views last activity